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Messages - Marlowe

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436
Autumn 203

As predicted there's a lot of wastage this season. Our pig tail and plump helmet crop is growing faster than our ability to store and process it and in spite of my attempts at increasing our refining capabilities, we only have so such labour to go around. A number of crops wind up withered and on the refuse stockpile. Same deal with some raw turtle. This is a GOOD sign, on the whole, but it still offends me.

 I've established a farm plot on the surface with the intention of starting dye production. We have some plants our herbalist has grabbed. I don't know what any of them DO. We'll find out.

 We have a quern (made out of microcline, unfortunately) a dyer, and a dyer's workshop, but our dyeing industry keeps hitting a stall owing to a shortage of bags. I put the leatherworks and the clothier's on fixing this, but both individuals have a lot to do, it seems. We DO get two bolts of Phantom spider silk dyed black. Bad ass. If we can keep doing what we just did I might just make black phantom silk robes our official uniform.

 The traders from the mountainhomes return. We make a pretty good showing this time around. Three platinum goblets, the usual stone junk (I should stop being so dismissive about Ubid's work. He's managed a few masterwork items now), some more of Rickvoid's earlier work and a few silk clothes for metal (I made sure to grab another black bronze bar) booze, barrels, several bins of leather, a couple of bits of wood, and meat. And a bag of Dimple cup spawn. We don't manage to totally buy them out, they leave with a lot of leather (OK, I COULD have got several bins of horse leather for the price of the cave crocodile leather bin, but who could resist crocodile leather?), but time is obviously working in our favour. We also got a dog, unfortunately it turns out to be female, same as the one we already have. That's a bitch.

 Oh, remember the humans? They've left some sort of envoy here, who keeps trying to talk to me or to Kubuk but who can't seem to tell us apart. I'll talk to him when I've got a free moment, but this is Fogcrystal and free moments are hard to come by.

 I found a large iron dagger and some blood smears in one of the traps. Hum. Something happened.

 Oh yeah, Ubid's legendary now.

 We got some migrants. Finally we're at a stage where we actually had bedrooms finished and mostly furnished in advance. A stonecrafter (good, he can help out Ubid), a bone crafter (that's not so good, when we already have Rickvoid), a wrestler, several peasants, an animal dissector (ARMOK! STOP IT! BAD GOD!) and another fisherdwarf (we're starting to have a lot of fisherdwarves).

 Oh, Kubuk was happy with the vest and now wants a coffin. Easily done.

 Within five minutes of the migrant wrestler turning up I get word he's been struck down. Seriously.

 Seriously.

 He came into the fort, helped himself to our armour stockpile, and immediately went out to fight a werewolf. And lost.

 The irony sickens me. The rest of us, unskilled or inappropriately so, have survived this far with only the loss of Neo. We FINALLY get a professional military dwarf, and he's dead in minutes.

 Well, we have to get his body back. And the items he took from our stockpile. It's not worth calling out the champs. I send Koji and KLAR! to deal with the werewolf. They're the only founders that don't have werewolf kill yet.

 Koji arrived first, and smashed the wolf into the ground.

 I think we're going to build a tower. I'm sick of playing wall.

 

437
Summer 203

The big news this season is that I lost the mayoralty. To Kubuk. I suppose I should have seen that coming. I'm trying to be a good sport about it, but it annoys me that I never got to sleep in the mayor's quarters before they were fully finished. Kubuk, by the way, is now sleeping with Rovod.

 At least I'm still broker and stockkeeper. I still run this place, and nobody's going to forget it.

 I give Koji and our migrant engravers a field test-engraving the Founder's bedrooms. They don't do too badly. A couple of masterpieces, a lot of superior ones. There's many images of the symbol of our parent civilisation (the "Coastal Ropes"). Its a table. Sometimes I'm glad we left. We also get quite a few of our own symbol (thin crosses, I suppose it's a step up), a lot of my ascension to mayor, a couple of Neo's death, and one of me trading with the Elves this spring. Plus a number of our founding and the creation of our artifacts. It would have been nice to get a few crossed dead werewolf motifs on a field of werewolf bone gauntlets, but you can't have everything all at once.

