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Messages - Tack

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1576
Quote from: Votes
Dragun Sapshot: (3) NUKE9.13, Jilladilla, Tack
Dragun Mountings: (3) NUKE9.13, Jilladilla, Tack

1577
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 30, 2017, 03:37:16 pm »
Disagreed with the topic?
Tell us more

1578
Maybe much like the balance stuff, it's all being catalogued to throw into WaW2 and we're just to play this one out.

1579
Dragun Sapshot
The range on our new weapon is ineffective, and the incendiary material is lost before it gets far enough to do any damage.
Luckily, our vatters have mentioned a side-product developed from grown wood, which apparently has both sticky adherent properties, and flammable properties.
By introducing this into the canister, we can guarantee a more long-lasting projectile.

1580
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 29, 2017, 10:50:26 am »
Welp.
F
for our resident Salty Susan.

There's many topics where I won't miss him, there's a couple of boards which are probably mildly improved, and yet the forum is diminished by the absence.

The problem with unpopular viewpoints is that they continually accrue stress and negativity. It's an unavoidable burden.
As far as I can tell, everyone who has one is doomed to become more and more brittle until they eventually crack.. or shatter.
So I guess we've only to wait and see who's next.

1581
Forum Games and Roleplaying / Re: Hive Race: The League
« on: August 29, 2017, 09:37:44 am »
So we have an excess of training and a dire need to deal with those spitters.

I'm thinking either control weather (rain) or some kind of lightning strike/magic bolt as a greater spell, and we shift a little of our budget towards mages.

Alternatively, for a more ambitious and outside the box idea, I've got a thought about a design for supercharging lesser spells into greater spells for mages, that way they can bring more power to bear with them.
Downside, it might still cost a slot to use the major, upside, the slots aren't dedicated, so it'd be zero downside - if we pulled it off.

1582
Other Games / Re: Total War: Warhammer! Now with 2!
« on: August 28, 2017, 06:13:24 pm »
CK2 was the last good one. You'd have to compare it to to Shogun 2. Which still doesn't look favourably on CA, but hey.

HoI "Break the game and sell the fix" 4 was maybe the worst DLC policy I'd seen.

1583
I like either medium crystals or officer training.
Both can only help our skypeople, although the latter will help our marines as well.

1584
Other Games / Re: Total War: Warhammer! Now with 2!
« on: August 28, 2017, 04:13:46 pm »
Ew. Paradox is not on my good list.

1585
We have ore to spare this turn and skiffs sitting easy at Wreth.
If that's the case should we refit a couple more vomit comets or suckerpunchers?

1586
Why wouldn't we want to go for Wrackspire?

1587
Other Games / Re: Total War: Warhammer! Now with 2!
« on: August 28, 2017, 03:56:24 pm »
Maybe that was just it. He had a whole bunch of bottled nitpicks which he wasn't allowed to air whilst under contract.

1588
I'd like to note that my plans is functionally identical to NUKE's, but leaves us with better options on the east side next turn

1589
Other Games / Re: Total War: Warhammer! Now with 2!
« on: August 28, 2017, 03:45:23 pm »
He did a Lifestream 2 hours ago, not sure if anyone was watching
http://www.twitch.tv/darrentotalwar

I was on my phone so I don't know, but second-hand stuff says it was vitriolic.

1590
Other Games / Re: Total War: Warhammer! Now with 2!
« on: August 28, 2017, 03:26:51 pm »
Well that was just barreling into poe's line and blowing right through.
If someone feels it's necessary to quit, chances are something is wrong in the company.

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