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Messages - Gergination

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376
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 24, 2009, 03:45:20 am »
Don't get the idea that I think the current methods for dealing with stone management are good.  Something needs to change eventually and I'm betting that Toady has something in mind or will think of some nice system.

377
What I would like to try is drop a creature from an incredible height (40+ Z levels) and see if you can get it to live by digging out an underground lake and making it deep enough for the creature to survive the fall, only to drown because he ended up so deep in the lake.
Man, I really shouldn't write when it's late like this lol

As far as I've seen and heard, liquids don't affect falling creatures at all.  I've had goblins "fall" through a volcano and disappear out the bottom.  It would be an easy enough matter for me to fill up the bottom 20 levels with water though and make sure.  I'll post a video when I get home and do it.

378
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 23, 2009, 05:05:40 pm »
There is absolutely no reason that a video game needs to be constrained by any realism.  At the same time they can try as hard as they want to strive for it.  My point was that while DF is incredibly realistic, it still has some very gamey elements. 

Besides, who the hell cares what you do in DF.  If you want to cheat, go right ahead.  It doesn't adversely affect anyone but yourself.

If it didn't crash the game once you got too many stones I wouldn't use atom smashers or catapults to obliterate them.  I'd just let them sit on the ground.

379
DF Dwarf Mode Discussion / Re: Most apt artifact titles
« on: June 23, 2009, 04:39:19 pm »
I had an egotistical bastard create an artifact that was his exact name. 

It was a tower-cap cup.

380
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 23, 2009, 04:23:08 pm »
Three Words

Dwarven. Atom. Smasher.

One word

Realism.

Video Game.

381
PLEASE tell me you are testing the kitten factor!!

You must discover if it truly exists!!

I don't have a breeding pair of cats but I do have about 80 rhesus macaques and they explode spectacularly.

382
I'll have to dig some more stuff out then.

383
DF Dwarf Mode Discussion / Re: Mining Out Veins of Ore
« on: June 22, 2009, 11:15:10 pm »
Why mine veins when you can just mine everything?

384
http://mkv25.net/dfma/browsemovies.php

It seems that the larger the fall the more the body will explode on contact.  Unfortunately it isn't as dramatic as I had hoped, but the body parts do bounce a lot more than I thought they would.  The one goblin's head bounced 4 levels and the corpses themselves went somewhere after they hit the ground.

385
DF Dwarf Mode Discussion / Re: Merchant has gone stark raving mad!
« on: June 22, 2009, 03:23:46 pm »
Merchants will go crazy if they are stuck on your map longer than they should be.  Locking them in a secure room and watching them slaughter each other is quite fun.

386
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 22, 2009, 12:07:37 pm »
I've found that catapults are actually a very convenient way to handle this.  They might take a wee bit longer than simply crushing rocks but they are automatic.

387
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 22, 2009, 03:59:20 am »
It's certainly a good idea to have some built in method to prevent stone build up.

That being said, you can manage stone build up decently well if you know what you're doing.

Just a question - if you build constructions out of the stone, its less painful to the CPU/Memory then if you have a ton of rocks lying around? Or not?

I'm pretty sure that any object including blocks or constructions make the memory hate itself.  Things used in constructions are still tracked but I don't know if it's the same or not.

To be fair, lots of stuff doesn't seem to slow down your game that much, it's just a critical limit after which you'll continually crash.

388
DF Dwarf Mode Discussion / Re: Idea - mining feature
« on: June 22, 2009, 03:43:44 am »
It's certainly a good idea to have some built in method to prevent stone build up.

That being said, you can manage stone build up decently well if you know what you're doing.

389
DF Dwarf Mode Discussion / Re: The Age of the Demon
« on: June 21, 2009, 11:16:04 pm »
This is clearly your cue to flood the world with magma over and over.

390
DF Dwarf Mode Discussion / Re: Meetsecret, Secluded Dwarven Utopia
« on: June 21, 2009, 11:07:29 pm »
Set up a system to pump magma vigorously out of a hole in the mountain every once in a while.  Have absolutely no safety controls on it so that anything in its path is in danger of incineration.

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