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Messages - Pwnzerfaust

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406
Life Advice / Re: Crushing on childhood friend.
« on: May 02, 2011, 01:52:13 pm »
Dude, you shouldn't have waited six freaking months. I bet you anything she would've been up for it if you'd said something back in November. Six months ago. When you made this thread. And said you'd tell her within the month.

407
I can host a game when I get home tonight if anyone's interested in a game at around 7 pm PST. Someone'll need to tell me which ports to open, however.

408
Two things made me happy today. First, to learn that Osama bin Laden was shot twice in the face, and second, that I had a freaking delicious serving of fried rice.

409
General Discussion / Re: Osama bin Laden Dead
« on: May 02, 2011, 01:14:40 pm »
I am glad he is dead.

How fucked up is America that people from all over the world are glad he is dead?

What the heck was this
I did not post what you quoted me saying, so what the heck is with your post??

I said it was morbid that people are celebrating his death with open glee and joy rather than the sober relief that justice is finally dealt. I'm not defending the guy, he was a religious/fanatical monster with no regard for the sanctity of life and had it comming.

I'll give you the benifit of the doubt that you didn't misquote me on purpose.

I, for one, celebrate the death of murderous monsters, such as Godzilla, the Cloverfield monster, zombies, and Osama bin Laden.

410
General Discussion / Re: Osama bin Laden Dead
« on: May 01, 2011, 09:57:21 pm »
About fucking time. Rest in pieces, shithead.

411
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 01, 2011, 03:03:14 pm »
Oh, that's not necessary, just some advice is fine, I mainly would like to see examples of existing designs and how they were used, as well as advice on how to use cloak ships.

EDIT: Or I could give the save game if you'd like to critique what I've done so far.

Well, if you want a stealthy scout you'll want it to have excellent passive sensing abilities, a small hull size, and very low emissions. So it'll likely be small, slow, and lack active sensors.

412
Play With Your Buddies / Re: Lets Play: Aurora
« on: April 30, 2011, 11:01:13 pm »
Ah! Well, happy birthday to you.

413
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 30, 2011, 10:42:49 pm »
In my basic learning game I've run into an NPR that blew up my Geosurvey craft as it surveyed one of their planets and it turns out communication is impossible. Since then, I've been researching techs related to making a sneaky scout ship. Does anyone have recommendations on how to build it? I'd prefer small. I think my max size is about 21000 tons for naval shipyard. Also it should be jump capable.

In addition, is there a better way to design a sacrificial vehicle than using a ship? I was looking around the drone design and since I haven't been in combat yet, I'm unsure if that is what I am looking for, which is intelligence info on the aliens.

I've been researching cloak techs, sensor reduction range (theirs) and other similar stuff. Would this allow me to get close enough to survey their planet?

Amusingly, after it became apparent that the aliens were not aggressive and did not trespass in sol system despite being one jump away, I immediately began building anti-population warheads and ground units. Hopefully in real life when we run into aliens we manage to do the opposite, even if communication is impossible. I'm not exactly the Star Trek federation, here in this game. The situation is the aliens are one system out, I'm still learning this game, and I don't know how to fight yet and the aliens seem somewhat nonaggressive and yet I can't do diplomacy with them. Hopefully I'm flattening the beehive instead of poking it.

What's your tech level? That is, engine tech, cloak tech, sensors, etc.? Gimme the levels for all of them and I can whip something up for you.

414
Play With Your Buddies / Re: Lets Play: Aurora
« on: April 30, 2011, 08:46:51 pm »
I'm tempted to start an Aurora LP of my own since it seems all the rest keep dying.

415
General Discussion / Re: My Partner is the most awesomest one ever...
« on: April 30, 2011, 08:40:40 pm »
Congrats! I've heard Australia is beautiful. It's on my list of places to go before I die.

416
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 30, 2011, 07:15:46 pm »
I'm more of the fast, lots-of-active-defense school of thought than the lumbering, slow behemoth as yours is, Another. Having a higher speed than your enemy means you control the battle. You control what range it's fought at, and you can easily break and run if you're outclassed. When your ship is that slow, though, you're not likely to be able to survive much. For instance, imagine the following situation. You send one of those dreadnoughts, or five of them, against a swarm. They come at you with a hundred FACs armed with meson beams and moving 10,000km/s. You will be torn to shreds.

417
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 30, 2011, 01:19:02 pm »
So I finally designed my new warship:

Quote
Oregon II class Missile Destroyer    12,000 tons     855 Crew     3276.3 BP      TCS 240  TH 100  EM 2400
2604 km/s     Armour 20-46     Shields 80-300     Sensors 1/1/0/0     Damage Control Rating 5     PPV 28
Annual Failure Rate: 230%    IFR: 3.2%    Maint Capacity 1853 MSP    Max Repair 141 MSP    Est Time: 2.9 Years
Magazine 538   

Magnetic Confinement Fusion Drive E5 (5)    Power 125    Fuel Use 50%    Signature 20    Armour 0    Exp 5%
Fuel Capacity 480,000 Litres    Range 144.0 billion km   (640 days at full power)
Theta R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

CIWS-200 (1x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Size 6 Missile Launcher (4)    Missile Size 6    Rate of Fire 30
Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 5
Missile Fire Control FC204-R60 (2)     Range 204.9m km    Resolution 60
Missile Fire Control FC32-R1 (2)     Range 32.3m km    Resolution 1
Size 6 Long Range Anti-ship Missile (40)  Speed: 25,000 km/s   End: 80m    Range: 120m km   WH: 16    Size: 6    TH: 183 / 110 / 55
Size 1 Anti-missile Missile (128)  Speed: 62,500 km/s   End: 9.6m    Range: 36m km   WH: 1    Size: 1    TH: 833 / 500 / 250

Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    Resolution 1
Active Search Sensor MR128-R120 (1)     GPS 10080     Range 128.8m km    Resolution 120

ECCM-2 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

It's kinda slow for it's engine tech, but it's not intended to outrun the enemy, just to get into range and fire missiles at them till they glow. It's also very heavily armored, and heavily shielded. It doesn't have a lot of sensors, but I plan to field it together with a command ship with lots of sensors and even more armor (as the AI target them. =p).

I'm also thinking of making a ship against the swarm and similar enemies. Considering that my beam tech sucks a lot, and that they're using mesons, I'd probably make it as a less armored, PD missile ship. Or just a PD ship maybe, if I can make the shipyard build both of them.

I agree that it's slow. In fact, I think it's way too slow. For magnetic confinement tech, I'd say you should be around 4k-5k.

Also, do you plan to send dedicated escort ships along with it? I think you definitely should, as four anti-missile missile launchers won't be enough to protect you.

418
Anyone up for a game?

419
Well that was fun... Except Orb crashing.

420
If your name isn't particularly distinctive, you can just say you didn't write it and someone with your same name did.

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