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DF Dwarf Mode Discussion / Re: What to do with too many meals
« on: May 27, 2012, 05:16:01 pm »
Offer them as gifts.
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I actually just re-checked each of the locations when getting a new pic for Location 2, and noticed that they are almost all multi-biome with AT LEAST 1 biome that has metal.
is it possible to make a creature drop an arm or something? like a cat having its tail fall off? possibly by syndrome
i want the limb or tail to still be butcherable though. a meat man giving away meat, anyone?
I really want my hunters to use an axe. Is it possible?
I could totally see dwarves having a fair amount of respect for the ancient art of going berserk and creating an artifact, though.That actually makes a lot of sense, considering that people with moods are so occupied with it that they forget to eat, sleep and even kill enemies.
"Let me out! Let me out! Let me out!"
"Stay in there 'til ye rot, vampire scum!"
"Let me- Asvirgrail, Asvirgrail, Asvrigrail...! I NEED STONE! I NEED METAL! I NEED SHELLS!"
"Wait, what? 'Asvirgrail?' Ye mean ye've got a plan?! Well why didn't ye say so! Quick now, gimme the keys! HEAR THAT LADS, VAMPIRE'S GOT A PLAN!"
"A plan you say?! 'a's wonderful! Let 'im out, quickly now! Gotta see what 'e's gonna make!"
-Combat should be quicktime event driven, requiring player input for sparring, regular combat, nanny goats kicking their newborns, etc.
Playing 34.10
Traders came in before I set up stonetraps in my three tiles wide passageway. Trade Depot was obviously accessible.
During trade some dorfs put up some rows of stone traps, and now the traders "have left", the game tells me. But they are still here, they just won't trade, and they cannot leave, because the depot is not accessible.
Deconstructing the traps frees up the passage and lets the merchants out.
This is not normal dwarfish behavior, I have had lots of forts with lots of stonetraps, and they have never before blocked access to the depot. So is this a new feature, or is it a bug?
@Hugo Awwww... Koboldy luff. It's becoming a regular little snuggle pit. Sure! Is it an issue of width or just size?
@Niyazov in my mind their spear-throwers pretty much remain atlatl's. If you'd like, I've got a spear-thrower kicking around, though Niyazov won't be quite as skillfull with the spear skill yet, meaning higher chance of mortality.
I've had spires extend ludicrously far up, but most of the time it was because of a glitch or bug.Where was the magma coming from?
One memorable example was my starting seven spawning on a candy spire several thousand Z tall. A few seconds later, magma began falling from the sky. If my dorfs had lived, I would have built an adamantine altar to Armok spanning between the spires of the stuff scattered about the map.
As far as I know, barring a macabre or fell mood, dwarves will not use the bones of sentient creatures.
I would think exceptionally immodest dwarves should get a good thought from running around with no pants.