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Messages - MetalGear

Pages: 1 ... 14 15 [16]
226
Nah, I'm not getting attached, just wanna give the poor little guy a proper rest  ::)

227
Oh crap, one of my elite wrestlers just got killed during sparring  :'( (first death of the fortress)
It happened just as a wave of migrants arrived, so I got replacements, but I still feel sorry for loosing him.
My dorfs just kinda dumped his corpse in the graveyard, but is any way to put him in a coffin (too upset to check wiki :'()?  He deserves a hero's burial for his bravery in our battle against the fire imps.

*21 crossbow salute*



228
Well, after defeating the fiery menace, I send my dudes to hit each other with swords for a while. One of them got a brown head wound, so I panicked, but it healed in seconds :-\

229
Thanks for the quick response.  Now I'll just get my awesome wrestlers to kill the stupid imp and then we'll all have delicious !!fire imp steaks!! ;)

EDIT: do fire imps respawn? I have about 5 in my magma pipe and I want to get rid of them before setting up my forge. What would be the best way to lure them out?

230
DF Dwarf Mode Discussion / Will my dorfs kill each other while sparring?
« on: August 24, 2009, 03:04:23 pm »
After my first migration wave, me fortress pop went up to 16 and I decided to make some soldiers. I recruited 2 peasants and told them to spar until they became elite wrestlers, then I gave them obsidian swords 8). But now, I'm afraid to let them spar with swords because all they have for armor is leather armor and wooden shields (I made a mistake of giving them them armor and shields too late, so they probably haven't got any armor/shield user yet). So, will they cut each other to pieces or will their wrestling skill allow them to avoid much damage?

EDIT: A stray fire imp just got out of his pipe and caused a !!forest fire!! :o. Fortunately, none of the dorfs were hurt, but the nice field has been turned into a charred wasteland. The little bastard gotta pay. Should my wrestlers engage him in unarmed combat or should they use their swords (and hopefully get some practice with them)? Also, is using a wooden shield against fire imps a bad idea?

231
DF Gameplay Questions / Some questions about channeling magma.
« on: August 23, 2009, 11:49:22 pm »
Alright, so I decided to build myself some magma forges and stuff just now. The magma pipe is far away from my fort, so I decided to dig a little reservoir and redirect it there. My channel looks something like this...

X||.||X
X||.||X
X||.||X
XO . OX
~~~~~
~~~~~

X - natural wall
|| - floor
. - channel
O - artificial wall (for directing magma into the channel
~ - fiery liquid death fun

The forge would then be built along sides of the magma channel

I read about magma on the wiki and, from what I can understand, it has no pressure (is that true?), so I shouldn't have problems with it overflowing or anything.

But, here's another problem. I have a magma pipe, so I've got an unlimited amount of magma to play, but it refills very slowly right? I can only get to the top level and that would only be enough to channel a little for my workshops (I pray to Armok that it doesn't evaporate or something). And that's only if my workshops are close to the pipe itself (I'm afraid the Fire Imps will come out to play). However I wanna channel  magma even further into my fortress to fill my moat (maybe I'm asking for too much at once here. I can't pump it from below since I don't have any magma-safe materials for the pumps (and my lack of experience with building pumps will probably destroy my fortress).

So...yeah. What should I do?

Thanks in advance!

232
Ok, so I wanna make a spike pit near the entrance to my fortress with a drawbridge going across it. If I dig a channel, line the botton with upright spike traps, hook 'em up to a lever and then pull that level, will that actually hurt anything that falls on top of them?

Part 2: Okay, here's the basic diagram of the layout I planned for my fortress. Can some of you pros look at it and tell me if there's any flaws or weak points?


   XXXXXXXXXXXXXXXXXXX ....... 
   XO                           OX .......
   X         >>>>>             I ))))))))))))
   X         >>>>>             I ))))))))))))
   X         >>>>>             I ))))))))))))
   XO                           OX .......
   XXXXXXXXXXXXXXXXXXX .......     

