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Topics - MetalGear

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31
Holy effin' shit. That stuff looks absolutely amazing. If it's really gonna be stuffed with evil beasties than it's basically just like the caverns except better looking, more fun and more easily accessible. I think I'm gonna find a nice room in the sewers underneath the capital city and make it into my secret hideout where I shall stuff all the treasure I loot.

32
DF Gameplay Questions / Disabling the tileset
« on: April 16, 2011, 02:40:19 pm »
So, I'm thinking about getting the Genesis mod again, but the newest versions come with tilesets already set up (One is called "Ironhand and the other one is "Phoebus" or something like that). How do I disable them and get back to my sweet, delicious ASCII?

33
DF General Discussion / Spontageous crashes (31.25)
« on: April 11, 2011, 05:48:04 pm »
Not sure if this belongs in the bug report sections considering that it doesn't seem to be a bug with the game itself. When I'm on the dwarf section of the embark screen, and press "v" to check a dorfs profile, the game goes all "Dwarf Fortress.exe has stopped working" and shuts down. This happened twice already, despite the fact that I've had two forts in this version which worked fine on embark. Both of the crashes  occurred when trying to embark on the same spot so maybe its because I'm trying to settle on a tiny, isolated volcano island or something. I'll try a different spot later, but I like this one and wanna know what's going on. Any ideas?

34
DF Dwarf Mode Discussion / Uniforms
« on: April 07, 2011, 03:43:27 pm »
I decided that I want all my dorfs to be properly dressed. Since, they won't pick up new clothes on their own, the only solution is to draft them all and assign them a "civilian" uniform consisting of cloth items (if their assigned clothes rot away, they'll pick new ones, right?). However, I heard there's some issues in drafting miners and woodcutters? What exactly are those issues? Is it because of their default weapon? Would individually assigning a their specific weapon to them help avoid this?

35
So, I was messing around and setting up a hospital (and a dwarf caravan arrived at that time). As soon as I defined the hospital zone, a bunch of dwarfs ran off to get supplies. I noticed they all ran outside, in the direction of the approaching caravan. Then, they came back along with the caravan, and each one was carrying a thing of cloth. The only possible explanation is that they tried to fill the hospital with supplies from the only available source. No further theft was observed. I guess I'll try to set up some sort of fake hospital and see if I can pull this off next year.

36
So, I`m messing around the magma sea, trying to set up a metal industry. This involves digging a large room, and every square I dig, I get the 'warm stone' message. The wiki article on this mentions a way to turn it off by modifying the data/init/announcement file, but that way only seems to remove the pausing and centering. The idiot midgets still cancel their digging. Is there any way I can disable this stuff fully?

37
DF Dwarf Mode Discussion / Eating badgers, mining metals and anvils.
« on: April 01, 2011, 03:36:23 pm »
Got 3 questions:
1) My dogs killed a honey badger who wandered close to my fort, but my butcher refuses to touch the corpse. He is not busy, and trying to give an order via butcher shop gives a "needs unrotten nearby butcherable item" message. The corpse is not rotten. Is there some setting that I'm missing?
2)Deep metals, shallow metals...What does it mean? How deep is "deep" and how deep is "shallow". I need to know where to dig exploratory shafts. I think my fort had "deep" and I found silver around the first cavern (around lvl -40 I think). Is that where I should look?
3)There were no anvils available on embark. The dwarf caravan did not have any, but I ordered them. Will they bring them despite the fact that they don't seem to have them at all? Humans bring them too, right?

38
DF General Discussion / Playing DF on a laptop?
« on: March 26, 2011, 11:11:03 pm »
I just got a new laptop and put DF on it so that I could have my dorfs on the go. When I tried playing, I couldn't get past the embark screen because I don't have a numpad with the + and - on it for purchasing skills and such. What do?

39
DF Dwarf Mode Discussion / Second age of myth.
« on: March 18, 2011, 03:29:18 pm »
Just had this cool thing happen on a 250 year world. It went from Age of Myth into the Age of Legends and then back into the "Second Age of Myth". Didn't know this could happen. Ages are influenced by the number of mega and semi-megabeasts, right? Well, I turned up savagery to the max, so maybe a bunch of savage animals ate all the humans after they killed all the dragons or something.

