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« on: December 17, 2014, 09:58:05 pm »
Speed, so you can run away from things, and Endurance, so you can keep on running. Recuperation is unecessary unless you want your adventurer in Fortress Mode. Memory is useful to have if your RL stat isn't up to keeping track of where your adventurer's been wandering around.
Point in Swimming, point in Reading, a bunch of points in Armour User (so you can run away from things even in armour!), and some points in defensive skills. Wrestling kinda counts, since the skill increases your chances of being able to break away from grabs. Observer probably helps with seeing an attack coming and being able to catch the offending body part, but I'd rather dodge away to their side or back and attack them from there.