Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GlyphGryph

Pages: 1 ... 40 41 [42] 43 44 ... 1106
616
General Discussion / Re: Soylent Green Is Real, People!
« on: May 19, 2014, 10:57:09 am »
It looks like my soylent experience will be coming to an end as soon as my current batch is gone.

Turns out my wife absolutely hates the idea of me eating it, and with her recent dedication to "the deals" at the supermarket, it's become a good deal more expensive than the alternative anyway.

Gotta enjoy it while it lasts. :V

618
Do you want to claim the thread?

619
Yeah, but if you don't think your actions will change... :P

620
It's only temporary, so no.

621
I would also like to promise that all future battles will have significantly less "fuckery". This battle is sort of a prequal, serving as an introduction to the mechanics of playing the game so I don't have to deal with it later, and letting me play with a few things to see how they pan out in reality before committing to them. I think it's served both those purposes well enough, and there will be a lot less surprises on future maps.

Future battles will all come with things like "concrete win conditions" and the like.

622
Pull the lever

Adwarf approaches the pedestal under the armor. He reaches out a hand, grasping the metal level.

He pulls, and the floor opens up beneath him. A black void yawns greedily, and in a moment he's been swallowed up.

He falls, spinning, reaching out, trying and failing to find a handhold to stop his descent, until he slams into the metal spikes at the bottom of the pit. The blood sinks down the spikes, pooling, running down the sloped floor, down a guided path, down, down.

A drop of blood lands.

A corpse shifts in it's former grave. It is time.



Adwarf has been slain!
An Evil Wind blows across the land, emerging from the temple! The hairs on the back of your neck stand up.




New Goal for all teams and individuals: Survive
Optional Goal: Earn as much money as possible before the battle ends.

A new enemy has appeared:
Zambie: HP: 14, Resistance: 0, Attacks: 4-1, 50%, MP: 2

Taricus has taken over Leadership of Adwarf's team for now.

Zambies will act last, next turn.

623
You have two hands, don't you!?

624
You guys... thought this was over?

Look! I made a game!

http://www.test.glyphgryph.com/fog.zip

Scan vs. Scan, who will win?

Player one: arrow keys
Player two: aswd keys

Double-down to dive attack!

Special thanks to javierpwn and blackfyme for unwittingly contributing.

626
It's their turn now.

627
A note on securing the temple:

At the beginning of every turn a character starts on the temple, they add one "secure" point to the feature.

When 10 secure points have been added to the feature, the temple will be secured.

Secure points are NOT lost by moving off the temple, and are not lost if the temple switches possession to the other team. The secure points are not team-specific.

All that matters is which team gets the final point.

628
Actions:
Gerard: Move 1 tile S
Tiruin:  Move 4 North; 2 NorthEast
Worldmaster: Pass
Darkpaladin:  Move 1 northwest, then 1 southwest.
Adwarf: Move 1 Tile south, explore the temple.
Adwarf heads south, exploring the area around the Temple to Armok, observing and slowly closing in. There's obviously been damage, over the years - rockslides seem to be common in this area, and it looks like the crumbling temple combined with the unstable mountains has lead to rubble blocking off most of the entrances. You estimate it will take 10 turns holding the temple to clear it and make it defensible as a secure point from which to operate.  You do manage to find an entrance that isn't blocked off, and a hallway that heads down it. Most of the doorways branching off the narrow corridor are blocked by rubble or heavily secured, but the hallway itself eventually opens into a large, circular room. In it stand three pedestals, holding up cages, and inside the cages are wondrous items - you can almost feel the magical energy sparking off of them. Atop the cages are chains, tight, ascending into the darkness that obscures the rooms ceiling, and on the base of each pedestal is a lever. Written on the floor, in faded red scrawl, is the following words:
A single choice made
By the one who serves the future king
Treasures kept, as promised,
Awaiting his return
Pull one lever, and one lever alone
And claim your destiny
Looking through the bars of the cages, you examine the items being displayed. Behind the first cage is a flaming sword, held aloft. Fire dances, impossibly, along it's blade, lighting up the room nearby.
Next, a irridescent armor, made of some mythical scale, reflecting the light of the burning sword in a rainbow of colors.
Finally, a book rest under the third cage. Large, and old, it's pages yellowed under it's leathery cover, an eye bulges from the front... an eye that moves, darting about the room to see that which can be seen.
What do you do?


Adwarf's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Secure the Temple OR Eliminate All Opposition (thereby securing the temple)

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 2 Threads, 10 gold
Team Flame: Controls 1 Threads, 0 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

629
The game is crashing on me constantly since I started using the missile turret. It seems to happen whenever I use the super-shot.

Primary weapon doesn't matter. Can reliable recreate the issue by shooting the first big rectangle group on the first level on the right with the missile super.

Edit:
Apparently Gamemaker games don't work with Windows 8, and any situation where multiple sounds happen at once can cause a crash. I was just noticing with rockets because they caused enough death sounds at once to trigger the problem.

630
adwarf, you might want to submit a move.

Pages: 1 ... 40 41 [42] 43 44 ... 1106