29
« on: September 29, 2008, 07:36:47 pm »
In the past, I've always designed my fortresses with small walled-off stockpiles, each workshop in a different room, etc. Recently I tried using a new strategy of putting all the workshops in a big, wide-open room, and doing similarly for stockpiles. I also made the halls very wide (5 tiles), which I've never done in the past.
Now, this is the odd thing: I've never had framerate issues in the past, but this layout seemed to cause large amounts of stuttering, even with only seven dwarves running around. I thought it might just be some feature of the landscape that was doing it and not my layout, so I restarted in a different place. Nope--the fortress layout still seemed to cause lag.
This is completely contradictory to what I've heard about improving framerates, so what gives? Does the game hate it for some reason when I create very big rooms with many stockpiles/workshops, even though this should ease pathfinding issues? Am I just going insane?