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Messages - Time Kitten

Pages: 1 ... 38 39 [40] 41 42 ... 77
586
It will require one of the sides to be constructed wall so your dwarf can step while building it, but yes it will count for room value, but I think he can only admire his compleatly sublime door once for it all.

587
DF Dwarf Mode Discussion / Re: Swine Flu
« on: April 30, 2009, 02:15:14 pm »
Solution to Swine Flu:
Grates to magma pit installed under every bed with levers at the WHO attached to the grates. Then all they gotta do to stop the virus is to pull the level when symptoms show up!
God i feel Swinefluish... perhaps i should get some water... *gets out of bed and watches it disappear in the magma behind him* ... oooookay...
Gasp!  You're getting your own water when you feel ill.  What sort of dwarf are you?

588
1. Yes
2. depends on % value of fort
3. Yes
4. Often makes gem crafts instead of mearly cutting gems, leaving you with masterwork ruby crowns and the like

589
besides potential dye adding another level of quality modifiers to the cloth, and quality cloth for that matter.

590
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: April 30, 2009, 11:59:11 am »
1. Yes, as constructed.
2. Maybe, depends on relative value to your fort.
3. Yes
4. When a legendary gem cutter cuts gems, they often make crafts instead, leaving you with masterwork ruby crowns and the like.

591
you should have seeds equal to twice the capacity of your farms, and enough millers/threshers/brewers to keep up between planting times.

I usually don't care for anything over 6 seeds with my 3x1 plots.

592
DF Modding / Re: Adding [PET] to every creature
« on: April 30, 2009, 10:47:56 am »
Creatures with [CAN_LEARN] made into pets are... annoying.  Since they are idle all the time, they get skill/stat ups.  And I think it bugged my gremlins into not procreating.

So yea.. thats my experience with it anyways.

It wouldn't make them procreate if they couldn't before.

You do realise that, by getting skill/stat ups, you can turn your war pets into the most epic legendaries imaginable? It's not all bad news =)


Until one gets elected mayor, then all your upset dwerfs follow it around forever requesting it grant them a meeting.

593
Why would you want THAT MANY seeds? :P
Multiple 1 season legendary growers?

594
DF Dwarf Mode Discussion / Re: Swine Flu
« on: April 30, 2009, 10:28:00 am »
pandemic is based on spread, not results.  Apparently it's been confirmed world wide so far, not that anyone cares since the common cold spreads faster and kills more people.  But the people in Geneva are saying we should implement our pandemic plans, and what better an excuse (besides something real?)

595
I find 40 fps to be preferable. (or even a little fast with agile dwarves)

596
Making your woodcutter also a miner is also a bad idea.

I think this case is actually handled now -- turning on woodcutting disables mining and vice versa.

Makes me wonder if it handles having both at embark, but too lazy to check, and doesn't sound to be his problem.
I'd always wondered if having them hold two weapons would solve that.

Chop Chop.  Dig Dig.  I hear digging but I don't hear chopping!

597
One bag would have a hundred seeds, and one barrel would have ten bags, if dwerfs were efficient and didn't make 1 seed bags.  That means 1 barrel for all underground plants.  The only way around the seed production limit I know of is to buy more from traders after you have reached it.

598
DF Gameplay Questions / Re: HFS>Spoilers.
« on: April 30, 2009, 09:58:22 am »
No, there is just a rush of pre-allotted doom into your fortress immediately and one time only.

599
DF Suggestions / Re: Stairs
« on: April 30, 2009, 09:55:29 am »
7 =! 12

Not til ropes and ladders possibly next version though (or, as is only considered, a version within save compatibility of next version)


600
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 30, 2009, 09:43:00 am »
granted, but the PSI is dangerously high, and would likely cut through your hand if you tried to open it.

I wish a wish for a wishy washy dish to wash.

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