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Messages - Flaede

Pages: 1 ... 13 14 [15] 16 17 ... 199
211
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: March 19, 2011, 01:23:07 am »
Feather's are kind of cool. I found out a while back that a bodypart made of feathers just has everything pass right through it.

212
General Discussion / Re: Egypt and the world
« on: March 19, 2011, 01:00:40 am »
Assassination is a tool that can be used for terrorism.

God, why am I posting here.  I will have to look at updates in my thread list whenever I check it, along with the horrible Happy Thread.

This has been, in the past, a worthwhile thread. At least I thought so.
I have nowhere near as many regrets about posting in this one, as I did about the late "Atheist" thread. *shudder*
My condolences on the "happy" thread.

213
DF Gameplay Questions / Re: Goblin Repeater... ?
« on: March 17, 2011, 03:26:09 pm »
You know you can just order a dwarf to pull the lever on repeat right?
Until the dwarf gets bored, wanders off, gets scared...

(I use Urist McLeverPuller for danger rooms.)

tantrums...

214
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 17, 2011, 01:30:06 am »
I've sometimes read about dwarves more-or-less randomly falling off of walkways and platforms, but I've never seen this outside of dodging and untimely digging.  Can this really happen?  How does it happen?

dodging can be triggered by tame animals (even more so now), so that helps. I know that slipping because of mud is planned, but I don't ever recall hearing it was in.

215
It would be kind of nice if someone interpreted this law to mean that since they outlaw anyone volunteering to provide social services, that the government must now take over and serve in that role in a more complete way. This includes having to be paying for it.

216
Well, what I know is actually true about Australia, is that kangaroos can swim. (Which, to me, sounds like heresy.)

Why? If horses can swim, then I'm not really surprised by anything being able to tread water.

217
What every you do, don't let Toady see the Comparative Toxicogenomics Database. He mentioned in the last Dwarf Talk that he has not done ingested poisons yet.

You kidding? I want mercury poisoning. Let him at it!

218
It's illegal to be homeless. If found homeless, you will be fined. Homeless people don't have much money. If you can't pay the fines, what are they gonna do with you? Throw you in jail, where the living conditions are better?

Yeah, fantastic way to save money, that.  It's not like jailing someone costs more then 20k a year.

Maybe they can force the destitute to stay incarcerated until they pay the state for the cost of shelter?  And maybe make them work to earn that money?  Some sort of state run "prisons for people owing debts" could be quite profitable!

ahem:
Quote
"are there no prisons? are there no workhouses?"

219
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 16, 2011, 10:30:40 pm »
Time does in fact pass while the game is paused. I think certain commands/actions allow one or two ticks to go by while the game switches screens or does something. I've had dwarves haul things, start moods, die, and many other things go on while I'm paused for lengthy periods.

220
General Discussion / Re: Work Tomorrow (Wisconsin Protest)
« on: March 16, 2011, 10:26:43 pm »
Thank you, Aquizzar.
That transcript is much easier for me to follow than any video. Especially since my internet connection (and computer!) aren't too good with video feed right now. It's also a lot easier to sit and contemplate text than a rousing speech after it has ended.

221
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: March 16, 2011, 06:28:15 pm »
Just tried to re-download the game. Still giving me the same error. Dangit, how am I suppose to go on a genocide if everyone can just hide inside the shopping areas?

Zombies don't really seem to have any difficulties.

222
DF Gameplay Questions / Re: Goblin Repeater... ?
« on: March 16, 2011, 05:52:53 pm »
Door opens to let goblin out. Door closes when he treads on plate. New door opens, walks back and forth over plate.
d(oor)
p(plate)

d######p#####d

Do doors react instantly like hatches do?

223
DF Gameplay Questions / Re: Goblin Repeater... ?
« on: March 16, 2011, 05:50:30 pm »
I'm looking to build a repeating trigger for a danger room and I was wondering if any master mechanics out there could give me a detailed explanation of how to build the "goblin repeater" trigger from the wiki? (A circular corridor, one pressure plate, two doors and a goblin.)

I tried to build it and failed miserably. :(

Use hatches next to pressure plates that remove them. They react instantly, and suddenly the goblin can't cross the gap the hatch covered. A good example is the "fire imp" shooting gallery setup, that allows fire imps to always be able to path to a target (which lets them use their fireballs), without ever escaping.

EDIT: I thought i could find the link to the design for this, but I can't.

224
General Discussion / Re: Egypt and the world
« on: March 16, 2011, 04:25:18 pm »
"It is in vain, sir, to extenuate the matter. Gentlemen may cry, Peace, Peace — but there is no peace. The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!"

I was just reminded of this phrase.  It's powerful indeed.

On CBC news yesterday an interviewer talked to an American/Libyan father who'd just lost his sons to the fighting. He quoted that last bit.

225
DF Adventure Mode Discussion / Re: Spooky Empty Town.
« on: March 16, 2011, 07:46:11 am »
I'd go with bug on this, but I look at this bug in a positive light,  Since they're not technically razed/ruins/Wilderness you can retire your adventurer, instead of starving like you'd expect.


Just think, if you survive your first couple quests without hirelings (do peasants still join you once you're known enough?)  You can take over one of the empty fortresses,  I mean I haven't tested to see if  items get scattered if you leave em in one of those places or not. 


main point of my post is the "hey I can retire in an empty fortress/town! I can make a town of adventurers!"
Ahh... Yes. I once intended to make a fortress of adventurers, but I lost where the fortress was.

That... that's a great idea!

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