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Messages - flabort

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631
Other Games / Re: Factorio - Factory building game
« on: May 11, 2016, 03:03:00 am »
No... but thats cool, and my outline does inlude something which can autonomously gather minerals, for the late-mid game progression, so I may borrow some of that code when I get to that stage.

No, the next step is mana production.

632
Now that the simple bugs have been sorted out and my (very incomplete) mod doesnt crash the game any more, I can't stop smiling.

633
Other Games / Re: Factorio - Factory building game
« on: May 11, 2016, 02:05:39 am »
Spoiler (click to show/hide)
Obvious placeholder graphics are placeholder.

I got it working! With IRC #Factorio's help, of course.

Now to start on the REAL hard part: making something functional using these ingredients.

634
Other Games / Re: Factorio - Factory building game
« on: May 10, 2016, 02:04:04 am »
-snip-
The factory sprite is a little broken there.

In the first image you can see the conveyor overlapping the top of the topmost factory.

In the second image you can see on the rightmost factory that the far sides of the doorways are overlapping the conveyor belts on either side of the building. It's less noticeable on the right side because of the shadow.
First one looks intentional.
Second one needs fixing.

635
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 10, 2016, 01:59:53 am »
PTW

I had a sentient species ascend to space-travel levels in the middle of my empire, but no, no experience accelerating them.

636
Other Games / Re: Factorio - Factory building game
« on: May 10, 2016, 01:54:03 am »
So my recipes and resources with multiple outputs aren't working, still. According to the #Factorio_Modding IRC, it's impossible for resources to create multiple resources. I can apparently make an "unsorted" resource which can then be crafted into multiple resources, but not the way I had it. The new recipe should work, but apparently recipes that were set up to work in a furnace also can't be multiple outputs - which means I need an intermediate resource for that as well.
Once I get that done, hopefully it will stop throwing up errors. Bleh.

@Sean: You can have inputs on either side of the belt, meaning you COULD have twice as much input if you wanted. I'm sure you don't want to deal with that headache, though.

Hmm. With that know-how you're developing, though, I bet you can't make a 1-tile T-Splitter. >:D

637
Stellaris and Minecraft FTB Infinity Evolved Skyblock.

??? I have no idea...

638
Mafia / Re: Corruption Mafia - Day 1 - Ripples in the Mindscape
« on: May 09, 2016, 04:31:45 pm »
So we're pretty much done discussing for today? We're happy lynching O. Wilde on the chance that he's a third party?
I am, personally, but I'd rather find scum.

flabort:
Persus When you ask your RQS questions, I want an answer from you for each of those questions.
Can you clarify this question? I already asked what few RVS questions I was going to ask.

Maybe you're corrupted, Jack. How do I know you aren't a mafia Disciple of the Open Mind, or a Disciple of the Flowing River, building up quotes to ignite everyone with your friends like some cobbled together patchwork arsonist?

Maybe you're a town Disciple of Iron Will, or a Disciple of the Polished Stone, building up quotes to bait the corrupters?
Those are possible town roles... what are you saying? This accusation makes no sense,
Town in Meph games can mean the collective group playing the game, not necessarily a particular alignment. The OP specifically refers to the alignment as Town-Aligned. The OP list of town roles is similar to Meph's Supernatural setups where its possible for both scum and town alignments to be roles listed in the OP. I'm assuming this game will be similar where its possible that the scum have at least one unique role among them, while the rest are scum versions of town roles.
For each RVS question you've asked, what is your own answer to those questions?

Ah. So a scum player could have a town role, based on precedent with this Mod. I guess that's possible.

r should absolutely never be handed out.

So you don't think RVS questions can yield useful analysis very often, is that right? I don't exactly agree with that, although I don't know what Paucity means. I do agree that the answers I've gotten so far (for any question, period) won't be very useful in finding fake-claims, but in theory the questions should have gotten some helpful answers.
flabort: There being a paucity of something: there's very little/too little of it.
What exactly would have been a helpful answer and why would asking someone to guess roles based on their public descriptions generate that?
I don't see it as unlikely.
Is this significantly more likely than the baseline likelihood?
I'm not sure. Something other than the answer(s) I got? Well, not entirely off of public descriptions, they have their own descriptions to work off of too.

Yes.

PPE:
Okay I don't think we should lynch O.wilde, and I want to know why you guys do think that.

