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DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: March 19, 2011, 01:23:07 am »
Feather's are kind of cool. I found out a while back that a bodypart made of feathers just has everything pass right through it.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Assassination is a tool that can be used for terrorism.
God, why am I posting here. I will have to look at updates in my thread list whenever I check it, along with the horrible Happy Thread.
You know you can just order a dwarf to pull the lever on repeat right?Until the dwarf gets bored, wanders off, gets scared...
(I use Urist McLeverPuller for danger rooms.)
I've sometimes read about dwarves more-or-less randomly falling off of walkways and platforms, but I've never seen this outside of dodging and untimely digging. Can this really happen? How does it happen?
Well, what I know is actually true about Australia, is that kangaroos can swim. (Which, to me, sounds like heresy.)
What every you do, don't let Toady see the Comparative Toxicogenomics Database. He mentioned in the last Dwarf Talk that he has not done ingested poisons yet.
It's illegal to be homeless. If found homeless, you will be fined. Homeless people don't have much money. If you can't pay the fines, what are they gonna do with you? Throw you in jail, where the living conditions are better?
Yeah, fantastic way to save money, that. It's not like jailing someone costs more then 20k a year.
Maybe they can force the destitute to stay incarcerated until they pay the state for the cost of shelter? And maybe make them work to earn that money? Some sort of state run "prisons for people owing debts" could be quite profitable!
"are there no prisons? are there no workhouses?"
Just tried to re-download the game. Still giving me the same error. Dangit, how am I suppose to go on a genocide if everyone can just hide inside the shopping areas?
Door opens to let goblin out. Door closes when he treads on plate. New door opens, walks back and forth over plate.
d(oor)
p(plate)
d######p#####d
I'm looking to build a repeating trigger for a danger room and I was wondering if any master mechanics out there could give me a detailed explanation of how to build the "goblin repeater" trigger from the wiki? (A circular corridor, one pressure plate, two doors and a goblin.)
I tried to build it and failed miserably.
"It is in vain, sir, to extenuate the matter. Gentlemen may cry, Peace, Peace — but there is no peace. The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!"
I was just reminded of this phrase. It's powerful indeed.
I'd go with bug on this, but I look at this bug in a positive light, Since they're not technically razed/ruins/Wilderness you can retire your adventurer, instead of starving like you'd expect.Ahh... Yes. I once intended to make a fortress of adventurers, but I lost where the fortress was.
Just think, if you survive your first couple quests without hirelings (do peasants still join you once you're known enough?) You can take over one of the empty fortresses, I mean I haven't tested to see if items get scattered if you leave em in one of those places or not.
main point of my post is the "hey I can retire in an empty fortress/town! I can make a town of adventurers!"