Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Inconnu

Pages: 1 [2] 3
16
DF Gameplay Questions / Re: Seige Questions
« on: February 21, 2009, 12:56:41 pm »
If the muskox had killed a dwarf (which I don't see how it could have) would the DM be able to tame it?  It was a muskox, and the it was muskox (tame)...

If I mass dump the cages, will it release the goblins?  I tried assigning other ones earlier to a pit, but that let them escape.

Dropping them off a cliff involves a bridge right?  I tried that earlier, and couldn't make it work.  I was trying to put the cage on the bridge.  I have to figure out death rooms and such, I haven't tried too much of that.

Thanks  ;D

Oh yeah, the reason I came back to the forum, I have built 2 grand dining rooms (14 tables, 28 chairs, with fully smoothed, engraved walls, plus some statues, in each) but none of my damn dwarves use them.  Every time I check them, they complain about a lack of tables. 

The dining rooms are directly below the kitchen/food storage one on the left of he down stairway, the other on the right.  Could they be too close together?

17
DF Gameplay Questions / Seige Questions
« on: February 21, 2009, 11:30:48 am »
So I have survived the second siege, having lost only a couple of Axedwarves, but I have a couple of questions:

1> My caravan from the dwarven homes arrived at the same time as the siege.  All but one trader made it into my fortress, the straggler was quickly ambushed and killed.  The caravan which was unloading, packed up and wouldn't trade. Then as soon as the siege ended, they left.  So the one trader getting killed stopped all trading? 

The liaison didn't have a problem, he stayed and talked to me, leaving well after his buddies, and after most of the siege had been cleaned up.

2> Also during the siege, I somehow cage trapped the muskox of the dead trader.  I tamed it with the dungeon master, but when I tried to move from the cage to a chain, it went and attacked my dwarves.  Thankfully my hunter was walking by after dropping off his latest kill and took care of it.  So if it was tame why did it attack?

3> I cannot figure out how to take the equipment off captured goblins.  If I go to the stocks menu, how do I know what they are wearing?  (I am using the Mayday graphics set and it shows the weapons in white, red and blue, I think the blue is what they have, but I'm not sure...)

I now have 19 caged up, and am going to have to get rid of them..too bad the dungeon master can't tame them.

18
DF Gameplay Questions / Re: Dwarf randomly going unconscious?
« on: February 16, 2009, 07:17:06 pm »
I thought I had a similar problem, but after scrolling down the wound list, I found a wound in the right eye.  Why the dwarf is fine for a few seasons, then keeps falling unconscious when ever going to drink is beyond me... ;D

19
DF Gameplay Questions / Re: Medical Care Question
« on: February 08, 2009, 04:37:13 pm »
What do you mean recover him?

If he isn't in a bed, you either don't have a barracks, or he doesn't have his own personal bed.  He should go to his bed/barracks and the only job the others have to do is bring him water, so you'll need a bucket.

20
DF Gameplay Questions / Re: Trade Depot
« on: February 08, 2009, 08:14:52 am »
Thanks!  This was driving me nuts.

21
DF Gameplay Questions / Re: Trade Depot
« on: February 07, 2009, 07:33:11 am »
I didn't have time to give the traders anything, before I could move anything, they left.  It hasn't seemed to hurt me, I have since gotten 8 migrants and a year later another trade caravan, but to trade with him I had to give him 2000 to 3000 profit to trade anything...it worked out OK.

I have a new question, I have built a re-tractable bridge with the intent of using it to drop captured goblins into a pit.  I have the goblins in cages, but how in hell do I get them onto the bridge? It won't allow me to build the cage there, nor will it allow me to make a stockpile on the bridge...I'm stumped.  I've seen people talking about using bridges to retract and drop things, but I can't figure it out.  :'(

22
DF Gameplay Questions / Re: Need help choosing a tileset.
« on: February 02, 2009, 04:30:18 pm »
I'll second the Mayday set, works great - except for granite doors.

