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DF Gameplay Questions / Re: Furnishing a High Quality Room
« on: October 22, 2008, 01:58:18 am »
You can locate turtles more easily via the Stocks menu. (z->something) You can forbid the rest of your food there, too. I think?
Like bones, shells have been known to vanish between seasons, though I don't know the conditions: a shells-only refuse stockpile underground is probably your safest bet.
Multiple layers of statues do seem to increase room value (if my 4x5 plain-rock statues+rock chair/table legendary dining halls are any indication), but I've read that blocking a room wall with a statue will remove the engraving's value from the room value. How much this matters depends on whether the statue improves room value more, and statues apparently do not have this "blocking off" effect on other statues.
Also, consider covering the king's "access shaft" to the stuff he actually uses in the room with semi-expensive furniture that doesn't block access, like chests/bags and cabinets. I'm not sure if these will help more than the engravings, but exceptional material or quality might make it worth covering the floor engraving.
Like bones, shells have been known to vanish between seasons, though I don't know the conditions: a shells-only refuse stockpile underground is probably your safest bet.
Multiple layers of statues do seem to increase room value (if my 4x5 plain-rock statues+rock chair/table legendary dining halls are any indication), but I've read that blocking a room wall with a statue will remove the engraving's value from the room value. How much this matters depends on whether the statue improves room value more, and statues apparently do not have this "blocking off" effect on other statues.
Also, consider covering the king's "access shaft" to the stuff he actually uses in the room with semi-expensive furniture that doesn't block access, like chests/bags and cabinets. I'm not sure if these will help more than the engravings, but exceptional material or quality might make it worth covering the floor engraving.