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Bay 12 Games Forum
- April 29, 2024, 06:50:50 am
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DF Dwarf Mode Discussion / Re: Good Ocean(Land-locked, wait, what?) and Terrifying Mountain
« on: April 15, 2010, 07:56:26 pm »
Well upload the worldgen and embark dear Urist!
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DF Dwarf Mode Discussion / Re: Dire Predictions.
« on: April 13, 2010, 08:22:11 pm »
My new island fort is named "Clapship".
Oh dear.
Oh dear.
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DF Dwarf Mode Discussion / Re: Embark Strategies
« on: April 13, 2010, 01:50:07 am »Not sure if it has been noted yet, but milk is a great food source for embark (which is kinda silly, considering how bad milk would be as a travel food). It might be a bug, though, since it's currently so darn cheap (1 point). You can either cook it straight out of the barrel into meals or make it into cheese worth 5x as much. You get 2x as much food for your points. The only downside is you get a bit less barrels, but its definitely a good trade off, especially for a newbie who might have trouble getting food going. For 100 points you can get 4 barrels and 100 food (milk), or 5 barrels and 50 food (meat).
Well, you can get a lot more barrels by taking non-full barrels of food I'm pretty sure. Haven't confirmed in the new version.
My basic plan is:
12 wood
4 flux (I take chalk)
4 iron ore
(for 1 x steel axe, 2 x steel pick, 1 x steel helm)
3 magma safe stone(i.e. bauxite because its pretty) (for burner, smelter, forge)
anvil
miner/weaponsmith (Miner for quick mining at start, long term is the weaponsmith)
miner/armorsmith (As above)
leader/doctor
carpenter/mason (General builder/hauler)
woodcutter1/axedwarf9 (military dwarf who starts off as woodcutter)
brewer/cook (Every fortress needs a chef)
metalsmith/gem cutter (As above, with metalsmith for best use of valuable metals(gold etc))
Add 2 dogs, 1 male cat and food/booze/animals to suit.
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DF Dwarf Mode Discussion / Re: Dwarves as an endangered species
« on: January 18, 2010, 08:36:13 pm »
I've made a party room with lots of booze, naked statues and unrendered fats(think mud wrestling). Hopefully we can repopulate this world!
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DF Dwarf Mode Discussion / Dwarves as an endangered species
« on: January 18, 2010, 08:15:57 pm »
Hi folks,
In the game I'm playing right now, I think I'm the only dwarf settlement. There are none on the civilization screen, so I don't get any migrants. Currently I'm growing through reproduction... which is rather slow. Is there any way to encourage dwarves to bump nasties more, resulting in more kids?
In the game I'm playing right now, I think I'm the only dwarf settlement. There are none on the civilization screen, so I don't get any migrants. Currently I'm growing through reproduction... which is rather slow. Is there any way to encourage dwarves to bump nasties more, resulting in more kids?
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DF Dwarf Mode Discussion / Milling plants question
« on: November 17, 2008, 12:51:26 am »
How can I designate which plants to mill? I just want to make dyes, not flour or sugar or anything.
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DF Dwarf Mode Discussion / Re: Barracks turning into garbage dump
« on: October 14, 2008, 02:14:43 am »
Actually, two of the earliest guys I drafted don't have them.. Must be why.
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DF Dwarf Mode Discussion / Re: Barracks turning into garbage dump
« on: October 14, 2008, 01:55:20 am »
Yep, they've all got backpacks.
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DF Dwarf Mode Discussion / Barracks turning into garbage dump
« on: October 14, 2008, 01:23:54 am »
Hi folks,
I gave my soldiers rations... and when they spar they drop them, where they promptly rot. I can't seem to do anything to them as they are owned.
The room is also covered with dwarven clothing... it looks and smells like an orgy site.
Please help.
I gave my soldiers rations... and when they spar they drop them, where they promptly rot. I can't seem to do anything to them as they are owned.
The room is also covered with dwarven clothing... it looks and smells like an orgy site.
Please help.
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DF Dwarf Mode Discussion / Artifact Aluminium Axe - What to do with it?
« on: October 07, 2008, 03:50:18 am »
One of my dwarves recently made this:
Alathtilesh - an artifact aluminium battle axe.
Its base value is 193200. I haven't modified it in any way yet(if such is possible).
Being that its made from aluminium I imagine it'd have fairly junky damage... I haven't tested it because I think the axedwarf that gets it won't let it go...
In terms of what to do with it, should I....
* Just sell it and use my now legendary weaponsmith to makes masterwork steel axes?
* Encrust it with diamonds to get a 12 million value item and get seiged?
* Give it to a strong axedwarf anyway?
Thanks for the help!
Edit: Heres a SS:
Alathtilesh - an artifact aluminium battle axe.
Its base value is 193200. I haven't modified it in any way yet(if such is possible).
Being that its made from aluminium I imagine it'd have fairly junky damage... I haven't tested it because I think the axedwarf that gets it won't let it go...
In terms of what to do with it, should I....
* Just sell it and use my now legendary weaponsmith to makes masterwork steel axes?
* Encrust it with diamonds to get a 12 million value item and get seiged?

* Give it to a strong axedwarf anyway?
Thanks for the help!
Edit: Heres a SS:
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