 In really bigger news, we got traders from the Humans! The "Kingdoms of Flesh" didn't contact us last year, and I'd almost written them off as too scared to come. I'm VERY interested by the circuitous route their wagons take to arrive. Starting from the north-west they moved down the stream  almost to the eastern border of the local area, then struck west to reach us. The lesson is clear. The forest is just getting thicker and we're going to have to attack it heavily if we're not going to find ourselves cut off from trade. I've already ordered an extra axe, and told some sap to use it. Now I sanction another and order woodcutting to concentrate on cutting a clear path to the brook.

 With the champions manning the gate (the newer recruits keep to their training) we trade a lot of Ubid's crafts (he made a masterwork ring the other day), some totems, some of Rickvoid's pre-legendary bone items and some silk socks for metal bars, booze, leather bins, some funky ores, barrels, a mare, a dog, and meat. While this is happening another werewolf appears to the south, and panicks a couple of planters out gathering the silk. A couple of champions deal to the problem.

 We didn't even bother giving this one a name. We are so getting slack.

 While we're carrying the stuff back to the stockpiles I get word that Kubuk, bless her little black heart, has mandated the making of black bronze items! I was afraid of this. Black bronze is gold and copper [EDIT: and silver], two [three] ores we've been conspicuously unable to find, but a panicked look at the stocks shows we got ONE black bronze bar off the human traders. I order it made into goblets. Somebody told me once you get more than one of those from one bar.

 While we're fussing over THAT, Datan, the blacksmith I put on armourer duties, gets possessed by unknown forces and kicks everyone out of the forge. That's really awkward, especially since we've build the forge for ease of access and have no way to lock him in if he goes ballistic. However, he grabs some iron bars and some (imported(!)) copper and produces an iron table. Banded with copper. With an image of Ubid's weapons rack on it in iron. Not so bad. I have it put at the head of the dining hall, with a jet throne that menaces with spikes of ruby.

 I'm going to have to talk to the jewellers about that last thing.

 Our fortress wealth almost doubles this season, exceeding our imported wealth for the first time. The factors behind this appear to be the forging of Platinum and the previously mentioned black bronze goblets, the aforesaid iron table, and the more regular armour production thanks to having two smelters going. Rickvoid, when he's not giggling to himself and talking to the air, is doing a pretty good job in turning our bones and shells into gauntlets and leggings. I feel we could definately equip a larger military, but we have no one we can spare.

 However, it's becoming quite clear that fishing catches and silk gathering is getting a bit beyond our ability to process it. I've ordered a second fishery built, and more farmer's workshops and looms. There'll be waste next season I suspect.

 The goblets manage to satisfy Kubuk, and she issues another mandate. Vests. Oh dear. Give me something hard.

 No, don't.

 Some mining probes in the first slate layer (we have enough coal and iron, so I'm giving up on the mudstone for the moment) find another sphalerite vein, but no copper. Got to keep trying.

438
Short note on the end of Spring

The two migrant woodcrafters both realised they had the same first name: Bembul. To "avoid confusion and reflect my own individuality", one of them announced he'd be known as "Argentum".
 
Argentum, because he likes native silver.

Takes all kinds I suppose.

The other one, who I'm tempted to rename "Argentee", I've got helping Ubid on stonecraft duties. We've seriously commenced exploratory mining in the first two mudstone layers. Nothing really good yet. A second magnetite pocket and a native platinum vein. I still want copper.

The trees are definately creeping back north of the gate, the area we cleared in the first autumn. We are still working on hacking the forest back from the south wall. Maybe we need a fifth axe. Problem is that Rovod and the others have a lot on their plate even without woodcutting, and Neosen's still abed.

