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Messages - DemonOfWrath

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91
Other Games / Re: League of Legends - Patch 4.20 - Weedwick
« on: November 26, 2014, 02:34:07 am »
Hmm, it's an ability that's going to be either useless or rediculous depending on the player and team. If you've got a lot of vision control, doing a lot of invading and counter-jungling (which this champ seems to be built for), and thus have the control to stick tunnels in odd places without them being immediately destroyed (because your team controls that area), then for all purposes you always have an extra person in that area for taking objectives even if you're all the way across the map, or can gank from silly angles. It's pretty much a more restricted teleport. I'm actually thinking it could be good with a split push strat with teleport too as you push a lane, tp to your team to defend the lane they're pushing, then immediately zip back across the map to keep splitting once they back off (or other way round).

92
Regardless of where your division placing is your MMR determines who you play with, so if you have the MMR to get into, say, plat, you'll be playing with people in plat regardless of whether or not your division says plat 4, gold 1, or bronze 5. You may as well just let your placing go as high as it can because you'll be dealing with whatever players and toxicity are at that level regardless unless you deliberately throw games to drop your MMR.

93
General Discussion / Re: Internet habits which annoy you.
« on: September 27, 2014, 02:56:17 am »
People using "loose" when they obviously mean "lose" is easily the most annoying internet habit that I see. Dear god that one's annoying because it's so freaking common, and you know it isn't just a typo when you see someone make that mistake several times in a row.

That or there's some worldwide epidemic of trousers slipping off that I'm unaware of that is always at the forefront of many, many minds.

94
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: August 07, 2014, 08:40:18 pm »
My point is Nasus roams terribly (ok wither is good, but you don't have the waveclear/lane presence early to give you good chances to do it), and that makes him reliant on the rest of the team to not fall on their faces because it takes a while before he can get big enough to try and swing a game, compared to something which can roam well and affect the rest of the map much earlier if need be.

Also who builds AD Nasus? The general build is triforce/iceborn gauntlet (both for sticking to people+sheen procs) and a buttload of tank items, letting the Q stacks do the damage for you.

95
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: August 06, 2014, 10:30:34 pm »
I'd disagree with that. I think that generally by level 6, a decent Nasus can become pretty much untouchable in lane. Especially if the opponent is foolish enough to push against him, as Nasus thrives when farming under the tower. And Nasus IS one of the few champions who quickly becomes strong enough to dominate 1 vs 2. I'd say as Nasus, more often than not, when I'm ganked I choose to stay and fight rather than run, and it typically works out well. Particularly after you have your ultimate. The best way to counter him is to pick a strong duelist and aggressively zone him without pushing.

Had a game last night against Renekton (a counter to Nasus, though not the strongest). The guy goes in very aggressively, dives me under the tower at level 2, and dies to tower damage. From that point on there was pretty much nothing he could do to me in lane. Anytime he came too close, I'd give him a Q, then go back to farming. Ended up carrying the game, though it wasn't easy despite me being ridiculously fed (my Q farm was a little low though, due to every time I got a second to sit down and farm a wave, one of my teammates would initiate some terrible teamfight and I'd have to run over or teleport in to try save them). Teammates were flaming each other and trolling hard, and the enemy Lucian did a good job of kiting me with his infinite dashes and Blitzcrank knockup. Our Evelynn would literally run into the enemy 1 vs 5 when none of us were anywhere near her, die, and then yell 'Where were you guys!!??'. Crazy.

But yeah, Nasus is strong. Of all the champions who I'd say have the potential to carry a game hard on top lane, I'd say the best are him, Ryze, Darius, and Jax. Renekton is strong, as DemonOfWrath said, but generally I don't think he can carry a game alone.

