Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DS

Pages: 1 ... 36 37 [38] 39 40 ... 56
556
What, and have the 80 dwarves who still live burn to death to fulfill the wishes of a mad forumgoer? No, sir. You don't even know the nature of the temple - burning furniture would have no place in it, in any case.

557
Either a flask or a waterskin, yeah. It's impossible to tell which, at this point - his body and all of his gear are gone forever.

558
The horror!

Spoiler (click to show/hide)

While slaying the zombie kin of those fungal humanoids in the dome above (whose number has increased to 22), the Silvery Princesses suffered a tragedy. The zombies were hassling haulers who were gathering wood from the lowest cavern layers, and had to be dealt with.

Shortly after slaying the last of the plump helmet zombies, Ducim Lucidbooks of clan Gearguild spotted a zombie magma crab swimming along the surface of the magma vent. He ran along the narrow obsidian edge of the caldera towards the undead creature. There, standing but inches from the edge of molten death, he did battle with the creature that calls the magma sea its home.

Spoiler (click to show/hide)

A dwarf until the end, Ducim performs a heroic and fearless leap attack into the magma vent. Were the crab a living creature, such a blow might have killed it, but instead the dwarf scraped across his undead foe and sank into the deeps. A death in combat, and to be entombed in the semi-molten rock, is an honorable end, an end achieved by many dwarves throughout the history of Weatherwires - so it goes in a fortress built upon a volcano.

The crab still lives - after a manner - but the Diamond Cloisters holds no grudge. The dwarves of Weatherwires are above grudges or revenge - they are focused entirely now upon the completion of the temple. It will not need to be gaudy, or large, or a engineering masterpiece - the dome itself is example enough of all of these. No, the temple will be modest, in contrast to what the dwarves have achieved elsewhere in Weatherwires. Although, any who look upon it will marvel at its existence, and wonder at what methods the dwarves managed its construction.

559
In the mid-summer of 229, a little over three years after the centennial, the dwarves elect a new dwarf to the position of mayor; Cog Archwayward, daughter of the old duke Kogsak Murdershot, and since the death of Domas Tickcities, queen of Weatherwires. Of late, the queen has been training with the Silvery Princesses, and her skill in swordfighting is quickly nearing legendary status.

Later that summer, as the medical staff of the fortress was preoccupied with cleaning and dressing the wounds of the various other dwarves who had not crawled from the infirmary to craft an artifact, Libash Dippedurns the Ageless Deep of Rhymes, last of the original squad of knife-fighters and wrestlers, led by Vabôk Earthenfins the Tight Mechanisms of Whirling, succumbed to the wounds inflicted upon her by the vomit demons.

There are 81 dwarves left in Weatherwires - construction of the temple continues.

This is madness! Toss that nether-cap armor stand into "The Room". Light it up too.

Nether-cap items are apparently completely magma-proof.

560
Glad to see people are enjoying the story.

In the hospital, while waiting to be diagnosed by a physician, Libash Dippedurns the Ageless Deep of Rhymes, for the first time for several decades, is temporarily relieved of her military duties on account of her injuries. As she lets her mind drift from the seemingly endless years of repeated weapon drills and bloody combats, a muse of inspiration descends upon her, and her nigh-forgotten skills as a carpenter, developed in the years before her migration to Weatherwires, come back to her in a flash. The militia commander, despite two broken legs, a broken arm, and a smashed ribcage, drags herself to a carpenter's workshop. Ignoring the protestations of the chief medical dwarf, Libash moves to and from the stockpiles about the dome, hauling raw materials for an artifact. Her creation (appropriately surnamed "The Hides of Perishing") may be the last that Weatherwires ever sees:

Spoiler (click to show/hide)

I've finished making the dome accessible to an adventurer (via a handful of routes), in the event that someone wants to try and explore it. This is all conjectural, however, as every time I've tried to abandon the fortress (so as to check things out in Legends) since the dome was flooded with magma, the game has crashed. I really, really hope this doesn't happen in the very end, but I have a kind of sick feeling that it will.

561
Within a day of the previous attack, two wraiths of snow struck from the west. The enormous, snowy humanoids rushed towards the curtain wall, and the military, always ready, prepared for the attack. While they were preoccupied, one of the wraiths moved around the base of the stairwell, killing a passing merchant who was participating in the construction of the temple. The two demons were quickly overcome, however - but it seems that when one threat is neutralized in hell, another appears to replace it.

For no sooner than the wraiths been destroyed, five of their snowy kin appeared from the north. The fiends took flight, shrieking out of a purple vortex towards the line of dwarves hauling the body and equipment of Kol Claspedrelief back to the fortress. The military, fresh from one battle, moves across the barren landscape to eagerly join another. The civilians scatter, and four of the demons choose the closer targets presented by the fortress' warriors, and are quickly slain. One ranges far, however, and kills two dwarves before it can be caught and destroyed.

