Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DS

Pages: 1 ... 54 55 [56]
826
From my fortress diary:

25th Moonstone, 182, Early Winter - Water flooding of the top of guildhalls began this month, but with the sealed passages between the buildings accidentally closed off, the dwarves (restricted to the interior of the halls, via burrows) pathed along the exterior avenues. Four dwarves perished when water flow pushed them off of the streets to fall many z-levels to their deaths. Additionally, one dwarf died on the surface, slain by a goblin ambush before the military could rush to protect him. The total fortress population has been reduced to 96, with no new dwarves having been born since 157.

Welcome to Nugrethshorast.

DFFD: Weatherwires (year 185)
DFMA: Weatherwires (upper fortress), Weatherwires (lower fortress). Also, the full and final map, dated 226, one full century after embark.
TOUR: Starts on page 35. It's extremely image-heavy, so beware.
ADVENTURE MODE SAVES: Explore the fort as an adventurer!
    Solon Townclenched, the last dwarf.
    Vucar Tombdeath, plump helmet woman.
    Osman the Puzzle of Poisons, forgotten beast.
    Èzum Openeddoors the Robust Stoker of Lances.
STORY: The Saga of Weatherwires, extracted and presented in a single downloadable document.

Spoiler (click to show/hide)

The fortress is a collection of free-standing structures, carved from natural rock, and housed inside a hollowed-out hemisphere. The bottom of the grotto is the bottom of the upper cavern layer, and most of the structures have been carved to match the arrangement of pillars and cavern walls of the caverns. The entire project took the majority of the summer, with the outline of each layer having to be carefully calculated (there was a lot of math involved), and carved out before the next could be worked on.

Spoiler (click to show/hide)

As it turns out, the Merchant of Echoing (the fort's parent civ) was destroyed by goblins during the first few decades of world gen, so when Weatherwires was declared the Mountainhome (shortly after excavation began), no queen arrived - she had been dead for more than a century. With the duke (Kogsak Murdershot) dead in a recent tantrum spiral, the only 'royalty' left in the fortress, and thus in the entire civilization, was the duke's wife and four surviving children. At this time (around the year 135), I resolved to make the dome the last impregnable bastion of dwarfdom in the world.

Spoiler (click to show/hide)

Of course, once the dome was excavated, the massive amount of stone piled at its bottom was debilitating to my framerate, a problem which I resolved by flooding the entire affair with magma, pumped in from the adjacent magma tube. Many dwarves gave their lives in the excavation and flooding of the dome - I thought that my supply of dwarves would be neverending, between immigrant waves and new births. I could not have been more wrong.

Spoiler (click to show/hide)

In the hopes that the dwarves, sealed underground, might procreate and develop into an essentially limitless civilization, I organized them into clans. Each dwarf that was born in the fortress was given a nickname that was the same as their father's surname. The late duke's children were named princes and princesses, and given the nickname "Murdershot," in honor of their dead father, the last royalty of the Merchant of Echoing. A tantrum spiral or two later, the fortress population had dipped down to about 150, but no immigrant waves had arrived to replace the dead. I assumed then that the civilization's dwarven population had been exhausted, and all dwarves living in the fortress were, indeed, the last of their kind.

Spoiler (click to show/hide)

In 157, Kol "Languagemetal" Claspedrelief was born. His birth went unheeded for several years, until the following journal entry:

16th Obsidian, 164, Late Winter - All remaining stone dumped, and the bottom of the dome channeled out. The dome is finally contiguous with the upper cavern layer, and thus the excavation portion of the project (not counting housing within buildings) is complete. Also, the fortress, despite containing married couples who have produced children before, has stopped producing new infants. The only child left is Kol Claspedrelief, of clan Languagemetal, and at 7 years old, is the youngest dwarf in the fortress.

Spoiler (click to show/hide)

Since that journal entry, nearly two decades have passed. The fortress population has dwindled to 96, a combination of engineering accidents, pond grabber ambushes, and the occasional lucky goblin. Kol "Languagemetal" has been designated "The Youngest Dwarf." The surfaces of the four separate guildhalls have been flooded with water, to allow the growth of wild fungi. Eight guildhalls have been carved out of four free-standing structures, connected by a series of causeways. The royal family (of which a mere 3 remain) are housed in their own suites in the citadel located in the north part of the dome.

With no immigrants, no merchants, and no children, these dwarves are the last of their kind. Theirs is the saga of Weatherwires.

Spoiler (click to show/hide)

827
Biodome.

828
DF Dwarf Mode Discussion / Re: Honeybee FREAKOUT + Archery!
« on: August 03, 2011, 05:38:31 pm »
Tantruming dwarves sometimes throw anything throwable near them. (verified behavior I have seen many times)
Your tantruming dwarf likely started chucking vermin (bees) at random - every bee he could get his hands on.
Throwing in this version levels up the generic ranged combat skill - archery
There was a lot of bees, and he was very pissed.
Level 6 archery.

This makes the most sense, and assumes the least, being based off already observed DF phenomena. It would be completely confirmed, if only the dwarf in question had also gained skill advances in Throwing.

829
*Loudly Clears Throat*

Your circles are probably much bigger though.

Hmmm, interesting. Does the macro allow for circles with non-integer diameters? If so, such a utility would have made my current project (a geometrically accurate excavated hemisphere, in which the fortress is housed) ridiculously simple. Unfortunately, the project is now done, with the entire damn thing designated by hand, so it's a moot point.

