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Messages - webadict

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196
Mafia / Re: Mafia Setup Discussion and Review
« on: January 16, 2024, 01:36:13 pm »
I plan to run this after NQT's game, which is after Max's game finishes.  This is really just the initial feedback, and what Quarque brought up was my initial concerns as well, but I have been testing it to see how well it would work.  That one is super strong (for both teams), so not sure if I'd use one that strong initially, but I am certainly aiming for "The Chosen One is keeping Evil at bay" vibes, and it very much feels like it.  I actually wasn't planning to have Evil choose at all, but it seemed kinda fun to try it out (and the Chosen One getting to decide is too strong)

197
Mafia / Re: Mafia Setup Discussion and Review
« on: January 16, 2024, 11:31:55 am »
Beacon Of Hope (Difficulty:  Hard)
Boon:  The Chosen One is known to all non-Evil Players.  -  Bane:  When the Chosen One dies, the Evil Team may perform an additional Evilkill each Night.  This is revealed when the Chosen One dies.
I know it's only an example, but in this case I'd be worried that there is a really high risk that one of the town players accidentally spoils who the Chosen One is, giving Evil an easy way to get an OP Bane.
This is true, and I definitely see why there might be some concern.  To be sure, there is a high probability of tilting the game in one direction or the other.  Consider this a test on how far the game can be tilted.  A doublekilling Evil team might not actually be as strong as you think it might be.  I consider it adding about 50-60% additional power to the team.  They still have to pay for the Evilkill (Standard Evilkill is 1 AP), plus with an AP system, Tracks and Watches become twice as powerful, and so are Protects and Guards.  The real issue is that if the Evil team was alrwady doing well, they snowball to victory, but I think that is the feel I want for this type of game.

By giving such an important Player to the Town, fakeclaiming as them to out OR protect them are viable plays.  I'm only wondering if it would be fun to work around that limitation.  In this case, the Town would probably need to be aware of such a Bane happening, but this was meant to mimic Assassins in the Palace a bit, where identifying the Sultan/King/whatever is an instant win.  This is more of a toned down version.

198
Mafia / Re: Mafia Setup Discussion and Review
« on: January 15, 2024, 10:16:45 pm »
So, I've been working on Demonology in my spare time, and here's what I've come up with for Roles so far.  There's a couple that I haven't added yet because they weren't feeling what exactly how I wanted, buuuuut this really feels like what I'm hoping to have.  Basically, the goal is to have a more concrete idea of what could exist with a bit more flexibility.  Perhaps the end goal is to allow for all sorts of Abilities and Roles, or maybe there's nothing additional.  Not sure just yet, but I figured I'd post here in case anyone had some input that would make this better (Feel free to offer better names than these, I really kinda scraped what I could...)

