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Messages - webadict

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19261
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 06, 2008, 12:26:49 pm »
Dig while moving would make is easier. That'll work right away, and if there's a User-friendly way to make it better, it can be upgraded later.

19262
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 06, 2008, 12:25:08 pm »
Spoiler: I know what you mean (click to show/hide)

19263
He was a landlord on a quest to save the world. You can have whatever story; I'll just change mine to match, since there is no landlord.

Anything'll do. I'll be your sidekick  8)

19264
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 06, 2008, 12:10:25 pm »
But when you say 100 energy 'per day', do you mean he gets it all at a single predetermined time (eg. midnight GMT), or gradually, depending on how much hours/minutes have passed? I think we should list advantages/disadvantages of both systems, to see which one would be more balanced and appropriate. (I can't seem to think of any...)

As for the mining pen-and-paper example, I think its all implementable. Also, why round up? We could just store the amount of energy in a decimal variable. Also, I don't think we'll have to designate many tiles to be mined, I think it'll be more like: the player clicks on the tile next to a wall he wants to mine, which moves him there, then he selects 'dig' with direction 'north', clicks 'Go' button, and the wall is mined, then moves again into the newly mined square, selects 'dig' and the direction, clicks Go, etc...
I just wasn't a fan of decimals, is all. But that would work.

So, the two types of gain: One point/Continuous

Spoiler: One Point (click to show/hide)

Spoiler: Continuous (click to show/hide)

I think Continuous would be a better system actually. It's like having One Point if you log on at the same time every day. Not bad.

I don't like your mining idea, though. It'd take a long time to mine. If there was a way to mine out large areas fast, that'd be ideal.

It's much easier to make a bunch of things than to mine a bunch of things, that's the problem. Hmm... any ideas?

19265
Do the players' professions have to reflect their real-life ones?
I doubt it. I think only the physical and mental aspects should come close though. Although, I work as a Sales Associate right now, which is kinda like stealing.

19266
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 06, 2008, 11:39:24 am »
Well, I was thinking you would have the school, which would teach the basics of education, like a primary school does now. But after that there are two colleges, one of Endren, The other of Joulan & Jouli. Yours would teach Endren's Ideologies, producing followers for him. The same for JJ's. Maybe each college would give bonus's linked to the entities spheres as well. Comments?
Would those be under Population, Religious, or Science? Or possibly Social?

As far as I can tell, I think there are 7 schools of thought/advancement. Iituem, you can add to this, but I just want to make sure.

Population (Food is part of this, just a subsection) - This is everything to do with your general populous. They do all your manual work.
Military - This is everything to do with fighting, whether weapons or manpower.
Social - This is everything to do with the social aspect of your Species, whether it be political or interactions.
Religion - This is everything to do with gods, dieties, worship, and possibly artifacts.
Magic - This is everything to do with magics, summoning, and transmutation.
Psychic - This is everything to do with tele/psychokinesis. This is different from Magic, which summons forth energies to manipulate the world around it, while Psychic uses mental force to interact with other forces, mental or not.
Science - While no one has this school, it contains technologies, inventions, and discoveries.

Can anyone think of any I missed?

19267
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 06, 2008, 11:28:42 am »
So, should we try the "Pen-and-paper" playing of this game?

1) We'd need to determine the way combat is determined in an equation form
2) We'd need a way to determine energy gain in an equation form, as well as other energy-based jobs and skills.
3) We'd need a fortress layout.
4) Experience? How would that be determined?

I think we start with the most important and work from there. Basically, we start with 2, since most things would require energy.

Ideas?

Mine is that we gain a certain amount of energy each day, with a max energy of... say, three days. All actions (besides defending) would take energy.

I will now use a miner as an example.

Say, each day we get 100 energy, with a max of 300 energy. He hasn't logged in for 2 days, and so has 200 energy.

