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Messages - forsaken1111

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21796
DF Dwarf Mode Discussion / Re: Chasing the elusive Mermaid
« on: July 29, 2009, 07:34:57 am »
so did this ever work?

21797
Plus, who in their right mind type in "how to genocide child and babies" unless they were a dwarf fortress player?

Can you send me a link to that thread? Sounds like excellant bathroom reading material.  :)

That's your problem right thar :p

Seriously though, someone needs to tally up all the genocide threads. We've had elves, babies, unicorns, elephants, carp, mermaids, goblins, etc.

Don't forget that the mermaid one was about how to capture and cage mermaids and force them to breed so you could air-drown their babies by the hundreds and get their valuable bones.
Pyramid of EVIL

21798
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: July 29, 2009, 04:13:06 am »
Brodiggan, I really like the elegance of your design but doesn't it annoy you that the different hexes are interconnected via the diagonal walls? Do you find that this doesn't really impact anything? I was thinking that if you made the staircases 2x2 and spaced the hexes one square farther apart they would be self-contained.

21799
Yeah, I'm finding this program incredibly useful and user-friendly. I have to say thanks again for taking the time to make it.

If this could designate butchering, that would be a huge time saver. If you decide to put that in, make sure it indicates gender as well. :)

21800
DF Dwarf Mode Discussion / Re: Almost Dwarf Heaven
« on: July 29, 2009, 04:07:29 am »
Did it say Partial Candidate in red after you used the site finder?

Nope

I wish I still had the map, but there have been other threads about it here as well where that's happened.

21801
DF Dwarf Mode Discussion / Re: I learned something today ...
« on: July 29, 2009, 03:42:45 am »
Twenty orcs trapped in the killing chamber. Twenty orcs dropped. Twenty heads, 20 upper right arms, 20 upper left arms, 20 upper left legs, 20 upper right legs, 20 corpses. Quite predictable results. I think this might spread out the bone fragments more than I'd like. Seven z-levels is probably just perfect if you have some speardwarves there to finish off the survivors.

I used to have a 15z level autobutchery which worked pretty well too, same sort of setup as you have here I'd imagine.

21802
DF Dwarf Mode Discussion / Re: Wanted: Coastal HFS
« on: July 29, 2009, 03:37:47 am »
Apparently my picture upload expired really, really fast.

Anyway, I do have a spot with all the necessities- I just don't like mountains bordering the ocean.  I want a relatively flat beach with HFS, if I can get it.

Sounds like I can't.  Nor an underground pool.

Nobody has figured out how to edit the world maps to add those features yet?

I don't think anyone really understands how they're made, let alone being able to edit them reliably. They're HUGE

21803
DF Dwarf Mode Discussion / Re: Almost Dwarf Heaven
« on: July 29, 2009, 03:29:00 am »
The site finder tends to be a bit glitchy and gives you sites that you don't want, like a site with an aquifer when you don't want an aquifer. That's why I've stopped using the site finder a long time ago.

It gives you aquifers when you don't want an aquifer because if the different biomes on a map. It'll show you a place that is mostly the biome without the aquifer but the other part of your embark screen is the biome with an aquifer. That's why it does that.

No, I've seen it say there was no aquifer when every single 6x6 tile was in a biome with an aquifer.

21804
Yeesh, I spend 15 minutes uploading the file and nobody downloads it  :P

Hey I was at work, then had sleep! Then I did other things.

Now I download it.

21805
DF Modding / Re: multiple hit weapons?
« on: July 29, 2009, 01:50:08 am »
If you put it in a weapon trap, yes.

Otherwise, no.

I believe if you go back far enough there was a bug that would hit once for every item in a stack, so if you want, find that version and grab a stack of bolts or coins.

lol

Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
Your +Kitten Tallow Roast+ (80) Strikes the guard in the face!
...etc

21806
DF Modding / Re: Metal Worlds
« on: July 29, 2009, 01:48:57 am »
Mmkay well I got it to generate a world covered in sand and metal, which is honestly pretty cool by itself. I have each non-iron metal type correctly assigned to where it should appear, in theory, and have found a few veins and such on my test run. I have not yet gone through gems because that looks like a really long job.

Something strange though, when I go to embark it works fine but if I use the site finder it crashes out with no error.

21807
DF Modding / Re: Metal Worlds
« on: July 29, 2009, 01:18:06 am »
DF does something weird when there is no valid stone to fill a layer, it invents something called 'rock' with no stats and no picture. It is a pure white tile and the stones it drops are 'rock' and totally black.

Fun!

Spoiler (click to show/hide)

21808
DF Modding / Re: Metal Worlds
« on: July 29, 2009, 12:31:19 am »
Well, depending on how clusters interact, it might be possible to do something like that. I'll play around with some worlds and see what I can come up with.

As I understand it, the main problem would be the empty space. If I could get it to consistently create say obsidian circles full of {Insert Gem Here} that'd be cool. Something tells me gems don't normally form in iron ore.

21809
You were trying to mine the sky.

How Dwarven. :)

21810
DF Gameplay Questions / Re: How do I stop it?
« on: July 29, 2009, 12:07:17 am »
Well the safest way (for your dwarves) that I know of to breach a magma pipe is to channel out the final tile from above, so you'd need to add a small offshoot to do that. It's not really dangerous as you can easily wall it up afterwards and then so long as the only exposed magma is underneath impassable workshop tiles you're golden. That setup looks fine to me.

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