830
DF Dwarf Mode Discussion / Re: Most Impressive Combat Reports
« on: July 21, 2011, 10:25:50 pm »
This is a personal favorite I screencapped. A total "shit just got real" moment.

Spoiler (click to show/hide)

Also, this happens fairly regularly in my current fortres...

Spoiler (click to show/hide)

831
Nah, the entire tile will appear with the same engraving, no matter the direction from which it is observed.

832
That looks great!

I'm curious, how did you manage to get the concentric circles looking so clean? Were they built freehand, or did you somehow calculate the outlines?

833
DF Dwarf Mode Discussion / Re: A glacier volcano
« on: April 06, 2011, 01:52:08 pm »
Back in 40d I had a rather long-lived fort that was built upon a glacier, and had a volcano. I don't know if it would appear differently now, but back then it came all the way to the surface of the glacier, and was capped with obsidian.

Ah, yes, I remember that fort well. I carved the entire fortress out of the ice, then dug a chasm around it, with a moat of water, kept liquid by a magma reservoir underneath. I had hoped that this would provide a supply of liquid water for injured or imprisoned dwarves, but in practice, the water froze in the hauler's bucket long before it could be delivered. In this way, a stubbed toe or failure to meet a noble's mandate was essentially a death sentence by dehydration.

Despite this, the fort eventually surpassed any challenge the game could throw at it, so I just let the thing run, occasionally sabotaging it by breaching the magma vent. Really interesting things happen with ice and magma, I wish I still had the save so I could upload pics. Regardless, it was pretty spectacular by the end. For almost 20 years, orc and goblin sieges swept through the fort, killing most of the dwarves, except for a handful of legendary warriors who had never had a single injury, ever.

At the bitter end, when the food stockpiles were finally empty, a handful of survivors, following the same pathfinding, walked from room to room, hunting for vermin (and finding none: glacier fort), huddled together in their last moments by some trick of the program. One would starve, and the others would look at him for a moment before moving, together, to the next hall. The last dwarf, the philosopher, walked outside to the graveyard and looked up through the blizzard at a well-crafted statue. I remember checking his profile - he was "quite content," despite having watched the slow collapse of such a massive and long-lived fort. Then he died.

So, uh, tl;dr: go for it, there's plenty of FUN to be had.

834
DF Dwarf Mode Discussion / Re: Open Caverns!
« on: March 06, 2011, 04:55:19 am »
This embark site is literally beautiful. I don't even care that there's no exposed metals.

835
DF Modding / Re: This belongs in a museum
« on: March 04, 2011, 06:28:40 pm »
Anybody know how to mod an adventurer reaction to allow an adventurer to take the item from the case? This can be an easy way to store equipment for easy adventurer retrieval (otherwise you're limited to fiddling with lead bins or have to hunt for stuff scattered all over the map).

Not sure about an actual reaction, but as mentioned earlier in the thread, buildings deconstruct when the floor beneath them collapses. Have pedestal on top of a support linked to a lever (which you can pull in adventure mode), and you should be able to pick up whatever was inside.

836
DF Dwarf Mode Discussion / Re: Will dwarf fortress ever have...
« on: January 13, 2011, 09:23:54 pm »
But what if one person were to pause? fortress mode would not work in realtime, maybe turnbased with action and pauses.

Actually, this could be solved by removing pausing altogether (thus making all menus real-time, like the (S)quad menu is now). Additionally, if playing a game on a private server, you could have some arrangement for pausing or saving a game when both players agree to it.

837
DF General Discussion / Perfect computer for DF?
« on: June 01, 2010, 04:29:01 am »
I'm planning on buying a new computer soon. Since the only computer game that I play with any sort of regularity is Dwarf Fortress, I doubt I'll need an advanced graphics card, but what sort of hardware/software should I look in a DF-optimized computer?

838
DF Dwarf Mode Discussion / Tragedy strikes
« on: September 22, 2008, 01:03:44 pm »
The names in this story have been altered to protect the innocent.

My last (also first) fortress was totally isolated from anything but a Dwarven civilization, so I'd never experienced a true goblin siege. I had no idea.

First of all, one of my peasants was taken by a fey mood. Almost simultaneously, a force of evil appears on the map. 40-50 goblins, many of which wield crossbows, led by a fearsome axelord. The peasant is forgotten.

I mobilize my frugal military (10 wrestlers, 4 hammerdwarvers, and my axewielding Captain of the Guard) to the entrance, behind the traps and the great hall. The first wave of goblins is caught in the first row of cage traps - but about 10 break through. One squad of wrestlers rushes out to the entry hall - a grand room, about 10 by 40, with engraved olivine floors, flanked by golden statues - to meet the enemy. They are mowed down by goblin marksmen, who then proceed to shoot through the doorways at my Captain's squad, who moves forth to engage.

At this time I get the announcement that the Captain's infant daughter has been shot out of her arms by a marksman. She flies into a berserk rage, slaying many goblins, but soon suffers fatal wounds. I decide the time has passed for direct engagement, and pull a lever, opening up the whole floor of the hall, and everyone tumbles down three z-levels and is crippled.

At this time, the peasant goes berserk. Apparently he didn't get some raw gems or something and decided it would be a wise idea to throw a child against a wall. This just happened to be another child of the Captain.

Turns out I survived the seige - my squad of hammerdwarves, aided by the human liaison who happened to be in town, beat back the rest of the army. But now I've got a depressed child who's lost a mother and two siblings to goblins. What should I do with it?

Pages: 1 ... 54 55 [56]