Interesting read Dwarmin. Made me want to try doing my own. And thanks for the Spell Gryph
Log of Alysa, of the twelfth Serrim clutch, Messenger of Thosia'serras
Location: Kingdom of Boya, Town of Pesca
The new task from Thosia'serras has begun, and I am once again setting out to deliver her summons. I am to travel and cleanse the town of Pesca of the most grievous of the unjust. Fortunately, I was able to find an employer that was paying for just such a task to be done. People have rebelled against the government of the insignificant town of Pesca, and are trying to throw off the yoke of oppression, or so Calvin hinted. Truth be told, I sense more an interest in the balance of power in the kingdom than the good of the people. Still, he is paying well, and I will make my own judgment on who is worthy and who is guilty once I reach the city. However, unlike the previous tasks, I do not travel alone this time.
Many times, I have had occasion to deliver Thosia'serras's summons to orcs. I have never before worked with one, yet so far, the experience is not an unplesant one. Shegga, a treasure hunter of sorts, strikes me as a capable individual. She is more brash and quick to act than a naga, especially a messenger of Thosia'serras, yet she is not foolish or hasty. And she is plain spoken, and does not convolute her words, something that I respect. Lastly, she carries a formidable looking axe, with the ease and comfort that comes with familiarity and practice. I would not fancy facing her in a hand to hand fight. It will be interesting to see what it is like fighting beside an orc for a change.
And even though less patient, she is clearly intelligent. She showed me an orcish game of strategy, Rows and Rivers. Quite the interesting mental challenge, and it proved to be a wonderful window into Shegga's mind as we played the rounds. Her playing style revealed much about her mindset, straightforward and decisive. She attacks quickly, pressing me even as I hurried to develop my ambushes, and forcefully presses her advantages. Still, I did manage to surprise her, as no doubt I played my pieces very differently than an orc would, and occasionally I was able to turn her aggressive advances against her and lure her heroes into dangerous situations. She showed a degree of adaptability, and quickly became wary of the pieces I used as bait to lure her heroes to where I wanted them. A pity that the last round had to be cut short, though she is eager for another game. I am too.
As for the other companion, I am not quite sure why he is coming with. (I assume he is a he, it's difficult to tell with such a strange being.) He is a Golyub named something ridiculous like Twinkle Faceeater or something along those lines. He has no concept of stealth whatsoever, constantly talking and blubbering and screeching incessantly. His judgment sometimes proved lacking as well, as when he pursued the child trying to apologize, not realizing that he was terrorizing her. And yet, I should not be so quick to discount him, if for the very reason that he has survived so far. It's plain he knew Calvin, and has survived dangerous situations. I will reserve judgment, and wait to see if there is worth beneath the veneer of annoyance.
Lastly, there is the snake that Twinkle has adopted. I agree with Shegga's statement that there is something not quite right with it. For one, for all the fawning and handling that the Golyub did, he didn't get bitten once, despite the snake's obvious annoyance. Not to mention the snake seems unusually intelligent for such an animal. Maybe someone has put an enchantment on this snake, or maybe it was the familiar of a wizard and somehow escaped. Time will tell I believe, but in the meantime, something tells me I should treat this reptile with respect and caution.
As for the mission itself, it has been rather uneventful so far. We are still trying to locate the rebel leader, presumed to be the man named Sascal (Again, I assume he is a he.) Shegga and Twinkle left to follow the tracks of someone I spotted leaving one of the homes of the town, while I remained behind to watch over our possessions. In doing so, I did meet up with one of the soldiers of the town, and the captain of the guard, a man named Donahue.
This Captain Donahue does not strike me as a pleasant man. He certainly had a list of grievances against Sascal, but he revealed much about himself and his own habits as well. He put forth the idea of staging a chase to establish me as a foe of the guards, so that I might approach Sascal. The idea itself had merit, but Donahue seemed altogether too eager to engage in fighting and destruction, as he put forward the ideas of shooting me and burning the wagon. (This may be in some part why the rebellion exists, if these are the sorts of activities he turns to when bored.) When I declined those, he mentioned impounding it, and again was disappointed when I pointed out the flaw in that plan. Overall, he seemed more interested in a free wagon and horses, than actually making a believable chase. I was hesitant to enter into his guest house with all the guards, lest they decide to acquire the wagon through more direct means with that cudgel he carried. And to be honest, I have my doubts that Sascal would be fooled anyway.