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Topics - Sourlout

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DF General Discussion / Need artwork for a custom beer stein
« on: March 15, 2011, 02:40:22 am »
Hello all,

So there are many places on the internet where one can order a beer stein with a custom image.  My wife has offered to get me one as a gift and I really would like to put a image related to Dwarf Fortress on it.  I was wondering if anyone else has done something like this? Did the image on the stein look good? What picture did you use? Etc?

The image size is 1662 by 600 pixels at 200dpi.  It is a white coloured stein.  Would anyone like to submit some artwork, perhaps?  8)

Cheers!




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When I started up the newest version, I originally didn't like having to use the escape key as the exit button.  However, now that I have been playing for.... more hours then I care to admit (to myself), I have gotten really use to using the escape key as the back button.  In fact, it is now my preference.  I am curious about what others have found.

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DF Modding / Solved - Problem with [40d] Version 16, Mayday
« on: December 12, 2008, 05:33:47 pm »
Solved - for using the latest Mayday release, a new world must be generated.


[Figured this post should be here since it is deals with a mod bug, not a bug in the actual game]
[Edit - The latest Mayday's release comes with something called Stone Control.  It, by default, has all the stones listed, even non-economic type, in the z->stone list so that you can forbid the use of common stones so that your mason shops or craft shops will use the flux to make better crafts. Sorry about that.]

I started a new base and had a couple of dwarfs (butcher, stonecrafter) enter into a fey mood, however they wouldn't enter any workshops.  (I am not sure if I had the shops built before of after)  I know about the stonesense control , so I went into the stone menu (z -> stone) yet, only economic stones were listed. [Edit - whereas, with stone control, as stone types should be listed] 
Yet, I was able to create workshops/walls/floors with both chalk and felsite lying around...

Now that fort I embarked to, was in a world map that I have previously generated (and found to be *awesome*).  When I created a new world and embarked, the stone menu did contain all the stone in the map; it appeared the stonesense control  was working.

Hmmmm.....

[btw, Mayday, thanks for the releases.  I was able to introduce DF to my wife due to the graphics.]

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