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Messages - Gergination

Pages: 1 ... 10 11 [12] 13 14 ... 35
166
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 30, 2010, 01:46:09 am »
But lignite and bituminous coal are economic rocks.
I ensured that my dwarves were considering them as normal rocks.  They were launching the lignite just fine before it became a fiery inferno.

I highly doubt you'd be able to fire the rocks using an adamantine catapult and lighting the rocks on fire after they are in the catapult.  I don't know if they would even be affected by the magma, and if they were the dwarves probably would refuse to launch them.

Your best bet for having a defense that is reliant on setting the world on fire is by paving the sky.  Then setting up a series of hatches and putting steel bins filled with ignited lignite on top of them.  Have designated levers and pull the appropriate ones.  Dwarven atom bombs!

167
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 30, 2010, 12:31:59 am »
The rocks have to be loaded by the dwarves, in which case they have to recognize them as rocks.  If the rocks are on fire and the only available ones you get the message that they require a non economic rock.

The answer is NO.

168
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 29, 2010, 10:44:01 pm »
Well...I tried for dwarven science, results follow:

Rocks on fire aren't considered rocks.  The dwarves won't even touch them.  I tried getting them to move the rocks to a stockpile and had the catapult set to fire at will and they wouldn't touch the burning lignite stones or the burning coal.

It doesn't look like this idea will work.  If things could get caught on fire in mid air then it would be an amazing system to have the rocks fly through a magma fall, but I'm almost 100% sure that rocks in flight essentially don't exist.

169
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 29, 2010, 07:42:02 pm »
Fortress name:  Glazefurnace (it was the default name)
Group name:     The Ashen Torches (randomized)

I'm just doing a small 2x2 fort with a volcano and bringing the required materials.  I'm just going to make a quick test and upload a video.  I'll post here when I finish.

170
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 29, 2010, 07:22:17 pm »
Could someone tell me where the world gen parameters are located?  I haven't fudged with them in a while and can't seem to find them...

I'm running 40d18.

I need to make the world a lot more volcanic.

171
DF Dwarf Mode Discussion / Re: Flaming Catapult
« on: March 29, 2010, 07:00:54 pm »
You know something...I think I might start a fort to just try this out real quick.

172
DF Dwarf Mode Discussion / Re: Terrified Migrants
« on: March 29, 2010, 06:57:44 pm »
You kill one or two nobles by means of an elaborate trap and suddenly your fort is a "death trap."

I'll tell you one thing, it sure as hell doesn't stop the nobles from coming back.

173
DF Dwarf Mode Discussion / Re: Wait, what?
« on: March 29, 2010, 05:26:17 pm »
Next challenge: find evidence of an elf devouring a bronze colossus.
Treelover McCannibal has died from severe intestinal bleeding.

174
DF Dwarf Mode Discussion / Re: What have I done?!
« on: March 29, 2010, 05:22:51 pm »
That is a very retarded mod, if you don't mind me saying.

But that is a very AWESOME way of, ah, sending your friends on a lovely vacation to Armok's Resort and Casino...

So I guess it kinda balances out, I guess.

To each his own I guess...

I do like how that name belongs to an elf though.  It seems fitting.

175
DF Dwarf Mode Discussion / Re: So, what the hell do I do?
« on: March 29, 2010, 01:43:02 pm »
A swanky new pet that your dwarves won't run from as it happily incinerates and eats anything in sight...

176
DF Dwarf Mode Discussion / Re: How to stay entertained in DF
« on: March 28, 2010, 03:15:50 pm »
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

Once you do grasp what is going on though, you'll wonder why things ever seemed so complicated.  It gets interesting when you start trying to do really crazy stuff with gears, pressure plates, etc.  That's an element I haven't really grasped yet (No dwarfputers for me, yet).

177
DF Dwarf Mode Discussion / Re: Messy messy
« on: March 28, 2010, 03:12:02 pm »
Yea, I'm pretty sure that I've managed to create the world's largest and most unsanitary nudist colony. just checked my woodworker's inventory and he's got no clothing or anything on but every bit of him is covered in blood, mud or vomit. I'm thinking of tying him up outside and just letting him scream obscenities at besiegers, reminds me of a couple of hobos I've seen
I think of dwarven mothers as dung beetles, except they are rolling their babies around.  Just trying to help them fit into society by covering them with layer upon layer of bludit (Blood, mud, vomit).

178
DF Dwarf Mode Discussion / Re: Giant Eagles
« on: March 28, 2010, 03:26:46 am »
if they are EXOTIC, tame or wild they need a DM to breed.
I did not know this...

Not that it really matters, I have like 40 Giant Eagles lazing around my fort.

179
DF Dwarf Mode Discussion / Re: What have I done?!
« on: March 28, 2010, 03:22:58 am »
God I love this game and the people that play it.

180
DF Dwarf Mode Discussion / Re: Messy messy
« on: March 28, 2010, 02:29:20 am »
There's a reason all my dwarves have been running around naked for the last 15 or so years.  You just can't get rid of all their junk.  Even with responsible chest/cabinet usage, clothes will eventually be everywhere.

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