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Messages - Vattic

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406
DF Suggestions / Re: Chitin should have a use
« on: May 09, 2015, 04:49:49 pm »
Yes... but the other 4 dyes are farmable.  These bug dyes would need a massive increase in value to make up for their scarcity.  Either that, or we get massive amounts of it for killing those few "giant golden thrips" that wandered too close to our base. 
That or capture, domesticate, and farm them I guess.

407
DF Suggestions / Re: More Alcohol-like substances
« on: May 09, 2015, 12:52:58 pm »
This discussion has been held before, but I don't see a particularly recent one, as in, after a bunch of US states legalized marijuana, recent. 
It has multiple times no less and the last only a year ago. If you are going to ignore the posting guidelines on this board you should at least link to the previous discussions as they contain interesting information. If you had something new to add you can bump those old threads. Repeating the same discussions over and over can't be much help for Toady.

Previously most recent thread on it.
Largest thread on it. This one is especially worth checking as it has a massive list of ideas the poster collected into the OP as the discussion developed.

408
Other Games / Re: How did you last die?
« on: May 09, 2015, 12:37:11 pm »
Perched on a ledge over a massive drop when a winged thing fried me with arcs of electric.

Spoiler (click to show/hide)

409
General Discussion / Re: Sheb's European Politics Megathread
« on: May 07, 2015, 10:45:21 pm »
Tories take Chippenham from the Lib Dems, which has a net zero effect since the LDs were already in the ruling government.
Not happy to have a Tory representing me :(.

410
DF Suggestions / Re: Clay tablets
« on: May 07, 2015, 07:32:04 pm »
Toady answered a question about clay tablets, cuneiform, and similar in a DFTalk episode.
Quote from: Toady One
Quote from: Rainseeker
Let me re-explain. I have some email questions! From people! Who probably enjoy the game ... I have one here from Elijah. He says: 'Could Tarn spend some time talking about the possibility of implementing different languages and written works. Is there any possibility of old languages, and what about books made of sheets, metal, paper, papyrus or even clay tablets.
We're into that stuff and it reminds me of the Steles, the big pillars that the Syrian kings wrong all their conquests on and so on, and the translations of those were some of the inspirations for some of the world generation tortures after the towns were taken over, like stretching out skins and sticking them on walls and stuff. We like that kind of thing – not the tortures, personally, for ourselves, but the written languages – so we're all for it, especially when we get to the treasure hunter section where we've mentioned old books and things like that that we'd like to throw in there. It'd be cool to find one of those old libraries they had, I think they had an ancient library with these cuneiform tablets, they looked like little triangles pressed in different configurations on this clay tablet ... to find a library of one of those things would be really cool. The issues that come up – there's a couple of them – one is displaying the language written out. It would be cool to use different symbols for it, and it would be a time to go add some tiles. These are the kinds of tiles that we can actually draw without total failure, doing it ourselves, so it might be possible to extend some language tiles or ... I don't know if that would involve Unicode in any way since we have better font support now. It's not clear to me exactly how we'd go about doing it but we're definitely ... even if it's just adding some symbols like the graphics for creatures currently, you could just add some more symbols, then it would be cool to actually display the words that are written in the books or on the tablets or whatever, and see them there, and then be able to translate them. It might be difficult to ask the player to do that manually, but they could do it based on their characters skill, and translate pieces of the tablet and then reveal them as you translate them. The other issue is if you're having the game randomly generate a language, which is something that we've avoided up to this point, even though you can throw something together, especially with as little structure as our languages have now – we don't really have any grammar for them or anything, it's just here's a word, here's how you write it – the only reason we haven't done that is because we're afraid of getting too many words that are real life words. So for our dwarf language we didn't want the word for 'mine' to be randomly generated as 'pepsi', and have the word for 'dwarf' just be some swear word because of what it comes up with ... so if your name is 'Dwarf Mine' your name would be like 'Poop Pepsi' or something. it's just not what we imagined for the dwarf language.

411
DF Suggestions / Re: Things that could be made of other substances
« on: May 07, 2015, 06:14:25 pm »
I think she/he meant waking up with advil because of aches and pains caused by poor quality Nylon Bedding.
Ah never heard that name for ibuprofen before. I mistook the name for a drug a family member takes to help with sleep problems (can't remember the name).