Current Roles
  • The Chosen One is literally chosen by fate to fight Evil.  They are the only role that cannot be Evil, and there is always strictly one per game.  The Chosen One provides some benefit to Good while alive, and some benefit to Evil while dead.
    • The Chosen One always has access to Reveal, allowing them to reveal themselves as the Chosen One publicly.  This grants them two additional votes at the cost of being completely susceptible to kills and immune to investigative actions.
  • The Paladin is a holy warrior, fighting with an array of prayers, blessings, and divine artifacts.
    • The Paladin has access to at least one Protect, Guard, or Unblockable Ability.
    • The Paladin has access to at least one Revive, Kill, or Block Ability.
  • The Oracle uses their visions of the future to change its direction.
    • The Oracle has access to at least one Inspect, Watch, or Track Ability.
    • The Oracle has access to at least one Protect, Revive, or Resurrect Ability.
  • The Mercenary uses the knowledge, weapons, and training to fight.
    • The Mercenary has access to at least one Kill, Poison, or Ignite Ability.
    • The Mercenary has access to at least one Watch, Track, or Inspect Ability.
  • The Tinkerer blends the arcane and sciences to make tools, weapons, and anything else to fight.
    • The Tinkerer always has access to at least one Item or Equipment.
    • The Tinkerer always has access to the Craft or Gift Ability.
  • The Devicer uses items that exhibit strange or magical properties.
    • The Devicer always has access to at least one Item.
    • The Devicer always has access to at least one Equipment.
    • The Devicer sometimes has access to an Ability to use more than one Equipment.
  • The Apprentice works under the guidance of another, picking up the pieces when they can no longer fight.
    • The Apprentice starts with knowledge of the role and alignment of their Master, a Town Player.
    • The Apprentice always has access to the main Ability of their Master.
  • The Disciple uses their secret arts and techniques to fight, and can even pass these on to others.
    • The Disciple always has access to the Teach Ability, allowing them to teach one of their Abilities to another Player.
    • The Disciple always has access to a Secret Ability that is unaffected by other Abilities.
  • The Summoner can bring forth beings from the other realms.  They tend to fight from afar, and can misdirect to protect or distract.
    • The Summoner always has access to at least one Bus, Redirect, or Delay Ability.
    • The Summoner always has access to at least one Ability that changes AP costs.
  • The Channeler utilizes the power of an Outsider, empowering themselves.
    • The Channeler always has access to at least one Protect, Inspect, or Block Ability.
    • The Channeler always has access to at least one Hide, Revive, or Resurrect Ability.
  • The Thief works in the shadows, preferring stealth over brute strength.
    • The Thief always has access to at least one Steal, Copy, or Disable Ability.
    • The Thief always has access to at least one Hide, Bus, or Untrackable Ability.
  • The Elementalist uses magic from all the elements to fight, preferring no one of the other.
    • The Elementalist always has access to at least four different One-Shot Abilities.
  • The Hexer uses powerful hexes from the Outside realms to stop and confuse.
    • The Hexer always has access to the Curse Ability, allowing them to put additional restraints on other Players and their Abilities.
    • The Hexer always has access to at least one Bus, Redirect, or Block.
  • The Ritualist uses the powers of rituals, difficult magic that has great returns.
    • The Ritualist always has access to the Ritual Ability, allowing them to spend more or less AP on Abilities in exchange for modifying the Ability.
    • The Ritualist always has access to at least 3 different Rituals.
    • The Ritualist always has access to an additional Role or Role Modifier.


This game uses the AP system.  You have 3 AP each Night and 1 AP each Day (lol, good luck getting a Day Ability.)  This is supposed to be a more Action heavy game, but with a more solvable game state.


Players will always have one or more Roles.  Right now, I think there will be additional Actions given beyond what is listed, but I'm willing to change my mind if people want more solvability in their game.


I'm still thinking about this one, but the Chosen One's boon and bane might be selectable by the Evil forces, I haven't decided.  This might be something that allows for an Evil team to take a higher risk Bane for a higher reward Boon.  There'd be probably three to choose from ranging in difficulty, but an example one might be:
Beacon Of Hope (Difficulty:  Hard)
Boon:  The Chosen One is known to all non-Evil Players.  -  Bane:  When the Chosen One dies, the Evil Team may perform an additional Evilkill each Night.  This is revealed when the Chosen One dies.

Strength Incarnate (Difficulty:  Medium)
Boon:  The Chosen One starts with an additional Revive.  -  Bane:  When the Chosen One dies, all Kills are immune to Nosy Abilities, and Evilkills are immune to all Abilities.  This is revealed when the Chosen One dies.

Chosen Two (Difficulty:  Easy)
Boon:  The Chosen One starts with a Mason partner.  Each Mason can use the other's Abilities while the other lives.  -  Bane:  The Chosen One cannot use the Reveal Ability.

These Banes and Boons will probably only be known to the Chosen One and the Evil team, but some might be revealed when certain things happen, but this means that an Evil team might feel their skills work better for certain Banes and Boons.  (Plus, they might see one sucks hardcore and never pick that one because it sucks and they wouldn't be saddled with it.)


There is a list of Role Modifiers, but consider them akin to additional Roles.  They are things like being a Half-Demon, a Construct, Cursed, or a Vampire, but I haven't really fleshed out what these might add to the role, so they aren't listed here.  Perhaps these might be more... fluid?


There are Items in this game as well as Equipment.  Equipment is more things you wear, like Armor, Jewelry, and Clothing, which provides more passive Abilities, where as Items would be something like a Weapon, Wand, or Trinket with Active uses.  Items


Aaaand that's about it for now.  Questions, comments, concerns, and criticism, if you wouldn't mind.