Another werewolf appeared beyond the brook. They named him "Scrofula Jim". Oh you guys, you crack me up.

I attended to the matter personally.


439
Spring 203

I saw Rickvoid muttering to himself, his hands up to the wrists in what I swear to Armok looked like a lump of REALLY rotten meat. The blood gnats follow him like a halo. I think I did the right thing moving him downstairs.

I didn't look closely at what he was doing. Looked like he thought he was writing or something. Whatever. Just so long has he keeps doing good work and doesn't try to stand next to me.

[OOC: I think you meant Elf-SKIN. But if it's Elf-FLESH, I'm going with it...]

Lolol has announced that she will henceforth be known as Koji. Never really paid that much attention to her. Good miner. Acceptable smoother. Our two migrants engravers are apparently in the habit of laughing at her detailing skills, but she never asked for the job.

 At some point, we've got to get the dining hall engraved. Don't trust any of them to do it right though. I order a whole lot of bedrooms and workshops smoothed. One of the engravers is trying to tell me that workshops don't have to be smoothed. I'm stroking a Kimberlite mechanism (so cool, so deep blue. Not like that crappy microcline stuff.) and not listening. It's not smooth walls on the butcher's shop I want, it's better engravers.

 I paid a visit to Neo's old bedroom, wondering if we should give it to Neosen when that fellow heals up. I discover Neo's old clothing (minus his left shoe and sock. Funny that.) strewn all over the floor. I'd forgotten about the superstition about not touching the belongings of the dead. I order it hauled away.

 I also find his axe. He's had it with him the whole time. This sort of raises the question of what the various saps I ordered to take on the woodcutting duties after Neo were actually doing.

 I think of having a serious talk with Mebsuth about this. Then I remember that Mebsuth, miller, is now Mebsuth the legendary Champion and I think again. Whatever. I find the fish cleaner who was supposed to take over woodcutting and tell him to do it, at least until a more promising sucker turns up.

 Speaking of fish cleaning, there's a bit of a problem. We have almost no bones and shells left, and no meat or fish on the accounts. This is a bit of a worry. The food situation is not important because of the amount of plump helmet we have, but we need bones and shells. For moods, and to keep Rickvoid busy. I don't like to think of the possibility of Rickvoid idle.

 Initially I'm thinking that we're just not catching any fish, then I'm told otherwise. We got a pretty fair catch of rainbow trout and chad in the winter, and the turtles are back within the perimeter, so where are the bones going?

 Then I discover that the saps I've got on cookery duties have been grinding them up to make biscuits. I put a stop to that. The lads will grumble about the lack of prepared meals. Feh. Let them eat tallow.

 We really need more animals.

 Oh no. I didn't wash and now I have elves! We trade a couple of mechanisms and lots of Ubid's crafts (he's actually getting not too terrifically terrible. Also having more than mudstone to work with helps a little) for some booze of some description, a bin of cloth, and a couple of wooden weapons for sparring. We didn't need the cloth, but let's show willing.

 While the Elves are here I put the champions on guard. They turn up holding their crossbows from the wrong end and half of them have empty quivers, but they do turn up. Any goblins will die. And, considering the marksmenship of our gallant defenders, probably very slowly.

 Speaking of crossbows, I've put up a workshop for our Bowyer but I can't bear to order anything from him. A crossbow, to me, is a hammer that shoots people. It should be made of iron or better. I don't want wooden hammers. Even if they do shoot people.

 One of our children is all grown up, and become a peasant. I explain to him his duties to the community and draft him forthwith.

 This is Fogcrystal. Nobody stays a peasant for long here.

 After trading with the cannibals I get back to cooking keeping the books. It's a little sad. We are a poor fortress. We just haven't had the right combination of migrants to make real money. We have metalsmiths, blacksmiths when we need armourers. We have amateurs making clothes.

