Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MagicJuggler

Pages: 1 ... 9 10 [11] 12 13 ... 32
151
Forum Games and Roleplaying / Re: Dwarf Fortress IRC game;
« on: November 09, 2008, 07:11:45 pm »
I'm considering removing the dwarf-only restriction, if only for later characters...any thoughts on this?

Current modded Elf Template 25 pts

Dex+1, Ht-1, St-1
Speak with Animals
Unaging
Impulsive
Curiousity

152
Forum Games and Roleplaying / Re: Dwarf Fortress IRC game;
« on: November 08, 2008, 10:50:35 pm »
I could do 7:00, perhaps for a few more hours. Message me character sheets before then as well as what you would like to start off with beforehand...I make it a rule of thumb you are only allowed to spend 16 gold coins at most, leaving you with at least 4 at the beginning of this game, which are used for the assorted group items like the party wagon/boat/etc.

153
Forum Games and Roleplaying / Re: Dwarf Fortress IRC game;
« on: November 07, 2008, 09:47:04 pm »
mirc...they never asked me to pay yet.

154
Forum Games and Roleplaying / Re: Dwarf Fortress IRC game;
« on: November 07, 2008, 09:31:26 pm »
Looks like Sunday at 7:00 EST.

155
DF Dwarf Mode Discussion / Re: Imps
« on: November 07, 2008, 05:33:21 pm »
Or you could add the pet tag...

156
DF Gameplay Questions / Re: What can be decorated with what?
« on: November 07, 2008, 04:13:12 pm »
Here's another question...since a rope is counted as furniture, yet is made out of cloth...can it have images sewn onto it? Can it have the regular embellishments?

I do wish for more customization in decoration, or more details in items or a practical ceiling on decoration...e.g. rather than decorating a statue with one of every type of gem, a statue could be designated as an inanimate furniture version of an existing creature, and non-internal body parts could be of different material than the main version...e.g. a giant silver-scaled dragon statue with diamond eyes and obsidian jaws.

157
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 07, 2008, 12:14:24 pm »
Quote from: MagicJuggler
While we're blessed with your almighty presence, what has been your general attitude regarding the request for more building-block materials such as rotatable/movable building components?

Quote from: umiman
Because of the sheer amount of redesigning and content, will there be new additions to the Dwarf Fortress vocabulary to cope with it? Take for example say... potential RNG martial arts styles or creative art pieces.

Generally when I add a new nameable thing I add new words (you can look near the end of the word file and tell what I was adding sometimes), but there's nothing this time, I think...  I'm not sure.  Map features maybe.  When I get to the martial arts stuff I most probably will.

*Looks and notices no reply to his quote...was this an error?

158
DF Bug Reports / Re: [40d] Suddenly, Yellow Sand Stairways.
« on: November 07, 2008, 03:24:58 am »
That's not what I meant...I thought without needing rock crystal...oh well...

159
DF Bug Reports / Re: [40d] Suddenly, Yellow Sand Stairways.
« on: November 07, 2008, 01:27:02 am »
Can you collect the sand and make glass? You need to build a huge shrine around the tile out of glass produced from said tile if you can.
You need bags and fuel to make green glass.
Or you can go make the finer quality with pearlash.
Maybe you can make three rough glasses so you can make crystal glass.

Wait...you can MAKE Crystal Glass?

160
DF Gameplay Questions / Re: What can be decorated with what?
« on: November 06, 2008, 10:33:26 pm »
Dwarves don't need no education after all...man I do wish it were at least possible to paint walls. :P

161
DF Suggestions / Re: Multiplayer Fortress Mode. Oh yeah, I went there.
« on: November 06, 2008, 06:44:04 pm »
No, but there's also nothing wrong with me wanting a solid gold swimming pool. That doesn't mean spending my life's savings on it is a good idea.

This is a false analogy. Seriously G-flex, I question your logic at times...

162
DF Gameplay Questions / Re: What can be decorated with what?
« on: November 06, 2008, 06:24:48 pm »
On another note...is it possible to decorate blocks?

163
DF Gameplay Questions / Re: damn dam
« on: November 06, 2008, 04:20:20 pm »
Urist McColonel's Magma-fried chicken...now with Forty Dwarf Liquor

164
DF Dwarf Mode Discussion / Re: 'Funnest' biome
« on: November 06, 2008, 04:17:02 pm »
For raw number of things to kill, I go for a Chasm/Underwater River/Magma Vent combination...preferably with sand as well. I currently am in such a place, that's loaded with ratmen, batmen, and giant swallowmen, goats, marmots, imps, etc.

165
DF Suggestions / Re: Aritfact Suggestions
« on: November 06, 2008, 03:30:52 pm »
IMO, a lot of these suggestions don't really seem artifact-like. For instance, what makes a weapon so special that it is the only one a Dwarf would record the kills of on? Likewise with linking siege weapons to a lever.

Perhaps each token type could have a value associated with it, either positive or negative for representing enchanted vs. cursed items, in a manner that sometimes exceptionally powerful items have flaws associated with them...e.g. if a particular Alchemical Screw Pump can only work one day per month.

Pages: 1 ... 9 10 [11] 12 13 ... 32