199
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 11:07:15 pm »
I have no idea why we're voting sofa over Fallacy.

200
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 11:00:42 pm »
I'm pretty sure web can't be town based on his comments.  Neutral or anti-town, I don't know.  I can probably live with a web lynch, but I'm concerned because I'm certain web could not have called the kill.  If he was raised and killed, there's still the one in control.  Someone caused a kill, don't think it could be web, don't think it's a town or town friendly person.
This is the most logical argument for me being scum, covers for my not having a vote, and allows for someone to target two people.  It's a solid argument.

It's wrong because I don't have a teammate or a master or even an underling that I'm aware of, but it's actually the best one I've heard, and pretty believable.

201
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 10:13:04 pm »
CM was at least present and had acted.

Tric was nonvotable on Day 1 and has now vanished. Maybe he did the kill! But the thing is, we literally can't know until he comes back, unless someone has some 'read the past' power.

I wouldn't be help with that, I'm vanilla town.
You continue to make no sense.

You know what, blame me, you can vote yourself now.  I'm not really a fan of you being overly paranoid, and a good dirt nap isn't so bad!

Promise to help me kill web tomorrow?
You've got my vote!

202
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 10:01:08 pm »
I'd consider you a jester, but you haven't hammered yourself.

It's very tempting, trust me! But the longer I last before dying, the more information is generated. Hammering myself would be anti-town.

But if you are totally, one hundred percent confident, absolutely and totally, that I am not town, and you say so to my face, I'll do it. Just for you.
Personally, if I did say that, it'd be because I think something is weird with the execution, and I want more data points, not because I'm 100% convinced, but you being scum is the most likely choice right now.  The other choice is possibly a Crystal/Tric team, and the third choice is NQT.  It's also possible we have two soloscum, but I think it'd be you plus Tric in that case.

203
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 09:51:58 pm »
...If anyone is a Jester, it's Web, not Fallacy.
I wish, this game would be easy!  Fallacy would be doing my job for me!

204
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 09:36:08 pm »
*Puts on Teacher's Hat*
Ok kids, today in Forum Mafia 101, we will be studying "Appeals to Emotions" or ATE.  Above is a prime example of an Appeal to Emotion. It inspires to trigger a sympathetic emotional reaction. However, the player FallacyofUrist has miscalculated. Since sofanthiel has no emotions, the strategem of "Appeal to Emotions" is unlikely to succeed.
*Removes Teacher's Hat*

Actually, that's not the intent.

I'm trying to show how unreasonable sofanthiel is being. 'What will you do if I flip town' is a basic question that comes up a lot across the mafiaverse.

Even after I narrowed it down, he's refusing to answer entirely.
But, you're being equally as unreasonable.  Your scumteams are composed of only people that are voting you, and your scenarios don't make any sense.  I'd consider you a jester, but you haven't hammered yourself.

So, do you care what I think or not?  Do you want my help or not?

205
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 09:16:00 pm »
@Fallacy:  That is not a Town mentality, I'm not trying to antagonize you... Okay, technically the last part was, but the middle part is trying to rationalize your thoughts, because I do not believe that your theory of a Crystal scum complete unless TricMagic is in on it.  And as such, I'll stop.  You're not actually at that many votes right now, and I don't have one, and even if I did, mine's still chilling on Crystal, but it doesn't really matter where it goes.

Can I ask if the killer is also Crystal in that theory, or is there a second killer among the others?

206
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 09:00:50 pm »
@Everyone Not Fallacy: Please give Fallacy a little bit of time to collect himself.  He seems overwhelmed.
I'm not disagreeing with this.  They're exceedingly wrong, though, and it's not helpful.

I think Crystalizedmire revived web, based on her sheeping and defense of web. Medium-high confidence.

I think EuchreJack or sofanthiel killed Quarque. Low confidence.

Presuming CM revived web, do you have a theory for how/why TM ended up elsewhere?

He could've banished himself, honestly.
Do you really think that Crystal made a play like that?  Not that I know anything of what she's capable of, but I do not believe that Crystal would be able to.  You'd have to assume that that is specifically true.