 Someone is tugging on my sleeve. It's a leatherworker. He's complaining that the tanner is doing all the leatherworking and that he isn't being given a chance to practice his skill. He's right, of course. It's a pity he wasn't around when we had leather and needed it made into things.
I tell him he'll be doing all future leatherworking.

 Someone alerted me to the presence of our new Werewolf, "Angry Arthur", near the southern wall. He isn't making trouble but his presence is disrupting silk-gathering. I send out the boys.

 Goden, our ex-trapper, turns up first. It really impressed me how the almost untrained (with a crossbow) Champion waited until Angry Arthur was right on top of him before shooting him point-blank in the nadgers. It would have impressed me more if he'd then hammered the thing to death instead of firing more valuable iron bolts into it with painful slowness. Eventually, our ex-milker turns up and hits the werewolf with the blunt end. That's it.

 Some migrants turn up. A gemcutter, another blacksmith, a weaponsmith (useful), several peasants, two woodcrafters (bleah), a pump operator (wait...that's a PROFESSION? I thought it was a predicament), a dyer (we can use that one eventually), a milker (drafted), a trapper.

 Owing to the bone shortage I get the woodcrafters on making training bolts. We are not short of wood. I order an iron axe forged and give it to one of the peasants, because clearing the forest from around our walls is taking a while.  Most of the others I put to fishing or general masony/furnace operating/farming tasks. I'd like to draft more, but it's limited by our armour production. I've had to establish a second smelter.

 I tell the pump operator that since his shirt's the right colour, he'll be working with me as a mechanic.

 Hey, I'm now the mayor. I go mad with power and order all turtle shell exports prohibited. I find myself dissatisfied with my own housing arrangements, and order a new suite of rooms dug out for me. We strike coal while we're at it.

 The migrants actually bought some animals this time. There's a she-donkey calf, meaning our donkey can have a child bride, a mule that I can't kill because it's a pet, and a cow and bull calf. Eventually, we can have inbred redneck cows.

Our horse remains a bachelor.

 

440
DF Gameplay Questions / Re: What to do with Dwarf bones?
« on: November 08, 2008, 12:36:07 am »
Build some coffins, designate some tombs. Bury the poor sods.

441
DF Gameplay Questions / Re: Sieges? Ever?
« on: November 08, 2008, 12:33:33 am »
Yeah, I'm aware the absence of traders=no contact. It's just everytime we get one of these threads we get people posting with the impression that the "c" screen shows all potential contacts, as opposed to present ones.

442
DF Gameplay Questions / Re: Sieges? Ever?
« on: November 08, 2008, 12:22:05 am »
[Deep Breath] THE "C" SCREEN ONLY SHOWS YOU CIVILIZATIONS YOU HAVE ENCOUNTERED ALREADY! IT'S NO CLUE AT ALL AS TO WHETHER OTHERS EXIST OR CAN REACH YOU!!

Sorry.

I've had a few of these questions myself, I've watched a "c" screen gradually fill up as you encounter people, and it's amazing the number of people who don't seem to know what the screen actually does.


443
Well, of course you can find sedimentary rock and magma in the same REGION, just not in the same biome. Putting the magma in a corner generally gives you the best chance.

Fire Imps are generally pretty passive until something gets near them, then they start looking for trouble. One of the fun aspects for my haunted tundra game was watching the Skelks and the Fimps square off. I generally either have a major battle against local Fimps in the first year or else they stay down deep and never cause trouble. Once you've got the magma tapped there's usually no reason to bother them. Fimps are pretty easy to beat up, although the fireblast attack can be nasty. Always try to draw fimps away from the pipe if you're going to fight them, they can pull people into the magma.

Note that if you get a region with steelmaker's dream region (flux, iron, coal, magma) then your fortress wealth will increase very quickly because steel has such a high value. This can lead to getting nobles and things earlier than expected, and also a LOT of goblin activity. I have such a fort, Basicswords. It's had 124 Goblins die assaulting it in the last year or so, the Dwarf pop is 118.

