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Messages - GFXiNXS

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121
DF General Discussion / Re: IQ of DF gamers?
« on: July 06, 2009, 05:29:08 am »
As per Im_Sparks test, I'm only sitting on 129. I can't remember the last time I haven't recieved that score in an IQ test.

21 Years old, Full Time Graphic artist (Currently running the department at a broadcast corporation). I'd be curious to know the profession of the average, employed DF player. How many engineers do you think we have running amock?

122
Well, say you are a pedantic bastard like myself, and you *really* want a location that has nigh on everything. And say, aside from being a pedantic bastard, you, like me, also have a short attention span when it comes to repetative tasks like, say, generating a world, searching for your desired site, coming up empty handed, and then repeating the process: pressing the same keys each time, watching the same screens go past, and feeling that twitchy nerve in your right-most cornea growing ever more persistent.

This is designed to counter exactly that. It just takes the task out of your hands, lets you have a cup of coffee, a bottle of whiskey, or a malformed culmination of the two, whilst your otherwise-would-be-idle computer is persistently scanning for your desired location.

Dwarf fortress is an untameable beast when it comes to world gen. Sure, you can reign it in and guide it around a little, but in the end, it is still free to act of its own volition.

In the end, a little luck is what it really takes to get that perfect spot. This program simply punches luck in the face with a big ol' fist full of I'm-not-going-to-stop-throwing-spam-in-your-face-until-you-give-up-the-goods.

tldr: UltraFinder is not the cure to cancer.

123
No no. The idea is that you set your world parameters, and this just spams random seeds until it strikes gold. You must have seeds set to "Random" in your world gen perameters and not "Yes" otherwise it defeates the purpose of this program.

It's purely meant to take the frustration out of having to constantly generate worlds till you find what you are after. What I was saying before, is that setting up the variance and such into a custom template could increase the chances of hitting a winner.

Besides, this isn't meant for my benefit in any way other than a small programming project to keep me entertained in my down time. I'm just putting out a tool that I hope others can gain from. I couldn't give two hoots about claiming credit etc.

124
Try upping the X and Y variations in a custom world, also set the 80-100 weighted range for volcanism to 5000+ and see if that increases your chances.

Also try maxing out the maximum number of sub regions. Increasing the variations for all items will give you a complete mix of all kinds of biomes overlapping and intersecting one-another and up your chances of finding full featured embark locations. Then just set the "world" perameter to 5 for custom.

The whole idea of this application is to overcome the hard to group features by sheer force of spam ;D

Also, a new version is almost out. I have hit some compatibility issues between operating systems with the new features, though. Once I get over this headache (and when I am not at work :P) and when the last couple of features are in, I'll post it up. Teaser screens coming shortly :)

125
Try having Dwarf Fortress closed before you run the application. There will be a 5 second warm up period, and then the program should just take off. Also, your exe *must* be titled "Dwarf Fortress.exe" - just to be sure.

Also, are you running dwarf fortress windowed, no greater than 80 tiles wide with the intro movie off?

Failing that, could I know your build and version of DF? Also, check your system tray for running icons and make sure you don't have a bunch of "UltraFinder.exe"'s running.

126
That sounds like it could be the problem. This is a primitive program at best. If the microsoft IME intercepts/alters keypress signals in any way, this program will likely fall on its rear end.

Is it possible to temporarily disable the IME whilst running the script? If so, I'd be curious to know if it's the IME at fault, or if its just me being lame at what I do (whick is a more likely cause :P).

127
I may just be impatient, but it doesn't appear to do anything for me, other than sit at the Press F9 page. And sometimes if I start it with no DF running it will just switch focus to firefox and sit there. Does me using d12 have anything to do with it? Off to try regular 40d...

edit: ok, that can't be it, seeing as UltraFinder looks for Dwarf Fortress.exe. Is it just supposed to take a really long time getting past the f9 page?
ah, and I see that the firefox thing is explained by the bug report  :-X

The program has a 5 second warm up period at the start, and then everything else should be nigh on instantaneous.

What build of dwarf fortress are you using? Mayday? Vanilla? - are other people having these problems?

And just to be sure, are you running this either straight from the directory (before df is open) or from the main menu? If so, all should be fine. If this problem occurs again, try hitting the F9 key and see if the script keeps running without a hitch. Also, Dwarf fortress must run in windowed mode, be no more than 80 tiles wide, and must have the intro movie turned off.

I do have a method that may prevent such issues, and this should be out in the next release which should be out either later today or tomorrow.

I urge people experiencing difficulties to report it here, if I don't know about it, I can't fix it. Cheers guys :)

128
Request: Either/or. I usually want underground water for tower caps and an infinite water source, this combines into an underground river, but an underground pool and a regular river/aquifier work as well.

This sounds doable, once I'm done with the current enhancements I'll try and set this up.