X - wall

>>> - stairs leading down to my fort

O - sniper towers

I - floodgates

)))))) - drawbridge

.... - channel (hopefully lined with Pointy DeathTM)

Basically, the idea is to close the floodgates and raise the drawbridge in case of an attack, sealing the entrance (all dorfs will be told to go indoors of course). This would lead the goblins/elves/whatever, into an alternate entrance which would be a twisted maze full of traps and all sorts of nasty critters (if the elves bring me any). This alternate entrance would also give stranded dwarfs a chance to get in since they won't trigger the traps.

So, what do you think?
Thanks in advance.
               

233
Hi everyone. :)
I'm playing my first fort and I found a large gold vein, so I have a bunch of gold nuggets lying around (I also found a tiny cluster of platinum 8)). I decided to make some golden statues and whatnot to spiffy up my fort a little. Unfortunately my  fort is also filled to the brim with gabbro and some other stone (it's green and called oli-something), so every time I tell my mason to make something, he makes it out  of gabbro. I can't get rid of the gabbro because it's pretty much on half the tiles in my fort (the other half is that green stone). I tried setting everything but gold as economic stones, but gabbro isn't even on that list.
I just wanna make some shinies :'(, what should I do?

234
DF Adventure Mode Discussion / My experience playing as a modded Dragon.
« on: September 21, 2008, 08:21:18 pm »
Yeah.
So, I was screwing around with the raws and decided to go play Adventure mode as a dragon...

Take 1: Spawn in a Forest Retreat. Incredibly happy because my mod worked (this is my first mod ever). Have to turn off the game after 10 seconds because I had to do something else.

Take 2: Spawn in a human town. Kill a nearby crossbowman. The building I was in (Mayor's house?) immediately gets swarmed by guards. I get shot. I die.

Take 3: Spawn in a Forest Retreat. Proceed to kill all nearby hippies Elves. Kill about 5 civilians and guards. Get attacked by bowmen. Die.

Take 4: Spawn in a Forest Retreat. Proceed to a nearby Goblin Tower. Start slaughtering everything in sight. Kill about 40 goblins (mostly children :o). Get over-exerted and watch as my mighty dragon gets the living shit slowly beaten out of him by 2 goblin children. A goblin (cross)bowman comes and finishes me off. I die.

Take 5: Complete dragon overhaul:
                         Increased damage for the main attack
                         Added a second main attack with high damage and [BURN] property (pathetic attempt to simulate fire breath)
                         Gave him a pair of wings and the [FLIER] tag (I didn't know you can fly in adventure mode!)
Spawn in a Forest Retreat. Go wander outside and play with my upgraded dragon. Go kill some dwarfs at a Mountain Hall. Quickly run before any crossbowman show up. Go inside a human town. Spawn in a mayors house. Try to exit. Dragons can't open doors...*facepalm*.


Yeah...That was fun. Post your amusing stories here too.


   

235
DF Modding / I there any way to make a creature pick up items?
« on: September 21, 2008, 05:45:52 pm »
Hi.
So, I just modded dragons to be playable in Adventure mode and been having great fun. But the onl thing I can currently do is kill, kill and kill some more (gets boring after a while). And I can't pick up any leftovers either. So, is it possible to make it so I can pick up body parts and whatsnot? And is it possible to make it so I can EAT them? That would be so cool.
Thanks in advance.

236
DF Modding / Re: Playble Dragons mod?
« on: September 21, 2008, 12:08:40 pm »
Ahh...thanks, but where do I put those tags?

237
DF Modding / Playble Dragons mod?
« on: September 21, 2008, 11:20:08 am »
Hey all.
So, I'm kinda new here and I've just started experimenting with modding. I tried to make dragons playable in Adventure mode. I made the Entity and the creature itself (I just modified the dragon raw to make a new creature), generated a new world, but I can't play as my wyrms (that's what my modded creature is called). I have the [INDIV_CONTROLLABLE] tag and everything. I don't know what I'm doing wrong...I'll post my raws here and hopefully someone can point out my mistake. Here goes...

