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Messages - E-mouse

Pages: 1 ... 3 4 [5] 6 7 ... 9
61
DF Modding / Re: Cheese injection
« on: November 21, 2008, 01:28:52 pm »
Bonus points: Magma-temperature cheese.

Or absolute zero, for that matter.

62
DF Community Games & Stories / Re: BEES
« on: November 20, 2008, 09:08:55 pm »
You should re-mod the bees so that their littersize is like, 20... then they'll reproduce like crazy... then you can train HORDES UPON HORDES OF WAR BEEZ!!!

Then your beez will REALLY blot out the sun (and the enemies will eat cake in the shade).
Only 20?

And oh god, Tibbles

63
DF Gameplay Questions / Re: Sleepless in Ironfaction (Jail question)
« on: November 20, 2008, 04:26:33 am »
When they're Legendary, death isn't always an attractive option.

I've never worked with this but I've overheard something about the room status of the bed: might have to be an undesignated "health care" bed. Or it might be an issue with bed ownership: either the prisoner is trying to insist on going to their existing bed, or they won't sleep on a bed in prison unless it gets assigned to them.

I don't remember which of these is right, but it's stuff to test.

64
DF Gameplay Questions / Re: Is that So?
« on: November 17, 2008, 01:00:23 pm »
Do dwarves still love to eat fairies if you catch them in animal traps?

65
DF Dwarf Mode Discussion / Re: Pick Quality
« on: November 16, 2008, 06:24:15 pm »
Ah, if that's the case, then you've got a long road ahead of you.

Only real way to speed it up will be drafting craptons of new miners. Once you hit pop cap you might want to seal off the fort, designate a part of your population for maintaining the fort - keeping people alive and happy - make 50 picks, and put everyone else on mining duty. Once you have legendary+5 miners, there's no way to speed it up but to get more miners.

66
DF Dwarf Mode Discussion / Re: Coming Soon: Decorative Miasma.
« on: November 16, 2008, 06:19:33 pm »
He has been nauseated by neon miasma lately.

67
DF Dwarf Mode Discussion / Re: What the HECK man!
« on: November 16, 2008, 06:17:23 pm »
Shell tends to be a bitch for mood provisions. Especially once you've fished out the local turtle population.

68
DF Dwarf Mode Discussion / Re: Pick Quality
« on: November 16, 2008, 06:15:24 pm »
http://www.dwarffortresswiki.net/index.php/Exploratory_mining

It's possible to check every underground location for valuables without mining out the entire map.

Of course, you make a tradeoff between more time spent designating the operation to take less time mining the stuff out, so it's up to you.

And while laggy and hauling-intensive, lots of extra stone isn't necessarily a bad thing - just really difficult to make use of.

But I guess you can make everyone into legendary masons by making them all into blocks! Not that you really need more than a handful of legendary masons most of the time...

69
DF General Discussion / Re: rocks
« on: November 15, 2008, 08:02:58 pm »
Standard block farmer.

Mostly because I like having a safe tree farm aboveground, if any grow.

Before, I tended to use economic stone only for metal production; now I'm trying to use at least some of it for extra-valuable statues and other decorations. I prefer happy dwarves.

70
DF Dwarf Mode Discussion / Re: Noble disposal without indoor plumbing
« on: November 15, 2008, 07:51:37 pm »
Ballistae are a little expensive...

You can try setting up spike traps in a room all hooked up to the same lever nearby, then marking the lever only usable by the noble you want dead. I haven't done this myself so I don't know how many spike traps are good to set up so your noble doesn't get out of the way before they go up (or how many spikes in each trap are necessary), but this is a good way to get rid of friendlies as long as you can make any spears or spikes. Reusable, too!

71
DF Dwarf Mode Discussion / Re: Dwarf torture
« on: November 10, 2008, 10:13:01 pm »
This is awesome.

But I do strongly suspect that it was caused by some mixture of migrant status and wrestling bugs. I wonder how hardcore those Rhesus got.

72
DF Dwarf Mode Discussion / Re: My food stockpiles overflow
« on: November 10, 2008, 12:02:39 am »
There is adamantine on every mountain tile of the world map.
Welp, scratch that plan.

73
DF Dwarf Mode Discussion / Re: Mighty Record Keeping Warriors
« on: November 10, 2008, 12:01:40 am »
Or occasionally instead of other jobs.

Can't wait for an option to set priorities for tasks.

74
DF Dwarf Mode Discussion / Re: My food stockpiles overflow
« on: November 09, 2008, 07:30:06 pm »
I could see online play/trading being somewhat reasonable as long as both players are using the same generated world, so that the total resources aren't absurd. There isn't a LOT of adamantine to go around in a single worldgen, is there?

A bigger problem would be coordinating the two games so that time passes evenly, even if the two only interact through time-delayed trade or sieges/ambushes - and if each player is allowed to play on their own when the two aren't both on the server. It might be possible to have time pass for both locations as long as one player is "connected" if dwarven necessities of life are automated/simulated for the player that isn't connected: food/booze production based on farming, wildlife, and animal stocks, and sane use of automated defenses (traps) and military intervention.

75
DF Adventure Mode Discussion / Re: Ditching your companions?
« on: November 09, 2008, 04:27:25 pm »
It's not too hard to get around that - either provoke the creature and run back to regroup with your meatshields, or sneak all the time and wait in ambush near an enemy you can see until someone catches up and charges into the fray.

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