Trying to think of an easy enough way to implement this in the init file. Maybe you can assign a number to certain features, and the program will tag all of those features into a group and cycle through them in the search phase (ie, you tag underground pool, aquifer and river with the number 1, so the program runs the initial search, scans as per normal (searching for any errors whatsoever), then narrows in down to each of the items you have tagged, if none are available in that group, the scan repeats while cycling through your group list. It's not perfect, I know. But by no means do I claim to be a programmer of any merit. My talents are dabbling at best  :)

For the meantime, I may just put this in in its most primative form ie, "underground water supply" or "Magma available" or even just "water supply".

I'll put in a request for the ability to locate lakeside or oceanside locations.  I've been trying to find the perfect oceanside site, but it's been a pain in the neck. :P It would be so much easier if I didn't have to pick through each world manually.  :)

Also, option 5 in the init sets the world gen to "custom" but is there a way to specify which custom to use, or is it just the first one after the premade large/medium/small/etc parameters?

This will probably push my talents (or lack thereof). I will attempt this, but it will come after the current items in the list.

As for "custom" - this always chooses the *last* item in the list, no matter what.

For all you out there having trouble with getting that right location, try making a custom world with X and Y Variance maxed out. Makes for some very interesting locations.

129
Dwarf fortress UltraFinder V2.8
Currently only works with 40d through to 40d13.
Spoiler (click to show/hide)

New development:
Ok, so a revised version is finally under development.

Rather than scanning colour changes to determine what is happening, this version will reference your tileset. Where as before, I could not tell if that four character string of brown was sand or loam, this version will be able to convert it to a string of text, and then differentiate. This means I can know almost anything about what is happening within the Dwarf Fortress window, thus opening up a broad range of options.

Below is a screencap out the outputted library (ignore that dark grey is in there twice):
Spoiler (click to show/hide)

Basically, if you have a suggestion, be it a feature, an option or, well anything really, let me know so I can compile a list of what people want and set appropriate goals. Keep in mind, most of these features will not be in the initial release.

Progress:
Spoiler (click to show/hide)

Current ideas/goals:
- Incorporate functional, user friendly interface.
- Throw in basic error reporting.
- Turn up multiple sites within a region.
- Find sand (finally).
- Find brooks, streams, major rivers, etc.
- Find deserts, glaciers etc.
- Find oceanside locations.
- Find waterfalls.
- Find sites at crossroads.
- Find settlements (human, dwarven, elven and goblin)
- Find civs at war.
- Export screenshots of embark site screen.
- Better organization of stored regions and associated data.

Features from old version:
- Either/or scenarios.
- Find trees, vegetation etc. (Will allow multiple in future versions)
- Find igneous intrusive, sedimentary etc.

Elvang was kind enough to show proof of concept examples of a functional GUI, along with other excellent examples and ideas. This will go a long way to making UltraFinder more accessable, so I owe Elvang many thanks.

I'd also like to extend my sincerest thanks to Dwiib for helping me overcome some boundaries.

130
I've added the AutoHotKey script I made to get these worlds in the OP. Initially it was specific to my setup and timings, though I added an Init file so that you can tweak it for your personal use. Hopefully the effort was worth it.

Yes, I am aware of the unintuitive nature of the script. I am a haphazard programmer at best.

Feedback would be greatly appreciated.

131
Right, not to mention that you already have an underground river on the other side of the map and halfway up the mountain ;D

132
Thats the idea, yeah :)

Just throw the world gen parametres in your world_gen.txt and all should be merry :)

Users of the Mayday DFG will come up with altered mineral layouts, though.

EDIT: I'm also curious. Does anyone know what the waterfall within the chasm is all about? It generates on a granite layer deep down so it can't be the aquifer ???

133
Actually I do have a functioning reveal (Vista/Win 7 fix by 0x517A5D). Just on my way to work but I have the compressed maps on my thumb drive. I'll upload them within an hour or so when I get there.

I can't believe you found ANOTHER map.

Yeah, further up someone mentioned AutoHotKey. I don't know how, in all my years perusing the internet, I failed to come accross this. With my limited and somewhat haphazard programming experience (and via the wiki) I put together a program that gens worlds whilst clearing out the save directory after every 9th world and only stops running when the scan finds everything.

I would post this, but as of current it is designed specifically for the way I have things set up, and only scans for every feature. I'm working on making this more versatile (reading colour scheme and tileset dimensions from the init and having selectable features). With work as it is, this may or may not be released  ::)

134
Rather than posting a new topic every time I find a decent site, I'll just update this one instead to save clutter.

New 5x5 map with everything. 100% Vanilla DF.

Have at it.

135
DF General Discussion / Re: Age of DF gamers
« on: June 25, 2009, 11:46:05 pm »
21.

I also started about 6 months before 3D. I didn't properly get into it until the 3D era, however.

And yeah, I hate graphics with a passion. ASCII all the way.

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