Uh, can someone spell out the numbering system for me? I'm having trouble understanding it.
Nevertheless...
1) P. Miner, N. Organizer, N. Judge of Intent, N. Appraiser, N. Negotiator, N. Persuader
2) P. Woodcutter, P. Carpenter
3) P. Mason, P. Stone Crafter
4) P. Mechanic, P. Building Designer,
5) P. Armorer, S. Weaponsmith, N. ?
6) P. Grower, P. Herbalist
7) P. Cook, P. Brewer
1's INTENDED to be my primary trader (he often just ignores the depot

), while 5 gets a skill based on the biome. He has an extra level in armorer so that any fey moods hit him, he should make a legendary armor.
I'll sometimes trade the woodcutting for glassmaking or hunting, depending on the biome. I usually give stone crafting to my mason so that he can make crafts out of excess stone, and it makes it worth my while. I'm thinking about dumping that and giving him bone carving instead, though.
When that first immigration wave hits, I'll assign about 1/5th of the peasants to my military or hunting and then start focusing on crafting or making crossbows, sparing a couple guys to smelt ore and one guy to become bookkeeper.