Nasus does have a pretty good level 6 but so do a lot of other champs top lane, and typically you'll be shoved in and harassed before then so you can't start going aggressive then because you'll be low of hp and/or mana (oh and if you get ganked early you're kinda fucked because you have no way to escape). Nasus hits his stride at level 9 because that's when your Q goes to it's lowest cooldown and you can just bop the other guy repeatedly, also it's about when you finish your first item so you'll have the tank stats to go with the bopping. Of course I'm assuming your opponent is playing it properly as well, like your example of a Renekton tower diving you level 2 is what? And yeah after that if you didn't crush him I'd be surprised, the lead you would've gotten was probably ridiculous.

Aside: Renek actually has a mediocre lv 1, strong lv 2, and then becomes a powerhouse lv 3 and spikes hard at 6. If you're tower diving someone as Renek before lv 3 it's either an instant kill then jump out or you're being dumb. Most people just assume Renek is going to crush them immediately, when a lot of things can beat him lv 1 and set the pace of the lane to be completely different than you'd expect.

I also disagree on Darius being a hard carry from top. He's basically a different Renekton (scarier up close and in drawn out skirmishes, but Renek can actually jump on you from a distance) but utterly terrible at teamfights. If I'd put someone with Ryze/Jax/Nasus for your traditional hard carries from top I'd be tempted to say Irelia but I think those three are alone there. But I stand with my previous point of top lane carrying being more about map presence and objective control than getting strong enough to 1v5, which is why I like Renek because he has mobility, tankiness, damage (with tiamat or brut) and CC so he's awesome at setting things up for your team if you play the map well.

Don't get me wrong, I love playing Nasus myself but my experience says it's too team reliant because it takes so long before you can affect the rest of the map strongly compared to other stuff. Too many games where I've farmed well, just to see that mid and bot have fallen flat enough that I can't turn it around because the enemy is fed enough to explode me as I try to walk in. I just find it's more effective to pick something that's capable of doing stuff to turn it around before it gets that out of control.

96
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: August 06, 2014, 07:07:37 am »
The main problem with playing Nasus is you're entirely reliant on how the rest of your team does. If you're playing him top and the rest of your team ends up losing you're screwed, since Nasus doesn't start winning lane against about anything until level 9+ which is enough time for the other team members lose hard enough that either you can't make up for it or it bleeds to your lane as well.

My honest suggestion if you want to carry games as top lane is pick any strong lane bully and just learn how to roam effectively. My preferred is Renekton just because his kit is so damn strong in any kind of fight even if you aren't crushing that game. What I do is once my lane dominance starts to drop I just start flash clearing the wave with tiamat+Q and constantly gank mid lane and roam. Usually the other laner will stay top thinking you've given up (if they're starting to out-scale you) or yay free farm (if you're ahead) and you can force a 5v4 around mid lane/drag/bot lane and crush people with your kit and then force objectives so that your whole team gets stronger. It works really well regardless of whether you win or lose the lane or what item build you go.

For instance had a game a short while ago where our team was losing like 4-11 in kills and I was facing a Jax who I couldn't get a big enough lead on to stop him overpowering me level 9-ish, so I just shoved lane in, finished my tower which was low and then abandoned top lane. By the time Jax had started moving out of top himself I'd been around mid for 5 mins or so and provided enough power to win a bunch of small fights and I'd managed to help even the kills and get a bunch of towers/dragons and then we steamrolled them.

Basically for top lane to carry you either have to crush your lane so hard that you can 1v2+ the enemy and essentially become god (not reliable), or know how to impact the rest of the map. If you're good at forcing objectives and numbers advantaged for your team and helping the rest of them get strong it doesn't matter if you've gone full tank or something that isn't some uber god of destruction, you'll still win.

97
Other Games / Re: Path of Exile - Forsaken Masters
« on: August 02, 2014, 03:34:25 am »
I have tried melee as well. It obviously has its own difficulties but it's not being actively pushed out the way the opposite is from my experience. Honestly I always found the bosses to be pretty easy even as a sub-optimal melee char (ie building to try and abuse righteous fire before getting anywhere near enough stuff to actually use it so I have a lot of life regen and hp and that's about it). Long as you know about the boss' abilities that is.