With the military away, chasing after the wraith of snow, the forces of hell sense a weakness. A mite brute strikes from the west, and manages another kill before it can be neutralized.

When the adamantine spire was breached, the demonic army struck in force, but it was turned away like a copper arrow striking a steel shield. Now, perhaps, they have found the weakness of the dwarves, and strike blow upon blow, content to win the battle against the dwarves through attrition.

As the dwarves retreat to the relative safety of the curtain wall, the prince surveys the landscape. The plain, greyish landscape is littered with various pieces of equipment, and the maimed and severed body parts of those dwarves who dropped them in an attempt to escape their final fate. Commander Libash and a handful of military dwarves are in traction in the dome far above, and the steel foundations of the temple, rising amidst a swirling haze of purple light to the south-east, remain woefully unfinished. Perhaps it will always remain so - a final testament to the will of the dwarves, that after a hundred years of grinding fate, it was only the forces of hell, in the underworld itself, that could bring that proud race to its knees. If the temple was never completed, it would serve as a reminder to whatever damned adventurer who found his way this deep into the earth - this was what killed the dwarves, so begone, lest ye suffer the same fate.

562
Two topazolite fiends attacked the fortress, and the Royal Fortresses, led by prince Asmel, maneuvered to the defense. Kol Claspedrelief was perhaps a little too eager to join into the fray, and rushed ahead of the rest of his squad. The fiends caught him and crushed his bones beneath their towering mineral limbs. The so-called youngest dwarf was struck down by a well-placed blow that crushed his skull and propelled his body dozens of feet away. The prince and the Quakedented children destroyed the interlopers without further trouble.

563
I was struck with food poisoning last night, so you can imagine my utmost disgust and horror when I boot up DF and four of these things attack:

Spoiler (click to show/hide)

Apparently the previous onslaught was found wanting, and the overlords of hell ordered in what might pass as siege engines amongst the fiends - the bloated, undulating vomit of a thousand demons, given sentience and malevolent will by whatever evil force was contained in the underworld.

The green monsters struck quickly, and militia commander Libash Dippedurns and a mace lord by the name of Rovod Craftlabor the Sour Tusk (wielding Entrancegriffons the steel mace) sprung to the defense. Although the demon's fragile bodies offered no resistance, every time the warrior's landed a strong blow, the thin, vile film which held together the monsters would release a spray of demon bile which knocked the dwarves off their feet, sometimes high above the slade floor, only to come back down with a crunch.

Spoiler (click to show/hide)

Ironically, it is the monster's strength which proves to be their undoing. As the rest of the military rushes in to aid in the defense, Commander Libash strikes a long slice into one of the fiends with the Blockaded Pungency, the artifact adamantine spear once wielded by Vabôk Earthenfins, and the jet of loathsome spew hurled the four demons into the air. The creatures fell back to the surface with a splat, leaving pools of steaming vomit on the black slade. One of the beasts heaves forward, still not quite dead - or whatever passes as death for a blob of vomit.

The creature struck swiftly, crushing the curse-breaker Zasit Portalwines, first child of the Quakedented clan, between itself and the slade floor. 21 years have passed since Zasit was born, and since then no other clans have formed. In all, 20 children were born into the clan, although now only 9 remain, and with their patriarch slain, that number will only grow smaller.

The last green monster collapses to the ground in a burst of its own vomit, and ceases to undulate.

Spoiler (click to show/hide)

I am so effing glad I posted earlier in this thread. It reminded me to check up on this thread, and goddamn did it deliver.

You're phenomenal at storytelling, DS.

Hey, thanks.

I kinda wish there was a way to stop playing the fortress(without abandoning), and use it as the mountainhome for a new fort. However that doesn't seem to fit in with the theme and flow of the story so far. Either way, I quite enjoyed reading things so far.

Well, I will of course post the save once the fortress is finished for good, which will allow anyone to do a reclaim, or explore the fort in adventure mode.

564
Years pass. Old age claims another dwarf - a clothier who has lived in the fort since 144.

Spoiler (click to show/hide)

Those years seem distant now, part of another age. A time, long passed, which now is only a vaguely remembered dream amidst the despondent hell which is Weatherwires.

The scaffolding which was used to construct the curtain wall is removed.

Spoiler (click to show/hide)

Only one task remains to the dwarves of the Merchant of Echoing.

565
DF Dwarf Mode Discussion / Re: !!!SPOILERS!!! HFS Colonisation
« on: November 30, 2011, 01:24:45 am »
I should point out (but I'll put it in spoilers in case you don't want it to be spoiled - you'll almost certainly have more fun if you try it your way):

Spoiler (click to show/hide)

There have been so many demon colonizations on the thread, it's actually becoming as common as various megaprojects. 

People have been defeating the HFS since shortly after it was introduced. I think that the fact that overcoming what is supposed to be the ultimate threat in the game is a sign that the upcoming update will be much-needed.

