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« on: October 14, 2008, 11:22:57 am »
Hello everyone. I always found the use of roads/bridges/etc. internally inconsistent and believe they should all be merged into a single item called "Construction"
A construction would be rotatable in 45-degree intervals along the x-y-z planes, so one could have either floors, walls, or ramps. Additionally, one would be capable of selecting the thickness of the construction. Thinner walls/floors would be less durable/capable of supporting weight, yet they would be faster to build and cost less material overall. The drawbridge/retracting should eventually be phased out assuming conveyor-belts and the ability to attach floor/wall components to axles.
However, there is an area I see a problem with:
How do we determine floor thickness? Isn't a thick floor essentially a wall? What would happen if we have a wall for a drawbridge and we lower it and there is no place for it to properly fall? I'm thinking a collision check would be needed to determine what happens; either part of the bridge is destroyed, or the ground below is displaced, generating dust. Tile-based collision checking would also make it possible to create bridges that would only break at the point where a Bronze Colossus was, and not across the entire bridge...
Suggestions?