I'd rather eat deaths because I'm figuring out when I can get hits in than eat deaths because an encounter is designed to be nigh-impossible for the archetype I want to play.

98
Other Games / Re: Path of Exile - Forsaken Masters
« on: August 02, 2014, 12:47:22 am »
To move discussion on to something different, in the past 5(?) or so months since I last had a go at the game has the balance started shifting away from being designed away from screwing over ranged and/or squishy characters? Love the game, played it a lot but I just can't bring myself to play it again since my preferred playstyle is basically intended to not be viable.

Before anyone jumps on me for that comment (I don't expect people to here, but I know for a fact if I said that on the official forums I'd be instantly dogpiled), my main character has been each time I've played a full glass-cannon fireball witch (hey, it's fun). Started in closed beta, had no real problems with that build once I'd played it a lot and I was probably the only high-ish level person doing such a thing, certainly the only one without minion totems (I used dual shock nova totems of all things, required some damn good positioning to use well). Running maps was a matter of knowing how to position, how to place totems correctly, how to advance safely, how to utilise all my spells and where one slip meant dead. And that's not counting some absurd things I ran across (flicker strike map boss that could 1-shot me was hilarious, I managed to kill him only dying once but that was damn hard). Wasn't easy, but enough experience meant I got good at doing all of that and eventually I could do most stuff without too much worry.

Skip forward ages to about when act 3X came out and I figure I'll jump into the game again (starting from scratch, same-ish build but I had to relent to skele totem since dual was no longer possible, thus my previous strategy was rendered invalid) and the shift in design was damn obvious. Non-expansion act 3 wasn't bad at all in that regard actually, Piety took a few goes before I figured out how to do her safely but overall it was fine. Act 3X and some of the new maps? That shit got rediculous. The new maps weren't that bad, except for boss areas full of mobs that you have to take a portal to, so it's basically a check of "can you survive being dropped into the middle of 20-ish enemies" which for a character designed to kite and not take hits means dead. But whatever, I can trade bad maps away, fine.

The real problem is a bunch of enemies introduced that force you to be in melee range (no, being a ranged character is not fun when you run into the bubble guys, it simply isn't) and others that punish you for trying to take the style of avoiding being hit rather than tanking the damage. The prime example of both of these being Dominus, the worst-designed fight I've ever seen because his final form is basically "you stand within my melee range or die in 2 seconds, btw my minions will swarm you as well and you can't run away from them this time because of blood rain". Like ugh, the only way I could beat that fight solo was to drag him down the stairs to the arena entrance by dying repeatedly, and then distract him to face the other way from you so I could actually attack without being swarmed from all directions.

That... was much rantier than I meant to make it, sorry, but I was pretty upset to see the balance with regards to character builds go so heavily towards "be tanky and melee or go away", when it didn't used to be anything like that.

99
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 30, 2014, 12:28:29 am »
Yeah it's normal. Who you match up against is independent of your rank and is determined by a hidden MMR. If you can do well against players higher than you and stay there consistently you'll go up in rank to match theirs eventually.

100
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 29, 2014, 11:51:29 pm »
As a top laner Gnar looks so freaking fun, looks like I'm saving up 6300 IP for a third time in a row (just bought Jayce and then Rengar in succession). >.<

While his kit has a lot put into it, I do reckon it's not as bad as it looks if you're just listing out all his benefits because it also looks like it's going to take a LOT of skill and practice on him to be able to use it all anywhere near well. Remember this isn't a Nidalee or Elise, so even if he has 7 skills there's only going to be very brief moments where he can use skills from both forms in succession, and with little control over transforming you might not be in the right form at the right time to utilise them well (his AoE ult means nothing if your team is engaged on when he's at 0 rage).

