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Messages - Inconnu

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31
DF Gameplay Questions / Re: Dwarf Fortress Video Tutorial
« on: January 10, 2009, 10:36:19 am »
Your videos are linked by TIGSource

[url]http://tigsource.com/articles/2009/01/10/new-years-resolution-play-dwarf-fortress/url]

32
DF Gameplay Questions / Re: Siege !?!?
« on: January 10, 2009, 09:12:54 am »
Thanks for the answers!  ;D

If you put a roof over your entire courtyard it will be "inside."  - Jester

If I roof it over, will it stop the trees, bushes and crops from growing?  Can I just roof over a path to the lever?  I really need the trees because, even though I have dug out most of the bottom level of the fort, I have no coal, so I burn a lot of wood to run both the glass and metal industries.

I must have a retractable bridge, because the is a three tile wide hole in the wall.  Guess I have to try again.  I don't remember having a choice...I have to look at that.  Thanks again!

33
DF Gameplay Questions / Siege !?!?
« on: January 09, 2009, 03:17:20 pm »
So I've survived a couple of Ambushes which cost me 2 dwarves, a hunter and a mason (I still don't know what he was doing outside..).

I had a caravan of elves arrive when my screen went black and "a vile force of darkness has arrived!"
My dwarves were scattered all over the map collecting wood, and clothing from the ambushers, thieves and snatchers. (I didn't have a stockpile for their clothing :o)  I figured I was about to get slaughtered.

I issued the order, all dwarves inside.  This revealed my first mistake, as the level for my bridge was outside! :o  I had to release the dwarves back outside, and cancel all the pending trade items which were outside, to get one of them to pull the lever.  This took about 5 minutes real time.  While this was going on, the two groups of attackers I saw (maybe 10 guys) were chasing a pet horse all over the map.

The order to raise the bridge (or retract it, How do you tell which you have?) was fulfilled just before the horse lost his battle with the invaders.

My fort is surrounded by a 2 tile wall, and a 2 tile moat outside of that.  I've built a long and winding single tile wide tunnel, lined with traps as a side entrance. I've built fortifications atop the walls near the bridge and over by the trap tunnel entrance.   I have 2 squads of 6 marksdwarves each, most of them elite.

The invaders having killed the valiant horse, and a puppy who was also somehow outside, then they  entered the tunnel.  After triggering 2 stonefall traps they then left.......The siege notice on top of the screen cleared and that was that.  I didn't even get my squads outside before they left!  I then saved.

So here are my questions:
1. Is that it?  Once the siege clears from the top of the screen is it over?  Or are they still lurking on the map, waiting for my guys to go outside?

2. Is there a way to designate everything inside my wall as "inside"?  So when I order all dwarves inside, all I really want is them to do is get behind the wall.

3. If I'm still under siege, how will the elves leave?  Being elves the are only 1 tile wide, will they be able to pass the traps and leave that way, or do I have to lower the bridge?

(FYI I use the mike mayday tileset)

34
DF Gameplay Questions / Re: Clerk and Inventory
« on: January 05, 2009, 08:40:24 pm »
There was in fact a caravan.  That answers that!  ;D
although that doesn't explain the thread...no big deal.

35
DF Gameplay Questions / Clerk and Inventory
« on: January 03, 2009, 02:45:23 pm »
So my expedition leader became the mayor.  Then after the last bunch of immigrants, then he was quickly voted out of office.  The new mayor was given his office, and since he is just a lowly clerk now, I built him a new office. It's an office (no other description)

Since then my inventory is screwed up royally.  He said I had like 500 iron bolts (I have none!) then he said I had 200 drinks, and about 2 minutes later I had 30.  Seems like every time I look at the stock menu there is something screwy.  As I look right now supposedly I have 145 steel bolts (No way) and despite a full 2x10 stock pile of thread, he says I have none....

I have the clerk set to the highest accuracy, and his only other jobs are health care, cleaning and refuse hauling.  He is also the manager and broker.  His requirements are met.  He only needs a meager office, and he has an office, dining room, chests etc.

Bug? unhappy about losing mayor?  or is this because I had him without an office for a short time?

The other weird thing which happened with the latest arrivals was my wood stock pile.  It got filled up.  I had about half of my stockpile full, and like magic it filled up. (maybe 30 or 40 logs...) Weird, but I'll take it!

Any ideas what happened?  It wasn't that there were a lot of cut logs lying around.  Up until their arrival I had 1 guy cutting and the haulers we keeping up with him easily. (I didn't have a damn anvil yet! So I only had 1 Axe.  The dwarven caravan just came and I got 2 anvils, Yea!)  ;D

36
DF Gameplay Questions / Re: Dwarf Fortress Video Tutorial
« on: December 31, 2008, 11:11:11 pm »
I just watched the video witht he trading---You are so right about the goddamn elves.  First time I got them I tried to trade a shield and the got insulted and left.  I laughed so hard during that video - Thanks!  ;D ;D

37
DF General Discussion / Re: Mike Mayday's Site Down?
« on: September 25, 2008, 04:09:31 pm »
Your screen must be set at 1280x1024 for it to work right.

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