40
DF Modding / Genesis mod crash
« on: March 15, 2011, 09:58:41 pm »
Not exactly sure which forum this belongs.
I've got myself a problem. I'm playing Genesis mod and every time I try to enter a yellow "shop" square in town the game goes all "Dwarf Fortress needs to close, sorry for the inconvenience blah blah blah".
Some notes:
 - This seems to happen only to Keeper towns. My previous adventurer was able to enter Orc/Ezrakim towns without problems. Haven't had the chance to try out other civs yet.
 - This only happens to the yellow "shopping districts". White squares with only houses in them are fine.
 - The game crashes regardless of whether you enter a yellow square from the Fast-Travel map or manually move there from an adjacent white square.

I don't have time to re-download the game or re-gen the world right now, but I would like to know if that would fix this (assuming anyone ran into this error before).

41
DF Adventure Mode Discussion / Minotaurs!
« on: March 15, 2011, 05:15:40 pm »
So, I was playing some Genesis mod, and my steel dwarf was being the biggest badass ever, but then minotaurs happened. The first time I tried to kill one, it murdered both of my buddies and broke my shoulder , but I managed to one-shot it with a lucky strike to the head. Much later, I got a quest to kill another one. This one had an axe and crippled me with a single hit to the foot. I ran behind my buddies, hoping that they would cover me, but they got slaughtered in seconds. The minotaur then cornered me and mercilessly chopped me to pieces while I was unable to land a good hit on it.
So, how do I kill these bastards? Maybe I should have brought a bigger party (I only had 6 orcs the last time), but I don't know if it would worked very well in the tight corridors. I could have tried to sneak and throw things (my dude was a legendary thrower), but the minotaurs seem to always spot me as I'm coming around a corner. Maybe my dude just needed more skills.

P.S. How do the new materials in Genesis relate to each other. My guy had Black Steel equips, but how does it compare to Sun Gold or the other stuff?

42
DF Gameplay Questions / Circus tent?
« on: February 18, 2011, 11:38:12 am »
So, I just embarked in the new version and found something interesting on the Z-screen. Apparently, my fort has an architecture value of around 100 000 dorfbucks despite not being much more than a hole in the ground. Does that mean what I think it means?

And an unrelated question. The embark screen said "deep metal". Does that mean that I will have to go far down to find anything useful. How deep down should I start digging exploratory shafts?

43
DF Dwarf Mode Discussion / Digging reservoirs
« on: February 11, 2011, 10:30:39 pm »
My latest embark is in a temperate region and so I need to somehow save my water pools from freezing. Would it be sufficient to just dig an underground room and drain the water there, or do I have to make a reservoir with constructed walls and floors and stuff? On a related note, is it possible to dig upwards? I want to have my reservoir one level below the pool and I need some way to punch through the roof.

44
DF Dwarf Mode Discussion / How did you get in there?
« on: February 03, 2011, 09:44:14 pm »
This has been bugging me for a while now. In my animal stockpile I have 3 cages with vermin in them (a rat, a lizard and something else). They are not animal traps, but actual full-cages like the ones you load in cage traps. When I try to build the cages and un-assign the animals, it says something about needing an empty animal traps. I assume that it wants to transfer the creatures there, but I want to know how they got there.  Can vermin actually trigger traps? Do caravans bring vermin in cages? (the rat was already tame, so this seems like the only explanation)

45
So, I decided to put five cage traps on my map in place where animals path through. Those five random traps have managed to catch a giant eagle (did it just randomly land into one, or something?), a giant jaguar, two tigermen and two gorillas. The tigermen have been tamed and are now chilling in my dining room, but the others are a problem. I've heard that the Dungeon Master is broken, so it is unlikely I would be able to train them. I though about dropping them into an arena for soldier training, but will the dwarfs be able to drag them there without letting them loose and getting mauled?

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