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Messages - DS

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571
As construction of the great stair nears completion, the ghostly planter strikes again. Taking control of Èrith Minedtribe of clan Gearguild, Ilral Boltedday struck down the master lasher Stukos Testorbs, the last remnant of the Lashhushed clan. Èrith, who had been recently recruited to the Silvery Princesses, had already reached legendary skill with his adamantine short sword - a skill which was put to vicious use by the angry spirit.

Spoiler (click to show/hide)

Also, a third type of demon has been spotted in the deeps: the Mite Brute. A great, scaly, slavery mite with thin wings of stretched skin. Truly, the underworld appears to be full of foul creatures.

572
Well, neither more or less.  The dwarves--Dwemer--were so rational that none of the gods in existence suited them for worship.  So they tried building their own.  Long story short, it was a disaster, and the whole of their race vanished, except for one.  They were messing with metaphysics that no mortal was ever meant to mess with.  Plus, at some point in the past they'd pissed off the goddess Azura and she may also have had a hand in things.

Wow, thanks for the insight. Also, the idea of a race being dissatisfied with the existing gods and thus building their own is pretty damn dorfy.

Another creature has been spotted in the deeps - the Antelope Fiends. A towering antelope with external ribs, a short trunk, and a bloated body covered with patchy, spring green hair. They also possess a stinger, presumably venemous.

In order to complete the stairwell, I had to drain some passages which had been filled with magma for quite some time. The result of draining one passage into the third cavern layer was a rather interesting similarity of shape between the obsidianized lake, a magma vent, and the volcano's lava tube. The pattern had a kind of aesthetic that struck me as pleasing, so I saved a picture of it.

Spoiler (click to show/hide)

Also, before the battle with hell, I had set up cage traps in the second cavern layer in an attempt to capture something with skin which could be tanned into leather - all I caught, however, were plump helmet men. Since then, other creatures have wandered into the traps; a couple blind cave ogres, which were used as training for the recruits, a few rutherers, which did indeed provide leather, and a veritable army of crundles. After the battle, however, another batch of plump helmet men were captured and tamed, and shortly thereafter their numbers began to boom.

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There are four adult females and only one male. There is a male child, but five of the six babies are females. Perhaps the plump helmet men only comprise a small percentage of the species? In any case, the females gave birth while the adult male was still in the cage - and the male child was born before the adult was captured at all. I suppose that plump helmet men are the only creatures in the game for whom the 'reproduction by spores' theory is legitimately appropriate.

573
That's the idea. There's actually already a route from the surface to the dome, thanks to some exploratory passages which were dug during the early years. All I have to do is go back through and clear out stuff that's made those passages impassable, and you'll be able to explore the dome as an adventurer, if you can find the way in.

A great stairwell is being constructed by the dwarves. When completed, it will stretch an unbroken 115 z-levels, from immediately below the dome to the floor of hell itself, taking up a 2x2 area on each level. This will provide the dwarves with the shortest possible route to the underworld, which will aid in the construction of the great temple.

While passing by during their varied tasks, the dwarves glance through the gaping hole into the depths. Occasionally they spot a demon traversing the endless, featureless grey landscape. These demons are apparently different than those invaders who sought to annihilate the fortress - it is suspected that the creatures of the underworld are divided into a military and domestic force, similar to the dwarves themselves. One such creature is the Topazolite Fiend. A towering quadruped composed of topazolite which squirms and fidgets. It might be admired as a creature of beauty, were it not for its inherently evil disposition.

574
... and as a cruel twist of fate, vanquishing and surviving the legions of Hell, without any plan for what comes next.

Precisely. After suffering the various tragedies that have afflicted the fortress during the previous decades, the dwarves are not even afforded the mercy of a death in combat.

The fortress is currently in the process of smelting all of the stockpiled iron into steel, which will be used to construct the temple. During construction, there will be no walling off the edges of the map - the dwarves will have to rely entirely upon the military for defense.

Also, I'm making it possible, in a roundabout way, for an adventurer to find his/her way into the fortress once things finally end for good - though I'll keep the exact route a secret.

575
For a day, the fortress shakes and echoes with the clash of battle below. Despite the flood of hell that pours into Weatherwires, the mighty warriors of the Diamond Cloisters hold strong, and the wave of demons eventually breaks and rolls back. The smoke and miasma fade after a few days, and the dwarves begin to go about the business of entombing the fallen, wading through the piles of ash, salt, and dismembered body parts which clog the narrow passage.

The skeletons of those who were caught behind the obsidian wall when hell was first breached are given a proper burial, and a handful of ghosts are laid to rest. Despite the hopes of any who went back into those passages to search for the dead, the body of the planter Ilral Boltedday is nowhere to be found.