444
DF Community Games & Stories / Re: Mean Little Men [Succession]
« on: November 07, 2008, 12:43:41 pm »
Everybody's dead? Already?

What a read.

445
Food stocks don't seem to have anything to do with it unfortunately, you can be starving and get migrants. Death is certainly a factor. So is fortress wealth.

446
I've made the Pump operator Daskot's apprentice, and made him your character. Koji, I gave you Lolol.



A shot of Fogcrystal's interior perimeter, from a point on the south wall walkway looking towards the gate. Fogcrystal is a bit big to get in one shot. Besides, it's basically a wall. On flat land. Although, I do get weird Wolfenstein 3D vibes looking at it in 3Dwarf.

ENDWINTER 202

Vitually nothing interesting happens for the remainder of winter.

Except that I'm now a legendary miner. HA! IN YOU FACE KUBUK! You may have beaten me, but I got there ahead of your chums. AND I got all the the floodgates and the bridge working, what did you do?

I must write quieter, I don't want her to hear me.

The last carving out of bedrooms for our migrants left a space that was basically useless for anything else, so I'm having it carved out into an office for myself. At some point, I'm going to be mayor. I might lose that, but I'm going to be stockkeeper and broker for life, however long that is. Better start getting the papers in order so I know what we have and want we need.

I'm putting our spare blacksmith on encrusting furniture. It's a little hit and miss but we've got some bauxite and slate thrones decorated. Now I need to get him to do some tables.

I do NOT want our gems traded away. I want them here. They're ours. The best place for them is in the dining hall. It would be nice if he'd do bauxite and slate tables as well, but that's really difficult to arrange. Mudstone is pretty much the stone of convenience around hear.

I look through the ancient dwarven art of [CENSORED]. Seems mudstone is technically just a form of Slate. So why do we get iron and coal in the one and not in the other? Armok's mysteries still amaze us. Sometimes, I think we should get a better god.

Since I never designated a finished goods stockpile, it seems that our phantom spider silk garments are up for grabs. I'm wearing a robe now. It feels cool against my pigtails.

We've carved out more tomb spaces, and have dug a bit further into the mudstone on the level below residential. Nothing interesting so far, but by Armok there is so much to dig.

I like the tombs level though. I'm planting coffins. I'm ordering smoothing. I've had a coffin put in Rickvoid's room for the sake of convenience. Next to the bed. Now we only have to turn him over when he's done.









447
No sand. No mechanics.

I've just got a pump operator, will that do?

Nothing around that needs to be pumped.

448
DF Dwarf Mode Discussion / Re: Argh! Where Eagles Dare
« on: November 07, 2008, 04:20:30 am »
Then why go after DWARVES? ???

449
DF Dwarf Mode Discussion / Re: this is the least terrifying ocean ever
« on: November 07, 2008, 04:17:35 am »
As recounted in my story thread, my current terrifying forest has only one werewolf at a time. Everything else is pretty normal.

I KNOW the "Purple=no undead" thing is wrong though. Look at Nist Akath. It's a purple tundra. My haunted tundra/wilderness taiga was purple in the tundra area and had heaps of Skelk, Zelk, Skolf, and Skusmox.

450
[There's some discussion in the wiki about werewolves. Evidentially they do vary quite in power. And a steel battle axe will hurt most things if it hits them. I'm reminded of the time in Trancefortresses when a woodcutter (also a fairly recent immigrant) smashed a Skelk to skash in a blink.

On topic, however, you DO seem to have picked up "Strong" and "Tough" very fast. I'm wondering if you arrived with them. I'm used to 38c where all migrants were pretty much at the same experience level. This doesn't seem to be the case in 40d. Our Bowyer has "Bowyer" as a skill and that's it. On the other hand one of the Planters has minor levels in a whole lot of useless skills I know I didn't turn on.]

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