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Messages - Tack

Pages: 1 ... 1005 1006 [1007] 1008 1009 ... 1025
15091
DF Suggestions / Re: Mirrors. (feel free to contribute)
« on: September 12, 2009, 09:09:46 pm »
I'm a bit of a skeptic when it comes to lighting. Won't it murder our computers?

15092
DF Suggestions / Re: Sounds implemented as text?
« on: September 12, 2009, 09:07:25 pm »
True. If you had actual sound effects, there's no knowing what could happen.

First the endless knock-knock-knock of a carpenters warehouse in action, then a ting-ting as a miner mines, and a scree as a lever is pulled. I mean, that kind of sound can get horribly overwhelming. And what about trading? Do we have to deal with - every time a screen opens, a poncy elf-voice going *Meer Meer Meer Meer*.
Not to be condescending, but that's the usual voice of characters with no voice, or who have speech in text anyway. The best implementation of that I've found so far is *crazy dave* from plants Vs zombies.

But anyway. That would be cool, and could also give the game a cutesy look, to fit with quite a few graphic packs. The only problem is impelmentation.

15093
DF Suggestions / Re: No more all-directional ramps
« on: September 12, 2009, 08:59:59 pm »
*Lord* mayday

what

Yeah, sorry. Graphics whore = DF Graphics mastermind, = Celebrity. (or god, take your pick)

15094
DF Community Games & Stories / Re: The Captain's Log
« on: September 12, 2009, 08:57:14 pm »
Some ideas for your boat-fortress.

Idashkogan Sombith Dak
"Moistboats the executioner of trees"

Idashkogan Agak Uthgur
"Moistboats the anus of demons"

Mostly - Suffixes.

Gar Uthgur
"Destroyers of demons"

Gostangtinad
"The awe-inspiring stunt"

This is remarkably fun!

15095
Sure... Also, Update tomorrow. Great. That went well.

15096
yeah, internet cuts out at eleven - so I couldn't do my last post until thismorning.
And I was up until 3 anyway doing an assignment, so I just ran it over the top.

EDIT: I didn't remove the statue garden from the top of the tower, and subsequently the entire walkway is now covered in vomit. The ENTIRE walkway. However, I did remove the meeting area from the top of the observatory tower.

15097
DF Community Games & Stories / Re: Tales from the Legendary Planet
« on: September 12, 2009, 07:58:12 pm »
... wow.
A question. Did you really make an adventurer with a macarbre fascination with ironically killing victims? Cos that would be awesome!
The story itself however, is also awesome.

15098
Game
http://dffd.wimbli.com/file.php?id=1419

Map
http://mkv25.net/dfma/map-6946-eternalhalls-119

AndI'm DONE!
Have fun, nextperson!

Also... I took some parting shots. Sorry, I just really like visual fortress!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

15099
DF Suggestions / Re: No more all-directional ramps
« on: September 12, 2009, 07:20:45 pm »


Well that's what I think a ramp looks like when it's going nowhere. which makes them useful for asthetic details in Visual Fortress.
However, If they were pushed into the mountain, and when two ramps of similar direction were to connect, it would actually make for a very plausible reason why wagons can go up them.

15100
DF Suggestions / Re: Mirrors. (feel free to contribute)
« on: September 12, 2009, 07:14:08 pm »
I've worked out that tiles would be roughly 2m2, or even possibly 2m3. With mirrors that size, I bet a megaproject such as directing light into the fortress and such would be possible-not to mention the lasers.

15101
DF Suggestions / Re: Climbing Skill
« on: September 12, 2009, 07:11:22 pm »
so, maybe make nets into a room toggle object, to make an obstacle course or something like that -and once the room is there, military dwarves will come and use it? Could also make a toggleable in their military page.
Dwarf will spar only.
Dwarf will climb only.
Dwarf will climb and spar.

15102
I built a floor, after some dwarves went there to get the bodies. But anyway, last post! (and my fps was hitting around 12 to 16 for the entire thing)

Well... Nothing doing really. Another siege... over really quickly. Suspended construction on the complex to build me a tomb. I built it out of IRON. Iron is the new. People don’t want expense. They want RARITY. Which is why I built mine out of iron. I mean... I am just a hobo.

And back to the tomb complex.
Spoiler (click to show/hide)
Almost done – Yeah, that’s all I was really planning for it.
I had to move two statues, so that my dwarves had access. I did it very... very subtly and quietly. Hopefully nobody...  Aquizzar... won’t notice.

Well... I’m done. I’ve managed to create a wall around the tomb,
Spoiler (click to show/hide)
some road walls, and a crossroad house, and finally, A stone dump and stonemasons area for Coloured Blocks.
Spoiler (click to show/hide)
Also, just in case the happy creator wants a look at the (old) tower, I made a sketch.
Spoiler (click to show/hide)
Now just to take care of my final order of business...

Ok. I’m freaking out! You see – I replaced his bathwater with rum, hoping that he’d absorb enough alcohol through his skin to get him hopelessly drunk, instead of the normal state of slightly drunk. I swear I didn’t know he liked candles in the bath! Who the hell does that anyway?
But anyway, the resulting explosion knocked him through the wall... and the next. All I really had to do was put the RULR tag on his body, and make sure that nobody picked up any of his !!clothes!!. Can’t trust dwarves nowdays. But now... it’s time for me to get the hell out of here. I was never suited to rule anything but a happy household, and was never suited to be master of anything but hauling. I’m a good hauler.
(crappy lead off, but it was the only thing I could think of that ties off nicely, and allows for the next person to make their own entry idea)

Anyway, I trust one o’ yas to finish my floor at least for me, in the tomb complex that is.

15103
Sanity.

EDIT: Also. Jedi, Zombie Apocolypse, DF, A continuation of the storyline or Diablo III

15104
WINTER

So far, I haven't touched the food, crafting, or smithing areas of fortressholding at all. In fact, I've only been doing megaprojects at all, and letting my metalsmiths and things be jailed. I don't need them. Where am I meant to get bronze from anyway?

But I've picked out a person. I'll pin the RULRship on them, and go back to being the bum I should have been from the start. I just hope I finish my complex by then. I've only got a 1 day opening, at the end of winter when they go for their yearly bath.

15105
w00.

Anyway
//////////////////////////////////////

I've ordered the woodcutters to clear the entire forest north of the fortress. That'll teach it to get in the way of the monuments. HA. Nature stands nothing against dwarven skill!

And some elves, and dwarven caravans arrive on que.

But anyway, the elves arrive - and ask me to cap the amount of trees i'm felling. I've already felled them all, so I agreed.
However. If they start asking for less than one hundred... They die. It's only fair, right?

Here's a picture of how the complex is coming along...

Spoiler (click to show/hide)

I know, the tomb looks a little undershadowed behind it, but I don't have the time or guts to make a gigantic pyramid.

125... I'm actually dissappointed. Oh well... A coinflip is a coinflip, i guess.

Well, the elf went away, with a parting remark about me embracing trees as we do the rock and mud. As If! Trees don't have a bloody soul! I mean, At least rocks let us work them and carve out of them. What a toff. At least he has a sense of humor.

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