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DF Community Games & Stories / Re: Yet another terrifying survival story starring seven peasants.
« on: November 08, 2008, 05:27:39 pm »
Autumn 203
As predicted there's a lot of wastage this season. Our pig tail and plump helmet crop is growing faster than our ability to store and process it and in spite of my attempts at increasing our refining capabilities, we only have so such labour to go around. A number of crops wind up withered and on the refuse stockpile. Same deal with some raw turtle. This is a GOOD sign, on the whole, but it still offends me.
I've established a farm plot on the surface with the intention of starting dye production. We have some plants our herbalist has grabbed. I don't know what any of them DO. We'll find out.
We have a quern (made out of microcline, unfortunately) a dyer, and a dyer's workshop, but our dyeing industry keeps hitting a stall owing to a shortage of bags. I put the leatherworks and the clothier's on fixing this, but both individuals have a lot to do, it seems. We DO get two bolts of Phantom spider silk dyed black. Bad ass. If we can keep doing what we just did I might just make black phantom silk robes our official uniform.
The traders from the mountainhomes return. We make a pretty good showing this time around. Three platinum goblets, the usual stone junk (I should stop being so dismissive about Ubid's work. He's managed a few masterwork items now), some more of Rickvoid's earlier work and a few silk clothes for metal (I made sure to grab another black bronze bar) booze, barrels, several bins of leather, a couple of bits of wood, and meat. And a bag of Dimple cup spawn. We don't manage to totally buy them out, they leave with a lot of leather (OK, I COULD have got several bins of horse leather for the price of the cave crocodile leather bin, but who could resist crocodile leather?), but time is obviously working in our favour. We also got a dog, unfortunately it turns out to be female, same as the one we already have. That's a bitch.
Oh, remember the humans? They've left some sort of envoy here, who keeps trying to talk to me or to Kubuk but who can't seem to tell us apart. I'll talk to him when I've got a free moment, but this is Fogcrystal and free moments are hard to come by.
I found a large iron dagger and some blood smears in one of the traps. Hum. Something happened.
Oh yeah, Ubid's legendary now.
We got some migrants. Finally we're at a stage where we actually had bedrooms finished and mostly furnished in advance. A stonecrafter (good, he can help out Ubid), a bone crafter (that's not so good, when we already have Rickvoid), a wrestler, several peasants, an animal dissector (ARMOK! STOP IT! BAD GOD!) and another fisherdwarf (we're starting to have a lot of fisherdwarves).
Oh, Kubuk was happy with the vest and now wants a coffin. Easily done.
Within five minutes of the migrant wrestler turning up I get word he's been struck down. Seriously.
Seriously.
He came into the fort, helped himself to our armour stockpile, and immediately went out to fight a werewolf. And lost.
The irony sickens me. The rest of us, unskilled or inappropriately so, have survived this far with only the loss of Neo. We FINALLY get a professional military dwarf, and he's dead in minutes.
Well, we have to get his body back. And the items he took from our stockpile. It's not worth calling out the champs. I send Koji and KLAR! to deal with the werewolf. They're the only founders that don't have werewolf kill yet.
Koji arrived first, and smashed the wolf into the ground.
I think we're going to build a tower. I'm sick of playing wall.
As predicted there's a lot of wastage this season. Our pig tail and plump helmet crop is growing faster than our ability to store and process it and in spite of my attempts at increasing our refining capabilities, we only have so such labour to go around. A number of crops wind up withered and on the refuse stockpile. Same deal with some raw turtle. This is a GOOD sign, on the whole, but it still offends me.
I've established a farm plot on the surface with the intention of starting dye production. We have some plants our herbalist has grabbed. I don't know what any of them DO. We'll find out.
We have a quern (made out of microcline, unfortunately) a dyer, and a dyer's workshop, but our dyeing industry keeps hitting a stall owing to a shortage of bags. I put the leatherworks and the clothier's on fixing this, but both individuals have a lot to do, it seems. We DO get two bolts of Phantom spider silk dyed black. Bad ass. If we can keep doing what we just did I might just make black phantom silk robes our official uniform.
The traders from the mountainhomes return. We make a pretty good showing this time around. Three platinum goblets, the usual stone junk (I should stop being so dismissive about Ubid's work. He's managed a few masterwork items now), some more of Rickvoid's earlier work and a few silk clothes for metal (I made sure to grab another black bronze bar) booze, barrels, several bins of leather, a couple of bits of wood, and meat. And a bag of Dimple cup spawn. We don't manage to totally buy them out, they leave with a lot of leather (OK, I COULD have got several bins of horse leather for the price of the cave crocodile leather bin, but who could resist crocodile leather?), but time is obviously working in our favour. We also got a dog, unfortunately it turns out to be female, same as the one we already have. That's a bitch.
Oh, remember the humans? They've left some sort of envoy here, who keeps trying to talk to me or to Kubuk but who can't seem to tell us apart. I'll talk to him when I've got a free moment, but this is Fogcrystal and free moments are hard to come by.
I found a large iron dagger and some blood smears in one of the traps. Hum. Something happened.
Oh yeah, Ubid's legendary now.
We got some migrants. Finally we're at a stage where we actually had bedrooms finished and mostly furnished in advance. A stonecrafter (good, he can help out Ubid), a bone crafter (that's not so good, when we already have Rickvoid), a wrestler, several peasants, an animal dissector (ARMOK! STOP IT! BAD GOD!) and another fisherdwarf (we're starting to have a lot of fisherdwarves).
Oh, Kubuk was happy with the vest and now wants a coffin. Easily done.
Within five minutes of the migrant wrestler turning up I get word he's been struck down. Seriously.
Seriously.
He came into the fort, helped himself to our armour stockpile, and immediately went out to fight a werewolf. And lost.
The irony sickens me. The rest of us, unskilled or inappropriately so, have survived this far with only the loss of Neo. We FINALLY get a professional military dwarf, and he's dead in minutes.
Well, we have to get his body back. And the items he took from our stockpile. It's not worth calling out the champs. I send Koji and KLAR! to deal with the werewolf. They're the only founders that don't have werewolf kill yet.
Koji arrived first, and smashed the wolf into the ground.
I think we're going to build a tower. I'm sick of playing wall.
