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DF Dwarf Mode Discussion / Re: Chasing the elusive Mermaid
« on: July 29, 2009, 07:34:57 am »
so did this ever work?
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Pyramid of EVILPlus, who in their right mind type in "how to genocide child and babies" unless they were a dwarf fortress player?
Can you send me a link to that thread? Sounds like excellant bathroom reading material.
That's your problem right thar :p
Seriously though, someone needs to tally up all the genocide threads. We've had elves, babies, unicorns, elephants, carp, mermaids, goblins, etc.
Don't forget that the mermaid one was about how to capture and cage mermaids and force them to breed so you could air-drown their babies by the hundreds and get their valuable bones.
Did it say Partial Candidate in red after you used the site finder?
Twenty orcs trapped in the killing chamber. Twenty orcs dropped. Twenty heads, 20 upper right arms, 20 upper left arms, 20 upper left legs, 20 upper right legs, 20 corpses. Quite predictable results. I think this might spread out the bone fragments more than I'd like. Seven z-levels is probably just perfect if you have some speardwarves there to finish off the survivors.
Apparently my picture upload expired really, really fast.
Anyway, I do have a spot with all the necessities- I just don't like mountains bordering the ocean. I want a relatively flat beach with HFS, if I can get it.
Sounds like I can't. Nor an underground pool.
Nobody has figured out how to edit the world maps to add those features yet?
The site finder tends to be a bit glitchy and gives you sites that you don't want, like a site with an aquifer when you don't want an aquifer. That's why I've stopped using the site finder a long time ago.
It gives you aquifers when you don't want an aquifer because if the different biomes on a map. It'll show you a place that is mostly the biome without the aquifer but the other part of your embark screen is the biome with an aquifer. That's why it does that.
Yeesh, I spend 15 minutes uploading the file and nobody downloads it
If you put it in a weapon trap, yes.
Otherwise, no.
I believe if you go back far enough there was a bug that would hit once for every item in a stack, so if you want, find that version and grab a stack of bolts or coins.
Well, depending on how clusters interact, it might be possible to do something like that. I'll play around with some worlds and see what I can come up with.