Right now I want to lynch, honestly I don't know nothing has really popped out at me as being scum, I just want people to post more
A lynch is better than no lynch, at least for analysis if not anything else, so I'm not going to no-lynch. But if you think we should lynch someone else, what's a suggestion for the lynch and why?

639
Roll To Dodge / Re: Tribulations in Magic: Happy turn 150!
« on: May 09, 2016, 04:18:42 pm »
"Hey... there... Uh, sorry about that, are you a... rat-person? Would you like to help me stay safe here? I'm in a fight against other wizards, which you could help me by killing them if you wanted. I could arm you or help you in some way if you helped me?"

Two words again. If the person I summoned attacks me, two different words instead.

640
stop my heroic self from falling and heroically strike my foe in the jaw with my twitching sword hand!
Two word spell. If the result is a viable weapon and Owain doesn't receive a weapon from David, give him the result. Otherwise, if the result is a viable weapon, wait for David to cast his other non-weapon-creating spell, then do the whacking of Corky. If the result is not a viable weapon, throw it at Corky.
Get arms around Owain's throat and throttle him. Keep Owain between me and his mates. Obviously, intercept any weapon given to Owain and try to kill him with it.
Say 2-word phrase no-1. Get the result to Owain ASAP if it's at all weapon-like.

Then 2-word phrase no-2, while facing/indicating Corky and pointing at him with my supertech arm. Try and get that aiming bonus in, if at all possible.

Finally, tell the supertech elephant to crush our unexpected guest (IE, Corky). Stomp on him, trunk-wrestle, whatever works.

(Owain speed: 4)
(Johnsmith speed: 2+1)
(Corky speed: 6+2)
(David speed: 6-1)

(Corky Strength: 3+3)
(Owain Strength: 6+1)
Corky tries to move his hands from Owain's shoulders to his neck, but Owain's arms get in the way and he keeps Corky's hands off his neck.
But in their struggles to get into a good position, Corky does keep Owain pointing in the "meatshield" direction.

(David Potential: 2+3)
A blue cloud of smoke appears and takes the shape of a sword's hilt, with two long blades parellel to eachother extending outwards; the blades look blunt, though. The cloud flashes, and materializes into a shiny blue metal, with green lines of energy on the hilt, and two glowing red lights on the hilt. Holding it, the area between the two blades lights up and extends outwards from the center to form a much wider blade of green energy.
(David Aim: 1+1)
(Owain speed: 2)
(Corky speed: 3+2)
(Corky dodge: 1+3)
(Owain dodge: 4+1)
(Owain speed: 4)
(Corky speed: 1+3)
(tie: owain vs corky: 6 v 2)
Instead of safely handing over the sword, David thrust/throws it in Owain's direction. Owain and Corky both see it coming in a dangerous haphazard arc, toppling blade over pommel over blade.
As a pair, they both manage to side-step, and it lands between them. They both let go with one hand each and try to grab it. Owain is a hair faster, and though Corky does grab his hand and the sword inside it, he's still got the sword. It lights up with the green energy blade.

(David Potential: 6+2)
(David Aim: 3+1)
Pale white smoke appears in front of David; it doesn't seem to respond to where he's pointing. It travels a short distance away, but not as far as Corky, and flashes. Chunks of styrofoam fall out of the air where the cloud flashed.

(David Will: 2+2)
The elephant responds to David's will, and trundles in Corky's direction.

(Robo-Elephant strength: 6+2)
(Corky Strength: 6+2)
(Owain Strength: 3+1)
(Corky Endurance: 2+2)
(Owain Endurance: 3+1)
Corky panics as the trunk of the robotic elephant grabs him and lifts him up. He does his best to keep ahold of Owain and the sword, and the two of them both lift up into the air, and then the elephant slams them both down into the ground.
Both Corky and Owain seem quite stunned at the impact.
(Stunned -2 dodge for 1 turn)

(Owain strength: 4+1)
(Corky Strength: 2+3)
Owain tries to move the sword to strike Corky's face. His twitching sword hand is kept firmly in Corky's meaty fist, and doesn't manage to strike Corky in the face at all.

(Johnsmith Potential: 4+1)
Blue smoke appears and flashes, and Johnsmith finds he has an almost identical sword to the one David just threw at Corky and Owain. There is a small difference; the solid portion of the blade is shorter, and the energy extends out further for an overall longer sword.

(Johnsmith strength: 1-1)
(Corky dodge: 3+3-2)
Johnsmith tries to attack Corky while he's distracted, but he doesn't manage to get his sword swing anywhere near the combatants.

