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Messages - DS

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31
Are you planning to do a similar kind of thing in the future with other fortresses? Because it's not just that which I mentioned in the previous paragraph. It's everything. Your storytelling method, the GIFs, etc. I really really like it.

Thanks for the kind words - I won't rule out the possibility of doing another fortress story after Roomcarnage.

32
This is awesome.
But you're so mean to Rith...
she never asked for this

Why shouldn't I be mean towards a creature that would consume the blood of my entire fortress if she had the chance?

This thread's 'low' pagecount belies the size of it's enthralling - dare I say, husking? - story.

Well, it has been a fun read - nobody else that I know of has narrated their DF story through gifs to such an extent; even when game is paused.

I am bit sceptical of the defensive properties of the metal cloth due clothing being soft, but we will see - if it works, robes, coats and dresses and cloaks have higher odds than mail shirts when it comes to weavers versus armorsmiths.  Have you tried it previously?

Well, even if you haven't, it is pretty unique to my knowledge - surely, someone else has tried to find this out, but nonetheless...


Also, small note for chapter 55 - the cascaded captain of the guard who didn't bat an eyelash towards slaying of dwarves didn't earn their name through slaying their comrades - no, Obok Workerringed the Order of Skies had that name beforehand, as is visible in ch.54. Though surprised that he could go through two squads of unnerfed crossbows.

For the caravan, depending on the cause a fix may be possible - see A (kludgey) workaround for the disappearing caravan bug. Though, as this is DF2012, I have no idea how much it applies.

Nor am I certain for the best weapons - short swords were disparaged earlier due their multiple pieces, but maces don't pulp here and only decapitation seems to work on foul fog ...zombies? Or is the proper word citizens.

Oh yeah, one more thing - with but Adil as instructor, I'm surprised that you don't go for series of train 2 minimums to encourage sparring - does this not apply in DF2012?

I appreciate the kind words. To my knowledge, Roomcarnage will be the most comprehensive Dwarf Fortress story, in terms of material covered and degree of focus. Gifs are a wonderful medium.

From what I understand, metal cloth converts edged attacks to blunt damage, so it's not a complete deflection. This is the first time I've tried this manner of producing artifacts.

Ah, interesting note. I think I'll leave it as it is, maybe I'll change it when I go back and compile the story.

I'm a big fan of bugs influencing the story... it's more fun that way. Besides, I tried to avert certain situations in Weatherwires by using 3rd party utilities, and I regretted it in the end. I'll leave it as it is.

Regarding "best" weapons... I'm beyond that at this point, I think. The weapons the dwarves have are the ones they will grip in their fists as their last breaths leave their bodies.

As for military training, I'm not too concerned - the military is not as consistent as it is in later versions, I think, and with time on my side, it doesn't really matter how I set up the scheduling, so long as the squads are active.


33
Weatherwires was always amazing to look at in game. Speaking of which, I could probably open up DF 31.25 and try to fix the bug. The problem is likely due to historical entity tags being mismatched which is fixable if somewhat tedious to do.

Just saw this. I wish I could - I don't have the original game files, just a few adventurer saves. They're available on the DFFD, the link is in the Weatherwires thread.

I'll take a look tomorrow and see if I can make magic happen. I might also have one of the older Weatherwire saves; I remember exploring it before and dealing with the fact the magma dome crashed the world if flooded too much.

It did, many times, during the story. I would turn off all alerts, and leave the game running while I was out during the day. Sometimes, I came back and time had passed - not a lot, maybe a few months depending on how much magma was flowing around. Sometimes, I came back to a crash. Those pumps were fickle.

34
Weatherwires was always amazing to look at in game. Speaking of which, I could probably open up DF 31.25 and try to fix the bug. The problem is likely due to historical entity tags being mismatched which is fixable if somewhat tedious to do.

Just saw this. I wish I could - I don't have the original game files, just a few adventurer saves. They're available on the DFFD, the link is in the Weatherwires thread.

35
So! Due to some funky stuff going on with the site's code (as far as I can tell) I am unable to update the table of contents. But the new chapter is complete! Here it is.

36
It could be even lower. The fortress is totally cordoned off from the rest of the map - when (if) a route to the surface is made available, I'm sure the FPS would drop further.

But that's okay for me. I feel like the Architect from the Matrix. "There are levels of FPS we are prepared to accept."