I'd say it's better to look at his kit as: 1 line slow, % max hp damage, gap closer/escape + possible stun OR 1 slow, 1 AoE stun, short gapcloser/escape, AoE condemn

And it all depends on how his numbers end up anyways. I'd probably expect his big form to be ideally geared towards disruption and tankiness more than massive amounts of damage while little Gnar will be pokey and hurt more, but most of that is loaded onto his W passive, as the boomerang doesn't look like it'll hurt much unless he builds really squishy.

101
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 29, 2014, 08:18:57 am »
The point of shutting down Nasus isn't that he won't ever get to a million Q stacks. He'll get there, just more slowly. The real benefit is the same as shutting down a Cho'Gath or a Mundo or such, in that they aren't going to get the gold they need to keep up defensively with what your team can dish out. If Nasus is an item or two behind because you've destroyed him in lane he'll be squishy as hell when he actually tries to run at your team and then die not able to accomplish anything, same as every other tank in the game. Doesn't matter how much farm he can get later, if he's still lagging behind the other team item-wise, he'll be weak in comparison.

Also if it worked like soulstealer you'd have to give a massive buff in return because he'd otherwise be utterly terrible (by which I mean there'd be 0 reason to take him over, say, Mundo or Shyvana) since the moment he dies he loses a huge amount of power, thus causing a big snowball. If you doubt me on that Cho'Gath has the exact same problem with his ult where if you die once it's easier to be killed again and thus lose even more stacks.

102
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 19, 2014, 02:16:52 am »
I see Essence Reaver mostly as a thing for ranged Manamune users (ie Jayce and Ezreal), because you can just leave it on all day and get the mana from your autos back. Everything else, nah. Non-Manamune champs get it too late in laning to really help, or would get more out of other items. Melee Manamune users don't use autos enough for it to matter, and thus don't actually run into mana problems that Essence Reaver would help with.

103
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 15, 2014, 01:28:14 am »
The difference now compared to before is that a lot of the high burst champs that still remain (Fiora, as you used as an example) have much more pronounced weaknesses compared to how stuff like Ahri and Zed were before. Most either have few to no safety nets to their engage (if a Fiora goes in on you, she isn't going the other way without a lot of pain), and are much more reliant on snowballing, because they can't do anything else besides raw damage. If that Fiora, or Yi, or Talon, say, falls behind they're going to become utterly useless for like 20 minutes until they farm their arses off to get back into the game or pick up several kills in a teamfight, because their targets will have more damage to the point where they can fight back, or simply be too tanky for them to touch.

You also don't see as many super long games in competitive play compared to previous years because the teams in general simply have gotten better at taking a lead in early game and building upon it.

104
Other Games / Re: League of Legends - Patch 4.5 - Feral Flare OP
« on: July 06, 2014, 09:13:24 pm »
I'm going to raise the question of how many non-Sona players actually know and remember what her auras do? I certainly don't and I actually play a lot of support. As far as I ever remember her skills are: heal people, poke people, something I don't remember at all, and crescendo. I don't remember the passive auras at all. And the few games I play that have Sona in them I'm usually either the support against her (so can't check my bar for the effects) or playing top lane (so I'm likely not near her if she's on my team) so checking what her auras does in-game is a bit hard, if I remember at all.

Now, consider the other auras in the game are either items that everyone can buy (and thus will probably remember say what an aegis does) or are a standalone part of a champs kit (zilean and janna, also being their only auras which helps remember them). The difference between Sona and all these other examples is that her kit has three extra effects beyond the obvious actives, which makes them much harder to remember. Remembering "oh, Nasus has passive lifesteal" is easier then "Sona's Q does this and also gives this aura, her W does this and gives a different aura, ect".

105
Other Games / Re: League of Legends - Patch 4.5 - Feral Flare OP
« on: April 23, 2014, 07:39:12 pm »
Actually they mentioned that'd be happening like a month in advance, when they first did the big reveal on what changes were going to happen to the runes.

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