Entry one: This fort has a terribly bizarre layout. It also has a giant bat circling.
Entry two: There are numerous siege operators of various skill levels, but no siege machines, engineers, or workshops. There is a long story behind this. i don't want to know it. However, there is now a legendary weaponsmith in the fort. I gave the artifact crossbow to one of the spine-damaged wrestler champions.
Entry three: There is no fortress guard here. A TRAVESTY!
Entry four: There is now. Not as large as it ought to be, but existent nevertheless. Also, I resolved the shortage of siege weapons. One day there will be dwarves who can handle a ballista.
Entry five: the giant bat attacked. It is named murkchunks now.
Entry six: The bat is dead, but so are four dwarves. They will be forgotten
Entry seven: well, time’s up for me. We traded with the humans. And got some stuff. There is also a project underway to find out if there is any adamantine available.
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