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DF Suggestions / Re: A new ultimate in DF organization technology!
« on: October 05, 2009, 06:48:35 am »
I think he (or she?) means is something like in ATitD.
1) You set a specific stockpile for a task, say a palace that needs 400 blocks, 20 doors and 10 beds.
2) Haulers can bring stuff there instead of the regular piles and possibly save a trip (drag to pile, drag to site)
3) The construction pile keeps the workers from running off to get a door when there's one there or one on the way.
4) It differs from just building a bar stockpile near the site in that once the order's filled, the haulers stop bringing more. When the work's done the pile is abandoned (possibly automagically decommissioned since there's nothing else to bring or take).
5) Oh yeah, the materials are dedicated so no one's swiping the obsidian stone for your tower of doom to make mugs.
I think I got it all.... damn it I was supposed to be getting ready for class.
1) You set a specific stockpile for a task, say a palace that needs 400 blocks, 20 doors and 10 beds.
2) Haulers can bring stuff there instead of the regular piles and possibly save a trip (drag to pile, drag to site)
3) The construction pile keeps the workers from running off to get a door when there's one there or one on the way.
4) It differs from just building a bar stockpile near the site in that once the order's filled, the haulers stop bringing more. When the work's done the pile is abandoned (possibly automagically decommissioned since there's nothing else to bring or take).
5) Oh yeah, the materials are dedicated so no one's swiping the obsidian stone for your tower of doom to make mugs.
I think I got it all.... damn it I was supposed to be getting ready for class.