The miner has 7 levels in mining (Out of 20 [0 being Dabbling] like DF), so he only uses 2.3 energy (Say he loses .1 for each level [3 - .1(7) = 2.3]) each tile he mines (This is rounded up. So, selecting 10 tiles would cost 23, whereas selecting 1 would cost 3, and 2 would cost 5, etc.) Would that be possible to integrate?

Now, say he mines 20 tiles for 46 energy. He gains 10 xp / tile for a total of 200 xp. Assuming he was at 6700 xp in Mining. He now has 6900 xp, leveling him up to level 8 Mining (Technically, Expert Miner). Now, the next time he mines, he will use 2.2 energy.

So, eventually, he mines as much as he can, then he has nothing left to do. He goes to the food and drink stockpile. There is a barrel of Dwarven Ale and some Dwarven Syrup Roast. The miner can drink 5 point of drink, and since each Dwarven Ale is 2 point, he can drink 2. Each Ale gives 5 energy, and so the Dwarf gains 10 energy from drinking the 2. Now, for eating, he has 5 as well, but the Dwarven Roast costs 5 point and gives 15 energy.

So, he has gained a total of 25 energy from food and drink, and he mines 11 more squares for 25 energy (2.2 * 11 = 24.2 which is 25 rounded up).

He has now done all he can today with that dwarf.

19268
I'll take that last spot, but I have to wait till I'm out of class before I can write up my character info (stupid mealy machines  >:(, yay for laptops in class :D)
Okay, but you'll have to be a landlord for my story to make sense... Otherwise... Oh well.

19269
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 05, 2008, 09:24:20 pm »
Spoiler: Actions (click to show/hide)

Backstory to come later.
Spoiler (click to show/hide)

19270
Appearance:
Male, lightly tanned skin, green eyes, dirty blond hair

Physical Ability:
OK strength
Good speed
OK stamina
Very Good dexterity
Bad toughness
Very Good perception
I have anisometropia (one eye far-sighted, one eye near-sighted).

Psyche:
Slightly crazy
Excellent willpower
Bad charisma
Kind-hearted
Very good intelligence

Quirks:
Closing one eye to look at things, depending on the distance
Uses nose a lot

Likes:
Being prepared
Being in a group
Jacking stuff

Dislikes:
Lions
Tigers
And bears
Oh my!

Story:
Unable to remember anything before the age of fourteen, Tireon lived on the streets of many towns, being kicked out of these towns within a few months. He soon became a thief, breaking into houses and pawning the stolen goods in other towns. Eventually, during a kidnapping gone wrong, he was imprisoned. Three years went by until he tricked the jailer into letting him escape. In an effort to hide from the law, he walked...

And walked...

And walked...

Until he came upon Grundlestork.

With nothing more than tattered clothing, he runs into a former landlord doctor trying to save the world...

19271
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 05, 2008, 08:48:44 pm »
With an online game of over 5 players, turn based is really not an option.
On the other hand, action timers would give a good enough system that fast users would have little advantage.
Also, if combat was split into 30 second turns, with multiple actions per 30 seconds.
1: dwarf hacks at the human! The human dodges
2: the human counters the dwarf, but it doesn't harm him.
3: the dwarf slices at the human but is blocked
4: the dwarf chops the human's lower left arm off.
5: the human, enraged at his limb loss, charges the dwarf in a bloody rage and removes his lower right leg
6: the dwarf slices the human't gut
--end of combat--
Then they could either retreat or continue to attack after the 30 seconds are over.
I mean that each "attack round" would happen in between movement. All battles would not happen during the game. You would be notified during or after movement how the battle went. For an attack, you would be able to defend, and for every time you attack, your opponent would defend.

It's actually very akin to DF where you control no real aspect of attack except that you can run into an enemy and attack them.

And your idea is turn-based. The attack system you speak of is exactly like the Battledome in Neopets (Only thing I could think of). I never liked it.

19272
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 05, 2008, 08:19:06 pm »
Spoiler: EP (click to show/hide)

As Cod Black-Double-Stripe was dragged into the cave by her two captors, she saw the Xenocon upon the throne that sat perfectly in the middle. She could hear the ocean waves that echoed through the cave. She was dragged in front of the sitting Xenocon, being given nothing comfortable to sit on. The two captors walked up and sat beside the Xenocon. After a few moments, he finally spoke.

