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Messages - Flaede

Pages: 1 ... 38 39 [40] 41 42 ... 199
586
DF Adventure Mode Discussion / Re: Infection... how does it work?
« on: February 16, 2011, 07:09:58 pm »
It wasn't a finger, it was a chest wound.
And I have max disease recuperation.

587
DF Adventure Mode Discussion / Infection... how does it work?
« on: February 16, 2011, 12:29:55 am »
So my Adventurer got a "tiny curved cut" from a bolt, and now it is infected... Should I have just left the damned thing in?

Since neither resting nor retiring heal this, I am forced to ask: is it dangerous? ie. will it harm my adventurer? I know it eventually will start leaking pus, that can only be removed by drinking it. Does it ever get worse than that? Will rot set in?

588
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.

Except shoot people with pop cans. And this a mod where silliness is key, isn't it?
I mean a different object.
A neeeeeeeeew object? :D
Cans. As ammo. wonderful. Can be made out of metal only?

589
I'm having a really hard time finding something underground to train as war animals. I want something really tough. But I can't seem to find anything. I wanted one of those dragon raptors or something. Sadly the dwarven civ is dead so no requesting. Is there any hope of finding an awesome trainable creature in the caverns? So far I've found Troglodytes, Rabbits (??), Crundles, Dire Trolls, Cave Crocodiles, Blood Spiders, Giant Olms, Moledogs, Archanas, Gorlaks, Giant Earthworms, Giant Cave Swallows, and Scorpions. None of which seem to be trainable... :(

I thought the Swallows and Crocodiles were trainable, at the very least. Scratch that. Only MOUNT, not trainable. Dang.

I'd suggest getting a siege, capturing their animals, and keeping them in cages. You can tame and train their offspring.

590
blah! is it just me or are there NO towns/hamlets/villages/cities? all I wanna do is dump this loot i've got, but I can't find ANYWHERE to sell it...the forts are populated, but they're all Nord, I'm a Steel Dwarf...can't find my homies!!

As well as Deon's answer, worldgen Nord settlements on the actual frozen tundra don't show up. Only the forts.

591
I triggered a spasm of creativity. People are now trying to add lawyers to the game.

Don't often see those two words together. Also, I think that the lawyer's heart should have a low fixed-temp. Not only should it be of stone, it should be cold.

http://www.youtube.com/watch?v=v4OZyW8GoZo
nah, Lawyers are cool :P this a Dutch advertisement, the guy in car (Bram Moszkowicz) is the most famous/best lawyer of Holland.
obviously you'll have no idea why this is funny but that doesn't matter ...

Fair e-nuff. Cultural differences, and I think I like your culture better.

592
I triggered a spasm of creativity. People are now trying to add lawyers to the game.

Don't often see those two words together. Also, I think that the lawyer's heart should have a low fixed-temp. Not only should it be of stone, it should be cold.

593
I just liked how Phoebus made it very clear where is a metal and where is a flux stone, so I wanted to make something like that with ASCII version. If it bothers you too much, I can change it.

I like the nice ascii format there. The clarity about flux and such is wonderful.

594
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 10, 2011, 12:48:29 am »
I have 18 companions, and am a legendary fighter Void Master Illithid, and we are on our way to kill a deepcrow.
This is going to be fun.
Edit: Would anyone happen to know what the Phantom of Cinders is?
It's in my options of people to attack, but the only things next to me are Brook trolls and my companions.

glitch that ignores the Z-level of the thing "next" to you x-y wise, even though it's down in the invernal realms "z" wise. I say bite off its finger or something. (it'll be stuck in your teeth, then! :D), but as the folks above have said, don't charge it unless you want a one way ticket "down under".

595
DF General Discussion / Re: Dwarven Survival Tips
« on: February 10, 2011, 12:45:30 am »
97. I will make an exception to Rule #94 for any mod that involves firearms, even and perhaps especially if the Overseer chooses to invade Hell.

groooovy.

596
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...

Hmmm... a monster made of lawyers... a legal construct...

How about Corporations? They're legally people, so since people can be made into vampires and werewolves and whywolves, it only makes sense that you could have a monstrous corporation that is literally made of law and contracts.
A corporation megabeast, I'm going to get on that.
EDIT:Nevermind.

Read the fine print, did you?

597
DF General Discussion / Re: Dwarven Survival Tips
« on: February 09, 2011, 04:48:09 pm »
91. During a siege, if told to retract the main bridge via a lever I will drop any current task for the sake of me and my fellow dwarves, even if moving yet another quarry leaf meal to the stockpiles seems more important.

Doesn't this contradict the "I will not pull any levers ever ever ever" rule?

598
MOTHER OF GOD

So i just finished 2 artifacts but more importantly just masterfully engraved my fortresses 2 largest areas, dwarfbucks 13m and climbing. SO! elf caravan, meh oh well might as well trade, OH LOOK NAGA SIEGE!(4 groups 2 riding building destroyer mounts) i barely manage to pull the drawbridge before a few of them get across, i lose 1 recruit HE WAS WEAK. OH LOOK! CENTAUR SIEGE!(4 groups their friendly with the nagas)--oh hey look who they uncovered! DARK ELF AMBUSH( 3 groups, their not friendly with either sieger) but wait THERES MORE! ILLITHID AMBUSH!(2 groups their not friendly with either sieger)

My bowdwarfs are throwing bolts at everything that moves as everything that moves trys to kill each other around my central tower--theirs blood EVERYWHERE. I lost a bowdwarf because HOLY SHIT ILLITHIDS FLY! I have 2 melee squads on the tower to protect the ranged squad as they enjoy the target rich environment.

Did i mention theres a forgotten beast in the first cavern just waiting to burst into my dining hall? oh yeah the centaurs brought like 12 goddamn trolls and for some reason theres over 20 fucking hostile cave crocs running rampant. I'm turning the huge amount of copper from the shitty armor into arrows/bolts as rock just doesnt seem to cut it.

If you capture those cave crocs, and keep them in cages, they just might breed for you. You can't tame them, but you sure can tame their offspring.

599
DF General Discussion / Re: Dwarven Survival Tips
« on: February 09, 2011, 03:21:42 am »
82. I read 81 again.

It's also rule 37. Can't be too careful.

600
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: February 09, 2011, 03:17:56 am »
The Forget About the Turtle (Unless It Turns Out To Be Helpful In a Quirky and Unexpected Manner) and Just Turn the Frogs Into Pincushions plan?
I vote for this plan.
same here.

WHAT? Have you people no sense of adventure?

Sure we do.  This plan has several optional clauses with enhanced adventuresome properties.  Including, e.g., the "Valo finds that his old blade of grass has become hollow after days of chewing and can therefore serve as a 'breathing reed,' thus allowing him to sneak up underwater and deliver the final blow after everyone else exchanges bow and blowgun fire" clause.  Also, the "Amala takes this exact moment to wake up, leading her to a predictable reaction" clause.

--Rexfelum

Do any of the frogs have hats?

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