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« on: March 21, 2009, 05:03:34 am »
Not sure if this has ever come up before, but it seems to me that Dwarf Fortress is awfully scarce on civilization... I think the towns and mountain homes and everything else needs a serious increase in population. Human towns are unrealistically far and few between and the towns themselves not dense enough... a few wooden builds scattered over a wide area and very few people. Not even any stray dogs in town!
Maybe this suggestion is a little too broad so I'll break it down into things I'd like to see.
-Towns and mountain homes should not be so rare on the world map
-All the towns need a design overhaul, I believe thats part of the dev log, but they should be crowded, densely packed hives teeming with people, just cities are and have been in the real world.
-Cities should range from vast, established castles and sprawling cities to 3 home farms out in the countryside to isolated logging cabins in the wilderness.
-Many, many more people.
When seiges drawn from actual populations and the ability to send your military to other towns is implimented, I think its going to be extremely trivial to depopulation the entire world map in short order. After all, you can depopulate 80% of a goblin tower just by defending from that tower's first seige. As it stands now, its not that hard to depopulate the world with a single adventurer within the span of an ingame year...
I think there should just practically be an endless supply of people. Make cities more abundant, with less rules reguarding where they can be placed in the worldgen would be a good start. If cities become too full of people, make the majority of them stationary at a workshop or riverbank or in a farming feild to minimize that CPU-melting pathfinding.
If it becomes too much for Ledgends mode to track everyone, Make the legends mode ignore the majority of the population unless they do something noteworthy. Abstract causualties of wars and not listing the names of every single peasant that moved into an apartment. Perhaps even abstract and randomly generate the population of the city as you enter the town to interact with it.
If the World map becomes too crowded with cities, only display the large, important ones, and leave the smaller dwarven outposts and minor towns to be found by random or on the embark screen.
I dunno. Thats my suggestion. The world of DF has too much in the way of empty wilderness and not enough in the way of interesting cities to explore and commit genocides against. What do you guys think?