Kib Waxpaddled, legendary hammerdwarf and matriarch of the now defunct Gloveowners clan (her only surviving child was slain in the battle) resumes her old position of mayor, which she held in the earliest years of the fortress. She meets with the surviving Quakedented children individually, and puts her high mastery in the skill of consolation to good use. A few months after the battle, morale springs back and there is no immediate threat of a tantrum spiral.

The Royal Fortresses and the Lone Lashes are disbanded for the time being, allowing the Quakedented and Lashhushed clan a chance to recuperate and contemplate their losses.

As her compatriots go about their duties, Melbil Cryptshaft returns to the caisson to mine out the last of the adamantine. The only other remaining legendary miners were slain in the battle, and Melbil is getting on in years - she could die of old age any season now. She migrated to the fort in 138 and was immediately put to work in the dome as a miner, quickly reaching legendary status. At some point during the years, she was bitten by a cave spider, and has suffered from dizzy spells since then. As well, she is the survivor of two separate cave-ins, and has lost use of her left leg - she has walked with a crutch for decades now. The wear of the years shows more on Melbil than other dwarves, but she is well-respected in the fortress as one of the miners who participated in the great excavation - and now, the last of all those heroes, she delves once more into the deeps to satisfy her race's unending, all-consuming greed.

DS. To make things funny, add [SPEED:1] to the dwarf raws.

Also, clowns will continue making visits because their car is still open.

At the moment, the ~30 FPS I'm enjoying is speed enough. Also, I've never experienced the multiple waves of demons that some people claim exist - though, hell does have 'wildlife,' after a manner, animalistic demons that roam in packs, which occasionally fly up through the tube.

So where does it go from here?

Queen Cog sits silently in her throne room, looking out over the tops of the guildhalls, thick with well-tended fungi and tastefully arranged statues, and contemplates the events of the centennial. Faced with a soul-crushingly slow and inevitable demise, she made the ultimate decision to cut the dwarves off from the land of the living, and thus end their collective agony. The overwhelming forces of hell, she had thought, would give them a glorious end. Indeed, many dwarves had finally found rest - but she had not, nor had her brother Asmel, although he had consistently been in the thick of the fight.

Deep in thought, her eyes involuntarily came to rest on a small, innocuous patch of bright green vegetation on the top of the nearest guildhall. Despair mixed with fury crept slowly across her face. He would not let them die. The accursed god of daylight and death had smote them down countless times, and yet the fortress' continued existence was undoubtedly his will. He would try to draw out the fortress' ultimate destruction for as long as possible, she realized - but only if they let him.

He had sent a third of the fortress to hell. Cog resolved to spit in the face of the vengeful god and send the rest of the Merchant of Echoing there too, as far from the bright, hateful surface as they could go. The pantheon they would erect there would be a testament to the strength and will of the dwarves - that, even after a century of tragedy and misfortune, their dying race could defeat the armies of hell itself and leave their footprint in the abyss forever. The construction would be the final act of the Diamond Cloisters, and would undoubtedly be bathed in the blood of Cog's subjects. She nodded to herself - a fitting end for the children of the mountain, who had overcome all challenges and created the wondrous dome of Weatherwires.

Maybe it's a sign they should try and colonize hell and join their deceased beloved there.

When the tide of battle started to turn and it became clear that the dwarves were going to pull through, I realized that this was going to have to happen. I'll leave the colonization for another fort (especially since the hell in this world is relatively thin, and I'd want an expansive abyss for megaprojects if I were to do a fort down there). It's time for the saga to draw to a close, I think.

576
While the military was distracted, a lone pterosaur devil found its way to the food stockpiles. It didn't manage to kill anyone, and when the prince went to get a much-needed drink after the sobering battle, it was clear he had had enough of the demons.

Spoiler (click to show/hide)

The only demons left in the fortress are in the deepest part of the mines, either lying in wait or ignorance of the dwarves' weakness. The current fortress population is 93, with 13 soldiers dying in the battle - compared to a hundred demons slain, one might call the battle a victory, but for the dwarves of Weatherwires, even triumph over the forces of hell leaves a bitter taste in the mouth.

577
With the remaining military in a pincer attack against the enemy, the remaining handful of demons in the corridor stood no chance whatsoever. In the final moments of battle, Commander Libash returned from her nap and casually slew five demons. Her absence is overlooked by the other dwarves who, in the heat of battle, probably did not notice her absence at all.

The defense of the fortress has been a success - for the time being. The effect of the deaths of about fifty dwarves - nearly a third of the fortress population - remains to be seen.

578
With Glandmolds struck down in the south, and Sinpoison's push halted in the north, the only threat to the fortress is in the middle, at the primary stairwell. The stair leads from the dining hall in the hub-like central mesa, to the food stockpiles below, while also having side passages leading to the barracks and citadel - it is this passage where the battle has been occuring so far.

