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Messages - Gergination

Pages: 1 ... 11 12 [13] 14 15 ... 35
181
DF Dwarf Mode Discussion / Re: God Save the Useful Queen
« on: March 27, 2010, 06:15:09 pm »
I'd kill her mercifully before your dwarves tear her apart with their bare hands.

Dwarves are like elephants, they never forget.

182
DF Dwarf Mode Discussion / Re: Water elevator/cushion for prisoners
« on: March 25, 2010, 04:44:12 am »
Have I missed something entirely?

As far as I know, fluids don't interact with falling creatures.  I've had goblins "fall" through my volcano and splat against the side after falling 15+ levels.

Of course, water and magma could behave differently, but I have my doubts.

183
DF Dwarf Mode Discussion / Re: JUST KILL MEEEE
« on: March 14, 2010, 07:16:27 am »
Yes. Every time I see the idlers go into double digits, in fact.
Try having them go into triple digits.

184
DF Dwarf Mode Discussion / Re: When do you throw in the towel?
« on: March 14, 2010, 07:15:52 am »
When I realize my mega project that will take a RL year was started so close to the new version coming out...

185
Well...I definitely bit off more than I could chew with this megaproject.

I have a volcano, sand, trees, and an aquifer.

I had 53 (I think) levels of mountain to work with.  Here's the plan:

1.  Dig out and collapse 20 z-levels simultaneously.
2.  Flood the bottom level with magma, then turn it all into obsidian
3.  Do this for all 20 z-levels so I have a massive hunk of obsidian
4.  Carve out an entire dwarven city with these features
A castle made entirely of steel with magma falling down/over the walls
A natural looking river that winds along an edge of the city with organic looking farmlands edging it.
Stalagmites, Stalactites, and columns that are fully engraved both inside and outside that feel organic and serve as many dwarves homes.
All other many of fantastic things.
5.  Next, level off the top levels of the map so that I have approximately 30 z levels to work with.
6.  Flood the first couple z levels of the world with magma so that I have a massive lake of magma
7.  Build a frame about 5 levels above this lake
8.  Fill the frame up with magma and make a couple layers of obsidian.
9.  Construct a massive above ground city with these features
A massive clear glass tower surrounded by a water moat with 4 waterfalls from the top into the moat coming out of each side.
A temple made of engraved obsidian with flying buttresses and magmafalls between each buttresses
A natural winding river with a gigantic waterfall.
A system that pumps magma into the chunk of obsidian all this rests on that would dump magma out of holes periodically into the magma lake.

Essentially any visitors would enter the map and see a gigantic block with magma pouring out everywhere.  They would cross the lake along a bridge and enter through a carved mouth with magma pouring out of the eyes.  It would look hellish but the fortress would have extravagant things.

I worked on this project for 31 dwarf years.  My population was 393 dwarves.  I dug out 5 full z-levels on a 6x6 map.  I would have took it to completion had the next update not been so close to being released.  I'm going to do this still, on the next release.

186
DF Dwarf Mode Discussion / Re: I'll meet you later, Dammit!
« on: March 12, 2010, 12:35:47 am »
I think I've had situations where diplomats followed my dwarf around for YEARS without me realizing it.  All of a sudden

"A diplomat has left unhappy."

It made me unhappy.

187
DF Dwarf Mode Discussion / Re: The King is no more
« on: March 11, 2010, 05:00:44 am »
Who was the original expedition leader?

Give it to that dwarf and let them lord their possessions over everyone else.  You can never have too many berserk nobles.

188
DF Dwarf Mode Discussion / Re: Dying Thread vs. Dying Cloth?
« on: March 11, 2010, 04:57:26 am »
This allows you to buy cloth from traders (like elves), dye it (which increases the value and makes it part of your created wealth), and then sell it at a profit.

You could also just steal everything the elves have. 

Not like they're gonna do anything about...pansies.

This will also lead to them bringing more animals because they aren't filling up their wagons with rope reed cloth.

189
DF Dwarf Mode Discussion / Re: What fort had the epic magma drop trap?
« on: March 07, 2010, 07:34:25 am »
I got a version of this too, it's a bit messier but a whole helluva lot less pumps and it's easy to trap the whole siegers:

http://mkv25.net/dfma/movie-1664-itsatrap

190
DF Dwarf Mode Discussion / Re: The True Dwarven Insanity
« on: March 04, 2010, 06:46:59 am »
I can honestly say that I've never sacrificed a dwarf simply for the lulz.

I'm too busy trying to build mega projects the likes of which cannot be imagined...and then learning about the new version and giving up to wait for it.

Huh.....guess I'm just an evil, sadistic, chaotic god.

Exceptions exist to everything and you appear to be one of them in this case.

I still like think that insanity is, more often than not, the dorfs realizing how fucked up their life is. Also it should be reiterated that it's not simply our roles in their world that drive them to insanity but their own insignificance in it. A dorf can very simply be replaced and the world will little notice his passing. Those that seek to direct their energies into their work may overcome this feeling, but it would never truly disappear.

Anyway, good for you for having a soul.

I would certainly notice the passing of my legendary armor/weapon smith.  Those dwarves don't just pop outta holes you know.

191
DF Dwarf Mode Discussion / Re: Fortress Design
« on: March 04, 2010, 06:21:31 am »
Definitely learn to think vertical.  I plan out my fortress around a central 3x3 staircase and try and keep things symmetrical and blocky.  It might not be super creative (that comes later in Megaprojects) but it helps keep things under control.
Thanks for that, but do you dig into the mountain or dig straight down? Also how wide are your corridors? Finally, do you dig a smaller fort first?
Generally, I find a good spot and dig straight down, build walls and stuff around the entrance up top.  I usually just have place my dig designator in the center of the staircase, hit shift+right two times, shift+up two times, then designate shift+down 4, shift+left 4 times.  This is for storage and workshops.  My living quarters are generally the same size, but I only dig out 1 tile wide halls and then make 4 rooms in each quadrant of the square.

I've been thinking of expanding any and all halls to 3 tiles to alleviate traffic and FPS woes.

192
DF Dwarf Mode Discussion / Re: The True Dwarven Insanity
« on: March 04, 2010, 06:17:23 am »
I can honestly say that I've never sacrificed a dwarf simply for the lulz.

I'm too busy trying to build mega projects the likes of which cannot be imagined...and then learning about the new version and giving up to wait for it.

193
DF Dwarf Mode Discussion / Re: Fortress Design
« on: March 04, 2010, 06:01:23 am »
Definitely learn to think vertical.  I plan out my fortress around a central 3x3 staircase and try and keep things symmetrical and blocky.  It might not be super creative (that comes later in Megaprojects) but it helps keep things under control.

194
DF Dwarf Mode Discussion / Re: The True Dwarven Insanity
« on: March 04, 2010, 05:53:06 am »
I'm actually incredibly benevolent.  ALL of my dwarves get a 3x3 room at least with a bed, chest, and cabinet.  There is high quality booze a plenty and dwarven sugar roasts abound.

195
DF Dwarf Mode Discussion / Re: The True Dwarven Insanity
« on: March 04, 2010, 05:15:13 am »
Is this in any way related to dwarves being ecstatic after watching their baby get it's arms ripped off by a giant eagle?

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