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Messages - N3X15

Pages: [1] 2
1
DF Bug Reports / [0.31.01] Noble Requirements spam
« on: April 02, 2010, 01:15:37 am »
Basically this:



Reproduction steps
  • Assign someone to bookkeeper
  • Go to their settings, crank it up to Full Accuracy
  • Ensure they have no office.

Expected Behavior
At most, one notice about them not having a damn office.

Observed behavior
See pic above

2
Farming is completely screwed up, doesn't help that I'm 10 z-levels and 50 tiles away from a river.


3
Quote
- aligators have hair ("his hair is black")
Okay, someone now needs to draw an alligator styling with an Elvis hairdo.

4
DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: March 23, 2010, 11:29:18 pm »
How did you get it to use g++ instead of clang? Editing the SConscript file or is there some special commandline option that I haven't noticed?

edit:  I now feel really stupid.

Quote
--- a/g_src/SConscript
+++ b/g_src/SConscript
@@ -14,7 +14,7 @@ optimize = True
 debug = False
 profile = False
 
-clang = True
+clang = False
Compiles fine, buthad to add an additional step:

Code: [Select]
$ sudo ln -s /usr/lib/libjpeg.so /usr/lib/libjpeg.so.8

5
DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: March 23, 2010, 11:02:00 pm »
I've been off doing college related stuff for a while, so excuse me if I've missed a lot and I ask a lot of stupid questions.

I'm unable to get Ubuntu Jaunty to compile this.  It complains about needing clang++.  I have LLVM installed, but I still get the error.

Quote
nexis@RAGE:~/df/Dwarf-Fortress--libgraphics-$ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
clang++ -o g_src/KeybindingScreen.bc -emit-llvm -pipe -c -Dunix -DGLEW_STATIC -O2 -D_GNU_SOURCE=1 -D_REENTRANT -Ig_src/fmodexinclude -Ig_src/glext -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/SDL -I/usr/include g_src/KeybindingScreen.cpp
sh: clang++: not found
scons: *** [g_src/KeybindingScreen.bc] Error 127
scons: building terminated because of errors.

I'm wary about screwing up my compile environment for my other apps, so are there other options or is clang++ required?

6
DF Gameplay Questions / Re: How do I attack the elven trade caravan?
« on: December 14, 2009, 02:57:10 am »
Drop kittens on them from a tall tower.  While they're reeling from the barrage, slam the floodgates closed and flood them.

KEEP IN MIND THAT ELVES CAN SOMEWHAT SWIM

7
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: December 10, 2009, 09:38:06 pm »
Fresh compile from SVN crashes on startup.

Code: [Select]
Unable to load image terrain/blocks.png

File simply doesn't exist.  I looked.

Ubuntu Karmic 9.10.

8
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: December 10, 2009, 07:28:58 pm »
It does under the d-o menu.  1, 2, 5, 25, from High to Restricted traffic.

Using Ubuntu Karmic Koala 9.10.

9
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: December 10, 2009, 07:15:58 pm »
How?  I already said it was blinking red with white Rs.  I also already ordered everyone's butts indoors before collapsing the thing amid spam of job cancellation crap.

10
DF Modding / Re: Dwarf Fortress source code?
« on: December 10, 2009, 06:51:05 pm »
Too bad it isn't opensource;  I've spent ages trying to figure out how to get rivers to path correctly and would like to see how Toady works his magic in that regard. :/

(Using 2D A* pathfinding, nodeCost=TerrainHeightAtThisPoint+(4096*HasAlreadyPathedHere))

11
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: December 10, 2009, 06:45:50 pm »
d-o-{r,h} settings appear to be reversed.  I designated a huge area as restricted so I could pull out the support column underneath it, and my dwarves not only continued to enter the area, they made a specific point to go through that area, even though it was highlighted in red.  Opposite effect with high-traffic.
Check your init.txt settings regarding traffic zones and make sure they're appropriate(and check them in game, for that matter); I haven't noticed this problem.

Code: [Select]
[PATH_COST:1:2:5:25]

Afaik, I haven't modified that line from the git version.  All I've done is add in tilesets and tweak worldgen stuff.

12
I also should note that I can't play my linux version  :'(
Getting a similar (I think) problem on Ubuntu Karmic 9.10.

Code: [Select]
$ python --version
Python 2.6.4
$ uname -a
Linux RAGE 2.6.31-16-generic #53-Ubuntu SMP Tue Dec 8 04:01:29 UTC 2009 i686 GNU/Linux
$ python dfcompanion_prototype.py
~/df/Dwarf-Fortress--libgraphics-/companion/dflinux.py:5: DeprecationWarning: the sha module is deprecated; use the hashlib module instead
  import sha
init
Timestamp = 0x8839a300
Traceback (most recent call last):
  File "dfcompanion_prototype.py", line 409, in <module>
    DFcmp = DFcompanion()
  File "dfcompanion_prototype.py", line 353, in __init__
    self.dd = dwarfdbg(verbose=True)
  File "~/df/Dwarf-Fortress--libgraphics-/companion/dwarfdbg.py", line 131, in __init__
    self.configoffsets()
  File "~/df/Dwarf-Fortress--libgraphics-/companion/dwarfdbg.py", line 89, in configoffsets
    raise "can't guess offsets if not PE"
TypeError: exceptions must be classes or instances, not str

DF is locked up and I've had to kill it with SIGKILL.  Are we supposed to use dflinux.py?

13
Ubuntu Karmic here.

No.  Even the Linux ones aren't working (Dwarf companion locks up the game permanently, Dwarf therapist fails to connect). 

The only ones that appear to work are SVN trunk stonesense and dfhack's test utilities.

Run DF from wine, it's not really worth it.

14
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: December 09, 2009, 04:05:41 pm »
d-o-{r,h} settings appear to be reversed.  I designated a huge area as restricted so I could pull out the support column underneath it, and my dwarves not only continued to enter the area, they made a specific point to go through that area, even though it was highlighted in red.  Opposite effect with high-traffic.

15
DF Modding / Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« on: November 24, 2009, 04:21:34 am »
Adding -I/usr/include/qt4/QtNetwork worked, now running into other compile issues.

Code: [Select]
In file included from src/dwarftherapist.cpp:32:
inc/models/dwarfmodel.h:94: error: extra qualification ‘DwarfModel::’ on member ‘findOne’
inc/models/dwarfmodel.h:95: error: extra qualification ‘DwarfModel::’ on member ‘findAll’

Just remove DwarfModel:: from the mentioned lines to fix that.

More compile errors ahead, just posting this for the lunix users who need a way to get this to run.

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