“So, miss Engles, you're a very tough person to find.”
“Have you finally come to kill me?” Cod replied.
“Kill you? Although it would be a great service to our race, I'm afraid that's not quite the case.”
“Then what is?”
“Well, it seems that the major clans have noticed your...,” he paused, “military actions. This, of course, is not something we can just let pass.” Two more guards appeared by Cod's side. “Now, we have a little favor to ask of you. We hope you will accept it. We wouldn't want to make things...messy.”

The two guards by her side lifted their hands to her head. She could feel the heat that radiated and thought she caught a glimpse of a red tail.

Cod smiled. “So, this wasn't your choice then.”
“Deductive, are we not? Anyhow, the Xenophyre have a proposition.” The Xenocon was struggling with the words.
“And that would be?”
“They will allow...a vote.”
Cod was confused. “A vote? For what?”
The Xenocon leaned forward in his chair. “The spot that should rightfully be mine.” The words were ice cold.
“And why would you do that?”
“Me? I would never do that. But it's not up to me, you see, which is part of the reason you're still alive.” He paused for a second and continued, “There are some thing's will need from you though.”

The Xenocon stood up and cautiously jumped down from his throne, looking at the back of the cave for a split second. He started walking back and forth as he talked.

“You see, we can't have your PPT causing havoc within our borders, nor can we allow you to endlessly subvert our clans. We also would like to employ your military abilities. A sort of police force to protect the laws. It would be made up of mostly the other clans' members as well as your own. Is this acceptable?”

Cod thought about for a while, deciphering if the Xenocon had spoken any lies. “I think that this would be,” Cod paused, looking from side to side and remembering the two Xenophyre, “acceptable.”
“Good,” he replied. “Good. You can be on your way then.” And with the wave of his hand, one of the Xenophyre knocked her unconscious, while the two guards walked over to pick her up.

After the two guards had left, dragging Cod with them, the Xenocon turned around.


“Was that good?”

A fire appeared further back in the darkness, illuminating another Xenopross. The fire grew bigger, lighting up more and more of the cavern.

“Oh, you did very well,” replied the figure darkly. “Very well, indeed.”

And then the Xenocon was immersed in flames.

Spoiler: Actions (click to show/hide)

19273
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 05, 2008, 06:48:05 pm »
Yes, using an offensive move in combat should drain more energy than a defensive one. Perhaps players should set 2 combat strategies : one that is used when they are connected and one used when they are not (whenever PvP gets implemented of course).

As for energy regeneration vs. energy consumption, humans need about 8 hours of sleep for 16 hours of "light" activity. We could use the same for dwarves : if an average dwarf (one with average constitution) sleeps 8 hours, then he can walk around 16 hours while carrying light weight (his clothes).

Of course doing anything other than walking consumes more energy, so eventually the maximum active time of a dwarf every day (without food or alcohol) would get somewhat closer to 4-6 hours. Which means that a player would need to play only that amount of time to empty his energy bar.

Obviously, as the dwarf becomes more resilient his maximum energy bar get higher so the 8:16 ratio gradually becomes an 8:30 ratio when maximal endurance is reached.
But that would assume real-time implementation of activities. We would want turn-based. Unless you want to spend 4-6 hours a day playing.

19274
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 05, 2008, 06:43:56 pm »
Fixed, and the unit totals are missing because no entities hold those units.  I'm working on a better way to display stats.
Gotcha. Well, looks good then.

19275
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: November 05, 2008, 06:16:30 pm »
A couple of things are wrong with the map. I should have a certain number out of 9 on my colonies, as well as the colony established should have a few more than 1... If it was settled with 2 (I'm assuming that both survived) and the Cult of Storms gave +1 to all hexes, I should have 3...

As well, some of mine and the Serani unit totals are missing.

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