{The Entity Folder}

entity_default

[OBJECT:ENTITY]

[ENTITY:WYRM]
   [MOUNTAIN_SETTLEMETS]
   [CREATURE:WYRM]
        [INDIV_CONTROLLABLE]
   [trANSLATION:DRAGON]
   [ADVENTURE_TIER:4]
   [trANSLATION:DRAGON]
      [BIOME_SUPPORT:ANY_WETLAND:2]
      [BIOME_SUPPORT:ANY_DESERT:3]
      [BIOME_SUPPORT:ANY_FOREST:1]
      [BIOME_SUPPORT:MOUNTAIN:4]
      [BIOME_SUPPORT:ANY_GRASSLAND:1]
     [BIOME_SUPPORT:ANY_SAVANNA:1]
      [BIOME_SUPPORT:ANY_SHRUBLAND:1]
      [BIOME_SUPPORT:ANY_RIVER:2]
      [START_BIOME:MOUNTAIN]
      [SELECT_SYMBOL:ALL:EVIL]
      [SELECT_SYMBOL:ALL:VIOLENT]
      [SELECT_SYMBOL:ALL:DEATH]
      [SELECT_SYMBOL:ALL:UNTOWARD]
      [CULL_SYMBOL:ALL:DOMESTIC]
      [CULL_SYMBOL:ALL:FLOWERY]
      [CULL_SYMBOL:ALL:HOLY]
      [CULL_SYMBOL:ALL:PEACE]
      [CULL_SYMBOL:ALL:NEGATOR]
      [CULL_SYMBOL:ALL:GOOD]
      [FRIENDLY_COLOR:7:0:0]
      [DEFAULT_SITE_TYPE:CAVE]
      [liKES_SITE:CAVE]
      [TOLERATES_SITE:CAVE]
      [ACTIVE_SEASON:SPRING]
      [ACTIVE_SEASON:SUMMER]
      [ACTIVE_SEASON:AUTUMN]
      [ACTIVE_SEASON:WINTER]
      [MAX_STARTING_CIV_NUMBER:3]
      [START_GROUP_NUMBER:1]
      [MAX_POP_NUMBER:200]
      [MAX_SITE_POP_NUMBER:20]
      [ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
      [ETHIC:KILL_NEUTRAL:ACCEPTABLE]
      [ETHIC:KILL_ENEMY:ACCEPTABLE]
      [ETHIC:KILL_ANIMAL:ACCEPTABLE]
      [ETHIC:KILL_PLANT:ACCEPTABLE]
      [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
      [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
      [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
      [ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
      [ETHIC:TREASON:ACCEPTABLE]
      [ETHIC:OATH_BREAKING:ACCEPTABLE]
      [ETHIC:LYING:ACCEPTABLE]
      [ETHIC:VANDALISM:ACCEPTABLE]
      [ETHIC:TRESPASSING:NOT_APPLICABLE]
      [ETHIC:THEFT:NOT_APPLICABLE]
      [ETHIC:ASSAULT:ACCEPTABLE]
      [ETHIC:SLAVERY:UNTHINKABLE]
      [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
      [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
      [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
      [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
      [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

{The Creature Folder}

creatures_modded

[OBJECT:CREATURE]

[CREATURE:WYRM]
   [NAME:wyrm:wyrm:wyrm]
   [TILE:'@'][COLOR:7:0:0]
   [MODVALUE:50]
   [DRAGONFIREBREATH][FIREIMMUNE_SUPER]
   [FANCIFUL]
   [MEGABEAST]
   [GENPOWER:5]
   [FREQUENCY:5]
   [PETVALUE:10000]
   [GRASSTRAMPLE:50]
   [BONECARN]
   [BUILDINGDESTROYER:2]
   [NOFEAR]
   [liKES_FIGHTING]
   [PREFSTRING:terrible majesty]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:CLAW_FOOT]
   [SIZE:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:9:15:GORE][ATTACKFLAG_CANLATCH]
   [FAT:10]
   [ALL_ACTIVE]
   [BIOME_ANY_LAND]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [HOMEOTHERM:10040]

Soooo...whats wrong with my wyrms?

   

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