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Messages - rucksackjack

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16
I'm trying out the idea of having many separate dining rooms near workshops to maximize efficiency, but the effort will be wasted unless each one also has its own food stockpile near it. Since it's currently impossible to designate more than one stockpile to "take from" a given stockpile, is there a good way of accomplishing this? Thanks in advance.

17
Fantastic! Thank you so much for all the advice, everyone; I didn't expect to get so many helpful replies. I'll definitely try a bunch of the things that have been mentioned -- especially traffic designations, as I'd forgotten about them, and they seemed to cause a significant improvement in my current fort as soon as I set a few up.

18
I love Dwarf Fortress, but I often find it hard to play one fortress for very long because of how dramatically the framerate drops after a few migrant waves. Does anyone know for sure how best to mitigate this drop? I've heard that one should use wide halls, avoid chokepoints, etc., but it also seems that overly open areas can have a detrimental effect. What about the relative positioning of different parts of the fortress, of stairs, etc.? Can anyone give me some general fortress design tips that will help keep my framerate from being totally wrecked? :)

19
Thanks for the PM. Have to go to bed for the night, but will be right on it tomorrow.  ;D

20
DF Community Games & Stories / Re: Mean Little Men [Succession]
« on: December 30, 2008, 10:10:30 pm »
I'm sorry, folks--this rolled around at a bad time and I'm gonna have to pass the buck to the next person. Sorry for not notifying you sooner.  :(

21
DF Community Games & Stories / Re: {Succession} The Museum remade
« on: November 29, 2008, 05:05:29 pm »
Thanks for the PM. Just letting you know that I'm around and will be on it ASAP. =)

22
Not sure if you guys are still accepting new people at all, but please tack me on if so. =)

23
DF Community Games & Stories / Re: Mean Little Men [Succession]
« on: November 16, 2008, 07:08:55 pm »
Sign me up if it's not too late; nudge me with a PM when my turn comes around.

24
DF Community Games & Stories / Re: {Succession} The Museum remade
« on: November 01, 2008, 06:21:38 pm »
Sign me up, please - PM on my turn.

25
DF Community Games & Stories / Re: Dunespattered: Desert Succession
« on: November 01, 2008, 06:18:29 pm »
I'd like to sign up, if possible. Could use a PM on my turn.

26
I'd like to get in on this someday, even though I will be an old, old man by then. Going to need a PM.

27
Thank you! That is a much more helpful response than my question probably deserved. I'll stick some walls in here and see if things improve, as I'm sure they will.

Thanks again.

28
But http://www.dwarffortresswiki.net/index.php/Maximizing_framerate says this: "Narrow paths and bottlenecks cause the pathfinding algorithm to repeatedly recompute a faster route for each dwarf (and pet) as the paths empty and clear. Use large hallways and multiple stairways to connect any two spots where lots of dwarves will want to be."

??? I'm being whipsawed. Which is it? Are large areas good or bad for framerate?

29
DF Dwarf Mode Discussion / Framerate drops with large open production areas?
« on: September 29, 2008, 07:36:47 pm »
In the past, I've always designed my fortresses with small walled-off stockpiles, each workshop in a different room, etc. Recently I tried using a new strategy of putting all the workshops in a big, wide-open room, and doing similarly for stockpiles. I also made the halls very wide (5 tiles), which I've never done in the past.

Now, this is the odd thing: I've never had framerate issues in the past, but this layout seemed to cause large amounts of stuttering, even with only seven dwarves running around. I thought it might just be some feature of the landscape that was doing it and not my layout, so I restarted in a different place. Nope--the fortress layout still seemed to cause lag.

This is completely contradictory to what I've heard about improving framerates, so what gives? Does the game hate it for some reason when I create very big rooms with many stockpiles/workshops, even though this should ease pathfinding issues? Am I just going insane?

30
Aha! That was it. Thank you, sir. And thanks to the others who replied as well--I'd have assumed the same thing, except that I have vast hordes of "No Job" dwarves.

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