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DF General Discussion / Re: New Version Release Day Donatathon!
« on: January 07, 2010, 06:52:40 pm »
I'll try and donate 50 pounds. I've had some trouble with Paypal transactions in the past, but it should be okay now.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Ever since I got myself stuck in an embark situation without pick, stone, or axe, I've edited my embark profile to prevent that. No raw materials, no way of getting raw materials, not even a way of producing raw materials from nothing.You have three wood and two animals no matter what happens. In most common biomes you can rely on fishing and herbalism/farming to bring in raw materials, and then maybe outfit one of your dwarves in leather and bone and give the local groundhogs a taste of dwarven military might. In some biomes you'll either die of thirst or angry skeletal monstrosties, true, but an empty wagon isn't necessarily a death sentence.
Waterwheels don't work without flow.Really? I did not know that. I was just mentioning the lack of flow because I had the weather turned off, and, being British, I therefore had nothing to talk about except petty details such as the lack of flow in all areas except for ones that didn't even exist the first time I tried to power up the system.
At least I discovered that windmills do work underwaterThis... I... I have no words.
For example, a dwarf changed from male to female will still pursue the love of female dwarves.Just to make absolutely sure -- since DC changes displayed gender and nothing else, does this mean marriage and pregnancy are also unaffected? I had an idea requiring two male dwarves in a relationship, and it'll be a mite awkward if one of them keeps popping out babies. This isn't an insurmountable problem, though, since military dwarves never marry. (I think, anyway.)
I had planned to dump the water into the magma pipe, evaporating it, as I had no bottomless pit to get rid of the excess with.Water can be run off the edge of the map by carving a fortification into the edgemost tile. Hopefully you have enough space to redirect the excess water.
...so as long as you still bring picks and enable the labour, the only real loss is that mining's slower early on and you'll have a bit less stone.There is an early skill level at which dwarves become visibly faster diggers; I think it's Skilled but I haven't played in ages (should have a new laptop by the end of the day though -- finally). It's worth throwing a few levels of Miner on someone if you want or need to get underground and organised ASAP, but Proficient is overkill.
damnitYou can use the mechanism reaction with the world you have if you're willing to hijack an existing reaction. Remove the brackets from every line of the reaction but the initial [REACTION:[make stuff you don't ever make anyway]] one, and put the
oh well - here i thought i had the perfect world
So if you set your elevation ranges to, say, 285-301, and then reduce the elevation variance, you can get lots of very small, very flat "mountains".Reduce? I would have thought that increasing the variance would mix up the mountain and and non-mountain areas more, or does that do nothing but cause embarks to have the full range of z-levels? I usually limit mine to 295-301 and have high variance, and I don't remember seeing very many sites with half a dozen surface levels.