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DF Dwarf Mode Discussion / Re: Problems with overly elaborate sprinkler system.
« on: June 19, 2009, 12:45:37 pm »
I think the distance that some of the water has to travel may be the problem... other than that i dont know
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Orc mod.
Yes, gen a new world.
That really doesn't answer my first question.
... and... this is the "Mode" forum, not the "Modding" forum...
Shoot.
I think if you give the gobbos the no fear tag they don't run away when you let them out of cages. Might have to do it before capturing them though as I'm not totally clear on how the "run away" behavior gets flagged.
This thread made me register, etc.
I was talking online with someone about DF, and we were discussing the graphical aspects of the game. And eventually, we came to the agreement that the ASCII is what makes DF great. Not because of the 'hardcore' idea, or the idea that it forces away casual gamers, but for the reason that without ASCII, and a more 'traditional' engine in place instead, then there would be no imagination left. From what I've read on the forums, people are really imaging what their forts are like, rather than relying on the graphics to show them. ASCII allows you to make up your own story.

