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Messages - Rezan

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271
Curses / Re: Social Classes
« on: December 07, 2008, 04:30:14 am »
Not too fond of this idea - persuasion is complicated enough (by that I mean that it's not horribly complicated, and I like it that way), and it seems kind of ... unnecessary to include these classes. Maybe they should be affected more by the issues (as in, how easy they are to recruit), depending on what "class" they are, but I don't like shoving people into social classes and having penalties if you're outside of a class. To be perfectly honest I don't think it'd matter much, and particularly not in the way you propose. It has to do with charisma and persuasion, classes matter very little in comparison to those.


272
Curses / Re: Talking Attacks
« on: December 06, 2008, 07:41:37 pm »
And here I was thinking the Arch-Conservative Clown was Bill O'Reilly...

273
Curses / Re: LCS 3.18.0 -- Baby, check out my Skill Sheet
« on: December 06, 2008, 07:39:38 pm »
No, no, it's just changed. You can get higher levels of leadership. My founder, who was basically just a gang member, could have a level of 14. At Elite Liberal, he could amass an army of 26 Liberals.

274
Curses / Re: Talking Attacks
« on: December 06, 2008, 06:33:32 pm »
If I'm not mistaken, you can't do that to Corporate CEOs..

275
Curses / Re: Talking Attacks
« on: December 06, 2008, 04:46:49 pm »
Step One: Find a sharp, relatively thin object such as a stick.

Step Two: Grip said object firmly.

Step Three: Stab it into your ears (one ear at a time).

You are now completely immune to all Talk Attacks!

276
Curses / Re: Talking Attacks
« on: December 06, 2008, 04:21:49 pm »
I kind of do agree there. The Conservatives are much too efficient at taking out Juice; and I don't really know what you can defend against it with.

I think religion, science, persuasion and psychology should play in on the defence (depending on who you're attacking, but psychology and persuasion should always be part of it).

Oh, and the only way to "win" that with; is to have a full squad which takes him/her out faster than they can attack. I've never really lost much juice, considering my squads are always trained to the point that Special Forces would pale in comparison, and they always strike first, but I can see how it's a problem if you're unwilling to play like a sneaky, evil bastard.

277
Curses / Re: Torture
« on: December 06, 2008, 04:12:49 pm »
Indeed, but what happens when you shoot five SWAT members? It's your group of 6 versus another 40, plus snipers... Though you could likely take out the snipers first; how would you deal with the 40 SWAT members/soldiers all shooting at you at once? What about the tanks?

278
Curses / Re: Torture
« on: December 06, 2008, 03:21:47 pm »
I concur, an escape route would be a good addition. however as Mainiac commented, it would make things a bit easy. How about a chance of the tunnel collapsing on you; or Conservatives waiting for you by the exit? Hell, the Conservative Scumbags might have boobytrapped it.

On another sidenote: I always get annoyed when I have several liberal squads armed to the teeth, capable of taking down squads of more than 9 soldiers at once with barely taking a scratch think entering a siege is "too dangerous". It'd be nice to be able to clear out the siege from the outside if you have enough people to do it. This might be a little difficult and impractical to implement though; as obviously there would be dozens upon dozens of men outside of the safehouse. Perhaps sabotage would be a better idea? Taking out communications/vehicles/supplies/weapons?

279
Curses / Re: Torture
« on: December 06, 2008, 01:20:52 pm »
I think this has gone somewhat off topic...

How about the possibility of upgrading your holding-cells in a facility, or placing a guard? I most certainly wouldn't mind shelling out a few thousand to keep my hostages/"to-be-enlightened" from escaping.

Also; wouldn't it be normal for interrogators to heal their captives if they get injured? The first-aid skill could be implemented there. It'd limit how much you could abuse your captive without them dying. Perhaps you could set whoever in the interrogation team on the particular person has the highest first aid skill to do the patching up?

As far as I know, you can't really release a hostage without confronting conservatives, either... It would be nice to be able to release your hostage in a way that didn't lead to violence or assaults on your safehouse. Hell; I'd just like to be able to ditch them before I leave sites.

280
Curses / Re: Torture
« on: December 05, 2008, 05:35:43 pm »
Wait, there are actual children younger than 13 in the game? I don't think I've even seen them. o,O I guess they don't hang out where I do. =[

281
Curses / Re: Torture
« on: December 05, 2008, 11:59:28 am »
Indeed Kruniac; not to mention that technically, as long they're not "Enlightened", they have a choice to leave. It is kind of crazy, but so is everything else the LCS does.

282
Curses / Re: Torture
« on: December 05, 2008, 10:16:34 am »
But isn't being able to do as you want with your own body part of the Liberal Agenda? If these 13 year olds want to sell their bodies for money they don't even get; then it's their choice, according to liberal policy. I'm not saying I agree with it, but it seems fairly liberal.

Also; if someone wanted to "mess" with this game and use it for pedophile purposes or whatever; they have full access to the source-code. I don't see the harm it does. Personally I never even thought of using 'em for prostitution. Too busy sending them into Conservative Lairs with molotovs. They rarely come back, for some reason..

283
Curses / Re: Birthdate Typo
« on: December 04, 2008, 05:21:24 pm »
Or, like I said, you could just rig the distribution system with devices that release specific amounts of LSD. Honestly you don't need more than 40 micrograms to cause an effect; so even if the water and LSD didn't have time to diffuse completely, you would still be pretty much out of whack.

Might be too difficult to accomplish.

OH MY GOD AQIZZAR, I WAS JUST ABOUT TO MENTION THAT. Where have you hidden the Conservative Mind Reading Device?!

284
Curses / Re: Birthdate Typo
« on: December 04, 2008, 02:05:36 pm »
Diffusion. Problem is that it'd spread out too slowly. That is; unless you make sure that only the water leaving the purification plant is laced...

Oh, and they only make such small quantities because there is no need for bigger quantities. LSD isn't a drug taken very often, and it's not exactly a profitable drug. I mean, you could probably get a dose for what, 10 bucks? Less? That'd leave you unable to do anything for around twelve hours...

285
Curses / Re: Birthdate Typo
« on: December 04, 2008, 01:17:45 pm »
Because an active dose of LSD is very minute, a large number of doses can be synthesized from a comparatively small amount of raw material. Beginning with ergotamine tartrate, for example, one can manufacture roughly one kilogram of pure, crystalline LSD from five kilograms of the ergotamine salt. Five kilograms of LSD — 25 kilograms of ergotamine tartrate — could provide 100 million doses, according to the DEA, more than enough to meet what is believed to be the entire annual U.S. demand. Since the masses involved are so small, concealing and transporting illicit LSD is much easier than smuggling other illegal drugs like cocaine or cannabis.[74]

You were saying?

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