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Messages - forsaken1111

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421
Other Games / Re: AI Dungeon 2: AI Based Text Adventure
« on: December 12, 2019, 12:52:45 pm »
If the circle is still rotating, it means it is still loading. Sometimes it takes a while. Also, next time I play I should probably do the fantasy since it’s recommended

Define "a while". It's been spinning for well over an hour.
It should not take that long. Mine took a good 5 minutes or so.

I'm using the 'uncensored' version found here: https://colab.research.google.com/drive/1OjBQe4H4C2s-p4-OeJoXw5DStIjPy2VS

Make a copy in your own drive (file -> save a copy in drive) then in your own copy click the first code block to download the files. Wait until it's done. Click the 2nd code block to run it. Should work after a few minutes.

Edit: Oh my god my crazy tower-obsessed AI finally replied.

This is actually kind of sad.

Spoiler (click to show/hide)

I have to stop playing this. Just had one where a monster killed the village and when I attacked it every time I hit it, my mother would take the wound instead until the monster finally broke my damn neck. This AI is very interesting.

422
Other Games / Re: AI Dungeon 2: AI Based Text Adventure
« on: December 12, 2019, 12:27:54 pm »
This one gave me a bit of a chill at the point where the man, once stabbed, just stared at me.

Spoiler (click to show/hide)

Edit: Okay the AI got a little excited about the flying tower at the end. It sorta looped like that forever.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

And at that point it stopped responding entirely.

423
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: December 05, 2019, 01:46:44 pm »
I wish these forums allowed us to give a thumbs-up or similar responses to specific posts.

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424
Other Games / Re: SALES Thread
« on: November 28, 2019, 11:09:32 am »
Yeah, the game is so forgiving you can take your time doing anything. Don't want to deal with corpses? Don't even bother putting carrots in the till for a while. Have some you don't want to deal with? Chuck em in the river. Nobody cares. It's such a chill at-your-own-pace game I cannot understand the whole "I don't have time" complaint.

Edit: Also once you get zombie-powered farms and labor and such you're almost on autopilot for many tasks.

425
Other Games / Re: SALES Thread
« on: November 28, 2019, 05:49:22 am »
In the long run, yes. In the short term, it takes nearly a full day just to walk across town, and there are several NPCs you need to interact with who only exist for part of one day per week.

So, sure, you can take as many weeks as you want with trying to get the stuff to one of the NPCs in order to advance the game... But you're gonna spend several days just finding busywork to pass the time because you were just a little too slow walking to where he stands and he left for another week.
Walking to town and other places is pretty quick through the tunnels though. I've never had an issue getting where I needed to go before the NPC vanishes.

426
Other Games / Re: SALES Thread
« on: November 28, 2019, 04:09:58 am »
Don't buy graveyard keeper. That's my suggestion. The game is so time sensitive that you end up constantly feeling stressed out. You can't relax at all while playing it. Opening up the skill tree doesn't even pause the game for goodness sake!

Sorry if I'm a bit ranty. I just found it extremely frustrating.
But there are literally no time-sensitive things in the game that I can think of... you can take as long as you want to do almost anything.

427
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 27, 2019, 06:43:31 am »
Yeah that is why one of my mods introduces severe penalties for running out of food. Pops in the lower society tiers start declining/dying off and food riots become more and more common the longer you are without food.

428
So far, for me at least, it's been great but I am lucky enough to have very speedy internet I suppose, and no data cap. I've played many hours of RDR2 on computer and on my TV.

429
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 22, 2019, 03:59:16 pm »
So is playing as a slaver empire just volunteering yourself for micromanagement hell? I tried it for the first time properly and it seems like it just makes everything about population/job management significantly worse than normal.
I do two things to reduce micromanagement in my current slaver game.

1. I turn some slave species into domestic servitude. This lessens their unhappiness and any 'unemployed' pops become servants which gives me free amenities.
2. I use a mod which moves unemployed pops to other planets with jobs. https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

430
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 18, 2019, 12:51:23 pm »
Which is kinda sad as it used to give you passive automatic (but very slow) ship repairs

431
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 15, 2019, 09:19:51 am »
Real Question: Why would I want to do this start?
Roleplaying, perhaps. You do get a tradition unlock and a federation from the start as well as 2 established vassals paying you taxes, which is nice.

432
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2019, 12:32:46 pm »
My most successful federation run was a game where I was surrounded by xenophiles and purifiers. A series of liberation wars ended with me carving half a dozen small friendly empires sharing my ethics off of those large enemy empires and then federating with them all to continue the process.

433
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 08, 2019, 05:43:34 pm »
Anything that isn't a gestalt (hives or MI) or purifier can trade with other empires I believe. Not all of them are willing.

434
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 08, 2019, 05:40:16 am »
Could also be a mod messing with the system. Sometimes mods have unpredictable and non-obvious knock on effects

435
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2019, 04:53:30 pm »
My faction wants me to "uplift" primative civs but also only passively observe them. :/
Those are two different things. Uplifting happens to presentient animals and makes them intelligent, not done to primitive civs. Giving primitive civs new technology is called enlightening not uplifting.

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