You're looking for connections that don't exist.  Trust me, I've already thought through most scenarios.  As far as I can tell, the only person that could've resurrected me is TricMagic, since he was the only one that potentially did not have a Vanilla Town role.  In that case, do you think it's Crystal + TricMagic?

I will literally die on this hill.
Imagine dying on the wrong hill.  Say hi to ToonyMan for me.  Personally, I think if you're telling the truth about being a Vanilla Town, then you'll revive like I did, and you'll have freaked out about the exact wrong thing, but I will thoroughly enjoy it.

207
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 05:53:56 pm »
EBWOP:  I don't think anyone would think to target me in that case, which makes the existence of a Reincarnator possible but unlikely.

Hey, if you had not died before getting this role you now have, and if this role is exactly what it is now, would you still call it cursed?

I'm also thinking, not having a vote is pretty big price to pay.  For what else instead?
Yeah, probably.  Having a vote makes winning about 50x easier.

webadict is behaviorally the scummiest player here. I don't think we'll get much out of role interaction discussions, it's a bastard game.

I could be wrong, but I don't have the brain space to pursue every single thread of the thread.
You've said that, but you're using faulty logic, and you're still ignoring that I couldn't've killed Quarque.  Again, if you're afraid of a Cult Leader, why would you vote me, someone without a vote, who didn't kill, and didn't convert myself?  Like, that's weird, right?  It's a wasted vote.

Basically, it implies you're worried about people being converted or coming back to life, but not people being killed.  You see the problem with that line of thinking, no?

208
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 05:11:56 pm »
EBWOP:  I don't think anyone would think to target me in that case, which makes the existence of a Reincarnator possible but unlikely.

209
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 05:09:04 pm »
Also, if you saw my role, you would understand why both options are dumb, and I'm fucked either way.

Anyway, that doesn't really undermine that Fallacy still considers about half the Town scum in a game with 9 players.

Yeah, I'm confused on a bunch of fronts.  Why claim survivor, and not any flavor of town, and at this time?

Also, you've played, and ran, a lot of these games.  If someone flips and they're survivor - and it's not you - what should the rest of us do?  There's only 9 to start, one dead town showing.  One person seems banished.  How many third parties could we have, should we expect you're the only one?
Not sure.  Could there be more than 1 Survivor?  I'm currently under the impression that human is Town, because...

webadict, did you come back a human or something else?
... The answer is no.

Webadict: Do you still believe it was someone who revived and not the game?
Not sure, but I'm leaning towards no.  I assumed it was another person because when I saw the role flip, I assumed people got their roles at the end of the Day and that's how the actions worked.  Looking at the other claims, it appears that people didn't know what their Actions did, which makes it possible we all started as Vanilla Town.  I don't think anyone would think to target me in that case, which makes the existence of a Reincarnator possible.  It's possible that the execution caused it, but if that's the case, it may well have only happened because I was a Vanilla Town.  The last possibility I came up with is that my Role was some type of self-Reincarnator, and while Max said it was a possibility when I asked him, I didn't get any firm answers on if I was or wasn't.

Those are the only three possibilities I came up with.

210
Mafia / Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« on: January 11, 2024, 04:23:16 pm »
You will get further and easier with 'I am not going to answer that question.' than with evading it, with me.

Several of you have told me both that you don't understand me, and that I keep asking the same questions.

Make it clear you understand the question and refuse to answer it, and I won't waste time on trying to make sure you understood the question and are intentionally not answering.

Personally, I think this is a darn good question, and the answer has a lot to do with if I eventually vote you, today or future days.
I'm confused by what you're confused by.  Are you confused about why now as opposed to... when?  At the beginning of the Day?  I assumed I'd be an easy vote for claiming that in spite of a dead person, and my proclivity towards wanting to be voted out Yesterday.  Also, there's a pretty clear meta stance on voting out survivors.  As opposed to later?  I dunno, it didn't seem worth it to keep up the front.

Also, if you saw my role, you would understand why both options are dumb, and I'm fucked either way.

Anyway, that doesn't really undermine that Fallacy still considers about half the Town scum in a game with 9 players.

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