3 separate words.
(Steve Potential: 1+1)
Nothing happens. Did Steve mess up the word, or did something else happen?

(Steve Potential: 4+1)
A blue cloud of smoke appears, and flashes. A plate of blue metal drops onto the floor, green lines of energy tracing circuits on it's surface.

(Steve Potential: 4+1)
Some pale white smoke appears and expands outwards into a long pole, a very long polearm, with an axe-head and spike on the end; a nice looking Halberd, which disipates shortly after.

Continue strangling and smacking.
Do the same action as before again!
(Khaziraad speed: 2+3)
(Robert speed: 6)
(Khaziraad Thermite Endurance: 5+3-2)

(Robert Strength: 1-1)
(Robert Potential: 6+2)
Robert sticks his fingers in the chokehold, only enough to say one word while he struggles to put his hand on Khaziraad's face.
Pale white smoke leaks from between Robert's fingers and Khaziraad's face, and takes shape in the air away from Khaziraad, then flashes and two ingots of gold drop onto the ground beside the combatants.

(Khaziraad strength: 1+3)
Khaziraad keeps the squeeze on Robert, keeping him from getting any more air. He grunts when Robert uses the last of his air to try to transmute his face to gold, but grins when the ingots appear.
He slaps Robert's hand off his face, and waits long enough for some energy to flow from Robert's chest into Khaziraad's.

Two two word spells.
(Dr. Wilde Potential: 2+2)
Pale white smoke appears, and takes the shape of an ingot of metal, then flashes into iron. The iron drops to the ground, but looks more dull colored and robust than ordinary iron.

(Dr. Wilde potential: 4+3)
Pale white smoke appears, and starts laying down onto the ground, forming two parrellel rails, which are joined by moving and rotating gears, steam pistons, and wheels which one would assume would push an object on the rails faster and further; but the smoke disipates, and the steampunk rails vanish.

Research as always. 2 separate words, again.
(Redz potential: 2+1)
Redz falls into a trance, and he finds himself in a strange place. He's surounded by giant bacteria, cells, and viruses; but not entirely just them, he sees robots swimming around in the darkness, breaking down the bacteria into raw materials, constructing new robots, and sharing material to build something large in the distance... One of the robots starts swimming towards him, and he panics, which breaks him out of the trance and dream.

(Redz potential: 5+1)
Nothing happens. Perhaps that word is a modifier?

Okay, let's do this magic combo.
(Thrakor Potential: 2+1)
Pale white smoke appears, and takes the shape of something insect-like. It's giant compound eyes stare up at Thrakor, and away from him, and he can see many things reflected and refracted in them. Whole other worlds, in fact. It buzzes it's wings silently, and swings it's scorpion-like tails back and forth; the shape starts blurring, and the shape disintigrates into a chaotic explosion of quickly disipating smoke.

Robert is Dead
DreamerGhost gets another stat point
A spot on the waitlist is reserved for Heydude6
The next valid sheet to be added to the waitlist will spawn as Yellow.

The Map
Spoiler (click to show/hide)

Status

Spoiler: Hawk132. (click to show/hide)

Spoiler: Whisperling (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: AbstractTraitorHero (click to show/hide)

Spoiler: TopHat (click to show/hide)

Spoiler: DreamerGhost (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

641
Working on turn right now, I just got Stellaris installed, so I want to get this turn out ASAP before I get completely lost. :P

642
((Is this still on?))
((Minecraft. Sorry, yes, I have no GOOD excuse for delaying, but whenever I get around to it, it is. Well, Minecraft and trying to get a tiny mod running for Factorio; mostly that, in fact.))

in about an hour or two.
((LOL never believe me))

643
Other Games / Re: Factorio - Factory building game
« on: May 05, 2016, 07:04:49 pm »
Found that too, from the wiki. :P
Fingers crossed, I've got some placeholder graphics and filled in the graphics parts of the codeblocks and am trying to find my savefiles to back up just in case. :)
It's time to find out if I've horribly ruined everything with the "result = {MULTIPLE RESULTS}" things or if this actually works!

644
Other Games / Re: Factorio - Factory building game
« on: May 05, 2016, 04:44:33 pm »
Ooh. Thanks for the first link. I was already using the second, which is why I have any information on the Peaks section at all, as compared to nothing which is what I would have had.
Definitely will be looking over the sections in your first link, though. :D Thanks

645
OK, fixed. And I'll start work on the turn in about an hour or two.

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