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DF Modding / Re: FIXED_TEMP
« on: November 29, 2008, 09:09:21 am »Adding it to soil layers would be a bad idea...I thought that was the point?
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Adding it to soil layers would be a bad idea...I thought that was the point?
Oh yes and trading.Caravans need a land route to your trade depot, I thought.
dwarfs will still starve to death, but you migth survive (by purifyng water, fishing, and animal breading)Actually, I think if you muddy the ground you can establish an aboveground farm on non-soil tiles. Or does that only work with underground crops?
Doesn't matter. If you're able to sell ten times as many anvils, then you're able to sell ten times as many goblets as well.I think it basically boils down to the value/weight ratio, to increase the total amount of dorfbucks you can stuff in the caravan to get what they bring - and/or that you actually want. In short, it's a matter of efficiency. (On a different note, cloth/silk crafts weigh virtually nothing, making them crazy-efficient trade goods.)
Edit: And besides, the more rocks you request, the less other stuff you can get. This may or may not matter, but it's worth mentioning.
I can see it now. Entire Fluffy Wambler Civilizations!YES.
I built an ice cannon once. It was just an experiment not part of any defences. When fired it would encase everything within 3 tiles in ice.That sounds cool (no pun intended). How'd you do it?
Knowing who they are and what happened to them recently =/= knowing them.Or caring, at least.