From the north, Asmel Deathchannels, now known as the Feral Years of Continent, hacks through the last of the demonic onslaught which sought to break through the citadel. In the south, Stukos Testorbs of clan Lashedhushed slays Glandmolds and leads his brethren through the narrow passage towards the stairwell.

579
Spoiler (click to show/hide)

With a mighty blow, Asmel Deathchannels cleaves through the last of the demons who attacked through the northern passage. Leading what remains of his own squad and the hammerdwarves who fought alongside him, he charges south through the passage to lend aid to the militia commander.

Little does he know that Libash is absent from her post, and Shorast Sealmet has been slain, outnumbered by a terrifying array of demons.

Spoiler (click to show/hide)

580
The prince leads the Royal Fortresses and the Dignified Hammers into combat against the demons, determined not to let them breach the citadel and the dome itself.

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The prince himself goes toe-to-toe with a pterosaur devil, hacking away with his masterwork adamantine battle axe. Already, he has slain two demons - this only offsets the two Quakedented recruits the demons have killed, however, not to mention the civilians who have died in the tunnels further to the south.

Spoiler (click to show/hide)

The true battle rages here, immediately outside of the stairwell leading into the heart of the fortress. Alone, without the aid of any other dwarf, spearmaster Shorast Sealmet defends against seventeen demons of various shapes, sizes, and colors.

Spoiler (click to show/hide)

In the southern passage, a single demon clogs the passage, dubbed "Figulovus," Glandmolds in the dwarven tongue. An enormous, horned humanoid composed of snow, Glandmolds has lost both its arms and its left leg - its ineffectual hopping would be humorous, if it had not already claimed four dwarves in battle.

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581
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In the north, the first line of defenses have been broken. The mace lord Shorast Sunstorches the Fair Spikes, captain of the Silvery Skunks, fought bravely to hold back the demons, but in the end they were too powerful. Overrunning him, a fiend of shadow the dwarves have now dubbed "Reksasinrus," Sinpoison, a towering earthworm composed of ash, leads the demons up the stairwell and into battle with the Dignified Hammers and the Royal Fortresses.

In the south, the military scrambles to defend the helpless civilians who have crowded into the hallways. Whether they are truly drawn there by their need to arrange the bodies there into the various stockpiles about the dome, or by their desire to find a glorious end to their civilizations' slow and soul-crushing failure, it is impossible to know.

582
A handful of non-military dwarves are struck down as they try and rush in to collect the dead, and the refuse of the slain demons. The remaining fiends take advantage of the opportunity for carnage presented by the noncombatants, and slay dwarf after dwarf that they can see. The military is stretched thin along the corridor, each warrior fighting many foes single-handedly, and so it is impossible for them to protect the innocent civilians who have strayed into the corridor.

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Amongst the fallen is Ineth Lensbeaks, matriarch of clan Thunderbridge and long-time manager of Weatherwires. She was appointed to that position in 138, seven years after her arrival, and has filled it more or less since then. Since the the transition to the dome, she has also been elected repeatedly, year after year, as mayor - and thus, her endless mandates for lead items have proven to be the death of Ilon knows how many dwarves. Perhaps unjustly, she was served a strong blow and a quick death - more than her victims were ever afforded.

583
While locked in combat with a pterosaur devil, Dumat the swordmaster was caught off guard by one of the ash tapirs, which crushed his skull in a surprise attack. On the other side of the breach, one of the ash tapirs punched the other swordmaster, Catten in the left hand, breaking her bones and forcing her to drop her steel shield - allowing the skinless pterosaur demon nearby to swoop in and snap her neck.

Meanwhile, the only remaining member of the Silvery Princesses, Èzum Openeddoors the Robust Stoker of Lances, is kicking ass and taking names.

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And, in a truly dwarven display of hypocrisy, Libash Dippedurns left the site of battle to take a quick nap.

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584
A swordsmaster by the name of Oddom Bellstrussed, formerly a caravan guard, managed to slay a single fiend of shadow before being slain in combat. With well placed strikes to his hands, the enemy shattered his hands, despite his adamantine gauntlets, thus disarming him. After that, it was only a matter of time before the helpless dwarf was slain by the unstoppable demons.

Spoiler (click to show/hide)

585
The battle rages, and the demons claim their first military kill. Rakust Doorpolishes, of clan Lashhushed, fought bravely, claiming a few kills before he was finally taken down. One of the mongoose-like salt ghosts caught Rakust from behind, kicking him with such strengh that the whiplash broke his spine, despite his adamantine breastplate. Helpless and paralyzed, the demons crushed his body mercilessly.

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I mean in the raws. This might be whats affecting it so...

If you're referring to [BABY_CHILD_CAP], it's at 10000 for both values. Thus, my cap on babies+children is 10000, and I can't have more than 10000% of my adults in babies. It's not the issue, and besides, trying to solve the infertility bug is kind of a moot point by now.

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