23
DF Gameplay Questions / Trade Depot
« on: February 02, 2009, 04:28:13 pm »
So in my current Fort, I built 2 trade Depots.  The first one was set to be removed to make way for a wall, but the dwarven caravan arrived and unloaded before the depot was removed.  My mason came by, and removed the Depot.  All the trade goods are now sitting on the ground, and the caravan has moved to the other depot.  Now the wiki (I just looked) says:

As a side note, if you remove your trade depot, all the caravan's items will drop to the ground, to be readily hauled away by your dwarves. This does not mark the item as stolen, and the caravan will leave.

It's my second year, and this was the first caravan. (I might have missed the first, but I don't remember seeing it.)  The wiki also says that immigration is controlled by the returning caravan.  Will I even get migrants?  I never knew this could happen.  Have I screwed up relations with the mountain home?  :-\

24
DF Gameplay Questions / Re: Stockpiles & Bridges
« on: January 27, 2009, 09:53:08 pm »
Wish I could, I deleted that region...Sorry.

25
DF Gameplay Questions / Re: Damn Pets
« on: January 26, 2009, 12:15:56 pm »
If you have the dining room as a meeting area you will get Parties and this will drive you insane. (Well it drove me insane  ;D)  Whole years of work production will be wasted as each dwarf throws party after party, even the children throw parties.  Just have a meet area somewhere else, the dwarves will still use the dining room for eating, just not hanging out.  I usually built on near the entrance.

26
DF Gameplay Questions / Re: Stockpiles & Bridges
« on: January 26, 2009, 12:12:34 pm »
I quit that fort after 3 years, they never moved the barrels,even after I maker them for disposal.  Weird.

The bridge was in fact a drawbridge, and I had nothing on top of it, and the moat had not been dug out yet.  I tried again and got the same result.  I gave up.

Does the Mayday graphics or the stone mode he has do something?  It was granite rocks...

27
DF Gameplay Questions / Re: Damn Pets
« on: January 25, 2009, 09:15:39 am »
Did you make the rooms meeting rooms?  If so turn that off and they should go back to what they were doing.

28
DF Gameplay Questions / Stockpiles & Bridges
« on: January 25, 2009, 09:12:46 am »
Having abandoned my last fort to starvation, despite have 300 turtles (they were Raw and I missed that!)  I have started a new fort.  I have a couple of problems.

1. I build large stock piles for each food - Meat, Plant, Drinks etc.  I also built a barrel stockpile.  Now my idiot dwarves are walking through and past the food stockpiles to store the food in the barrel stockpile. WTF >:(  The stock piles are not full, and can easily accept more barrels.  If I turn off the additional options on the barrel stock, it won't allow the barrels to be placed there and they keep stocking the food there.... I am stuck.  This is driving me nuts.  Can I have a stockpile for just barrels?  This didn't happen in my other forts, I don't know what the hell is going on. 

2. I built a 3x3 drawbridge to allow traders to get to my depot.  I decided to try the atom smashing I've read about in the wiki.  I built a garbage stock under where the bridge would fall, pulled the level and the bridge fell.  The garbage (rocks) somehow ended up on top of the bridge and was flung all over when I tried lifting the bridge. (It also took three lever pulls to get the bridge to go up) What happened?  The wiki says anywhere under the bridge, and doesn't mention a specific size.  I don't really need the smasher, I just wanted to try it.

29
Welcome,

I use the mayday set myself, but a quick look shows you have to edit the init file.  Check here:[url]http://www.dwarffortresswiki.net/index.php/User:Plac1d/url]

On naming the fortress, are you using F? <capital?>


30
2 Food

How much are you planting?  When ever I have more then a couple of 5x5 farms, the dwarves seem to fall behind.

4. Millstones

I assume you have wind on the map?  Check the windmill,  some maps don't have any wind, some have 20 units and some 40.  You need 10 for the milling to work. (accoding to the wiki, I've always had wind)

Pages: 1 [2] 3