566
DF Dwarf Mode Discussion / Re: !!!SPOILERS!!! HFS Colonisation
« on: November 30, 2011, 01:05:52 am »
This is all based on my own experiences with the HFS.

First of all, don't face the demons head-on if you expect to defeat them.

There is, of course, the checkerboard method, but I personally prefer a tall passage which can be collapsed. There are various methods which a creative mind can devise.

If you absolutely must do the army method (as you described), adamantine, or at the very least steel weapons and armor will be necessary. With the amount of adamantine you can safely extract from three spires, you'll probably have enough to provide weapons to everyone, if not a few suits of armor.

Face the demons in a tight corridor where their numbers will count for nothing. A well trained military, when the demons are slowed by their own kind, can take down their enemy with some dependability, although you should always expect losses.

As always, a great degree of fun is to be expected.

567
The curtain wall is completed, and as the scaffolding is being torn down, an armor stand is placed next to the base of the stairwell and each of the four remaining squads ordered to train in hell.

...not a moment too soon, as a barrage of seven demons assaults the fortress.

Spoiler (click to show/hide)

In the battle, the scions of the Vesselplayed and Thunderbridge clans are wounded - though, luckily, a few broken bones are the only wounds suffered. Kol Claspedrelief, the youngest dwarf and the only survivor of clan Languagemetal makes his first two demonic kills - a pair of mite brutes.

Now, the last construction - the final effort of Weatherwires.

568
As the dwarves toil away, smelting iron into steel bars which are then hauled into the deeps to be added to the constructions there, the peaceful and tamed mushroom folk, confined to the top of the southwestern building, are building the foundations of a new society.

Spoiler (click to show/hide)

Although they cannot speak, they can apparently communicate, probably via spores. This particular individual is the oldest - according to Runesmith, she is aged 43 - and is also the most skilled.

I'm not great at interpreting the raws, so I bumped over to arena mode, removed the [ARENA_RESTRICTED] tag from their entry (this is the second change I've made, after adding the [PET] tag), and wrestled a plump helmet man in order to better determine their body layout. From what I can tell, they have no facial features whatsoever - just a head. As well, they have no individual toes or fingers, and no division between an upper or lower arm. Just a head (the mushroom cap, presumably) an upper and lower body, and arms and legs, terminating in fingerless hands and feet, respectively. They are all (always) a plain purple.

Based on these findings, it can be deduced that the plump helmet men are simple creatures possessed of a kind of intelligence completely alien to that of the sentient races, including dwarves. They communicate with spores, which is also presumably how they tell one another apart, and reproduce. They are simple creatures, in body and spirit.

...however, before the end comes, I may attempt to teach them other skills. Curse the map's apparent lack of flesh balls!

EDIT: Found a picture of various mushroom folk on deviantART - the little guy on the bottom, second from the left, fits the description of a plump helmet man pretty accurately.

569
The region of the underworld that lies underneath Weatherwires has been explored, but a suitable site for the temple remains to be selected. The location of the structure will of course depend on its nature - size, complexity, use, etc. - which also remains to be determined.

After a desperate battle with an Antelope Fiend, captain Èzum and his squadmates discovered that the demons are generally too large for any single warrior to defeat. Instead, a lone warrior would simply be batted around by the fiend, until one wrong step sent the dwarf tumbling into one of the mysterious glowing pits which marred the underworld's otherwise featureless surface. Though Èzum's squad suffered no casualties, the captain was forced nearly to the edge of one of these pits, and so further precautions are being made. A steel curtain wall, surrounding the base of the stairwell, will ensure that any squad who guards the entrance to the fortress will have a small area, protected against those howling, swirling vortices of light, where they will need not fear an accidental plunge deeper into the abyss. Once this curtain wall is finished, a small barracks, complete with a supply of food and drink, will be erected so that the militia can train and eat, even while stationed in the deepest of deeps.

570
The great stair is finished, except for the lowest level. It extends in a solid, unbroken column from an engraved chamber below the dome, through the second cavern layer (though it is hidden behind a solid obsidian block wall), through the caisson and the magma sea, and to the base of hell itself.

Spoiler (click to show/hide)

The Grooved Book-Volcanos, led by the militia commander Libash Dippedurns, goes into position at the top of the stair, in case some fiends should strike immediately. The structure is connected to the featureless grey surface of the underworld with a final steel stairwell - no demons are apparently nearby - forming a direct and permanent route directly from the fortress and into hell.

Spoiler (click to show/hide)

Two squads journey bravely into the waste: the Silvery Princesses, led by Èzum Openeddoors the Robust Stoker of Lances, and the Dignified Hammers, led by Shorast Phraseposts the Odorous Temple of Diamond. The Hammers will guard the stairwell from invasion, while the Princesses will perform the first ranging - Èzum leads his squad through the abyss, exploring the area, so that the prime location for a temple can be found.

Pages: 1 ... 36 37 [38] 39 40 ... 56