37
far over, the foul-foggy mountains cold, to rooms deep, and carnage cold?

In all seriousness, loving the story of roomcarnage. I've come back to reread it every few weeks, and any time I see a new chapter's always great because it gives me an excuse to drop whatever I'm doing to slack off and do more dorf related things.

Thanks!

What are the actual numbers for your FPS at this point? There has to be something you can do to fix it, although the biggest thing would probably be turning on the DFHack cleaning plugin, which would dramatically reduce the threat of foul fog and therefore the tension of the story.

Yeah, that would be a real tragedy. In Weatherwires, I made (what I feel) was a mistake, in using DFHack to, ah, recruit merchants from the mountainhome, and their guards. I always wondered if that act was the reason why the fortress could never actually crumble to its end, but only crash at the moment of the last dwarf's death. From then on, I decided that if I was going to do a story fortress, I would avoid using intrusive third-party programs.

As for FPS... I just fired up the fortress and checked. When idle, the fortress sits at 12±3 FPS.

38
In other thoughts; I find it incredibly fitting that you got an artifact called 'Carnagecold' in a fortress like this, let alone the fact that it's called Roomcarnage.

It is a wonderful coincidence isn't it?

39
Honestly, I'm just trying to keep all my bases covered.

40
Chapter 61 has been posted! Quite a bit of time has passed. Given the dwarves' current situation, I expect the next chapter will be similarly prolonged.

41
I still haven't completed the report, obviously. In the interest of keeping things moving forward, I've uploaded the save file for the end of year 3: http://dffd.bay12games.com/file.php?id=12270

Hopefully I'll have enough time to sit down and complete my turn report soon. In the meantime, please consider it "lost," and at some point it may be "found."

42
Yes, sorry for the delay - my turn is complete, I'm just working on the report. I should have it up soon.

43
This is the halfway update. I'll have the rest up in a couple days.

44
From the journal of "DS" Veiledship:

What a mess.

Spoiler (click to show/hide)

On my way out of the dining hall last night, I was accosted by a crazed fellow with a dangerous look in his eye. He seemed positively gleeful when he insisted that I take up the position of director of Abyssmined before he fled into the wilderness. I might have dismissed the encounter as a mad dream, but when I awoke this morning, the overseer was standing over my bed, asking for orders.

Oh, come on.

Spoiler (click to show/hide)



Well. Soon after I "assumed control" of Abyssmined, we were attacked by a cyclops.

Spoiler (click to show/hide)

Our military defeated it handily...

Spoiler (click to show/hide)

...or, so I'm told.

Spoiler (click to show/hide)



A dwarf brought news to me today - that our wood cutters are idiots and cannot be trusted with even the simplest of tasks.

Spoiler (click to show/hide)



The caravan arrived today! For some reason, I didn't anticipate this.

Spoiler (click to show/hide)

Fortunately, there are still loads of crafts and finished goods still piled up at the depot. I order all of it to be flagged for trade.

Spoiler (click to show/hide)

We exchanged all the worthless goods for valuable weaponry, caged animals, alcohol, brewable vegetables, and seeds.



Today, a horrific monster arrived at Abyssmined.

Spoiler (click to show/hide)

I found out when the militia commander told me about the incident. When he asked why I hadn't responded when the monster arrived, I told him that I was busy, and couldn't have been bothered.

Spoiler (click to show/hide)



I can't stand this hovel any longer. The dining hall is cramped, with barely enough room for myself and my audience. What's worse, traveling performers have arrived at Abyssmined, and now I am forced to brush shoulders with these charlatans while I practice my art. To remedy this situation, I have commissioned a grand dining hall to be constructed - lit from above by sunlight, and sunk into the rock below.

Spoiler (click to show/hide)

The acoustics will be terrific.



This afternoon, the halls of Abyssmined echoed with the enraged screams of the insane.

Spoiler (click to show/hide)

A blacksmith, for some reason, went berserk and started attacking nearby dwarves with his copper pick. Why did the blacksmith go insane? Why was he wielding a copper pick? These are questions for the ages - perhaps I will write a song about it.

In any case, the military saw to the blacksmith.

Spoiler (click to show/hide)



Today, some stuff happened, but...

Spoiler (click to show/hide)

45
Alright, I have the save and have DF up and running. It's my first time playing with any kind of non-ASCII graphics in a long time.

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