412
DF Suggestions / Re: Things that could be made of other substances
« on: May 07, 2015, 05:36:44 pm »
Considering how mechanisms would have to work, a coil is probably required, anyway.  The technological end date is more thematic than a hardline of technological progress, anyway.  Toady's opposed to steampunk dwarves riding trains and firing guns, but water clocks, dungeons that involve spikes repeatedly springing from the ground based upon gears tied to a minecart, and something like the Antikythera Mechanism is fine, since it "feels Medieval fantasy".
Like I said springs themselves are pretty appropriate and traps are planned to be made more complex. I was just pointing the date out because personally I find the idea of coiled mattresses modern while stuffed ones feel more medieval fantasy. A taste thing I guess.

I don't follow what you said about mechanisms. They are so abstracted to be essentially magical links.

As for "sleeping faster", I think that's probably more a matter of conceptualization.  Surely you've had some places you've slept that are more restful than others.  Maybe you took longer to get comfortable enough to actually start sleeping, or you didn't sleep as deeply? This would be abstracting that tossing and turning phase down a bit.

The alternative to "sleeping faster" would be sleeping to a lower maximum amount of rest.  That is, you only sleep to 20% fatigue, and have to go to sleep again sooner, but, from a gameplay perspective, Toady doesn't want there to be more breaks than there already are, as it interferes with the rest of gameplay.

Of course the quality of bed influences the quality of sleep up to a point. It just seems like an oddly artificial bonus, I'm not even dead set against, just uneasy. One possible repercussion might be that people with better beds are less vulnerable to vampires; I'm not sure how they pick their targets. A similar mechanic might be possible with magic or even the effect of a biome. If we are to be upgrading beds as crafters level up a better system for replacing them would be nice.

From a narrative point of view insomnia might be interesting in it's own right. They may not have Advil, but coffee and tea are possible.

413
The Gods of Rock would be proud.

414
DF Suggestions / Re: Nobody Poops
« on: May 07, 2015, 03:15:57 pm »
NW_Kohaku: Welcome back and thanks for finding that quote from Toady; I had looked for it more than once without success.

415
DF Suggestions / Re: Chitin should have a use
« on: May 07, 2015, 03:14:06 pm »
Chitin might be polished and used for crafts. Some insects are gem like and very pretty.

I like to imagine oxygen levels are higher to permit larger insects. From what I understand insects could be larger, but they evolved smaller after structural limitations lost them the size battle against endoskeleton bearing creatures.

it's impossible to support more mass than an elephant terrestrially unless it were made of materials with a better structural support-to-weight ratio than bone.
I thought there were heavier dinosaurs.

416
DF General Discussion / Re: Future of the Fortress
« on: May 07, 2015, 02:46:45 pm »
Will animal people who join surface entities learn to speak? I ask because the latest dev post implies they might sing songs.

Wild animal people can already speak. Find some in adventure mode sometime :).
Cheers for answering my question. Not sure how I missed that especially as I remember seeing lizardmen/reptile men lisping.

417
I think it would make sense to have acceptance of the kind you describe vary on a personal level also. Then you could find situations where only a portion of your citizens have a problem with trigerman migrants (maybe they are from a fort that had bloody battles with them).

Better differentiated animal people is a topic worthy of it's own thread unless I missed one. A number of them shouldn't have claws only as powerful as dwarven nails, or teeth as sharp.

418
DF General Discussion / Re: Future of the Fortress
« on: May 07, 2015, 01:48:44 am »
Will animal people who join surface entities learn to speak? I ask because the latest dev post implies they might sing songs.

419
DF Suggestions / Re: Things that could be made of other substances
« on: May 06, 2015, 12:53:21 pm »
Worth noting that while coiled springs are on the edge of being period appropriate their use in mattresses is modern.

I've mixed feelings about having better beds lower sleeping time beyond a point. On the one hand it would be very convenient, but it's also very gamey (not necessarily a problem).

420
DF General Discussion / Re: Preferred monsters
« on: May 05, 2015, 12:32:47 pm »
Woolly rhino and mammoth.

krakens
Always thought that's what the sea monsters were in all but name.

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