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Messages - flabort

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6736
Darn, I barely missed it. Waitlisting. Character Class in half a moment.

Edit: Rider / Summoner (Prairie Animals)

6737
Theorycrafting: Why it takes so long to do anything
Evidence 1: 142 pages on 50 posts per page
Evidence 2: FFS often runs 2 to 3 other games at a time
Evidence 3: Convincing one group of players which is the better option when more than one option is suggested appears to consume 2 to 3 pages each time it happens.
Theory: It takes FFS too much time to sort through every suggestion and determine what the popular vote is.
Proof: The slowness of updates and the occasional apparent ragequit by FFS.
Therefor: We should slow down the posting just a little, in order to speed up the updating. Especially when this resumes.

6738
Roll To Dodge / Re: The Wind Beneath Your Feet: Now at it's end.
« on: July 09, 2013, 10:45:19 pm »
Volunteering to be a guinea pig for the practice bout.
*Raises hand and waves it wildly*

6739
Creative Projects / Re: Perplexicon RL
« on: July 09, 2013, 09:45:14 pm »
 :-\ Milli might be good, but it might also result in lots of large numbers representing small things - ever try measuring a bus in millimeters?
Centi is bigger, but still plenty small enough to allow for small things - and if you really need to measure in millimeters or something (summon a glass mosquito), there's always decimal points.

But then, I know code gets finicky when you try to introduce decimal points.

6740
((I'm not sure what's going on in that picture...))

((What exactly is tearing reality asunder?))
((Maybe the impending paradox?))

You done fucked up, boy.

Obliterate The awakened one.

Aid action.
The minor god's upper jar flings up wildly, and spins about, spraying colored fluid. "I repent! I take back all I said about selfish gods! JUST DON'T EAT ME!"
Aid action.

((The impending paradox is caused by reality starting to tear, though - granted, it's making it far worse, but something else started it. Also, I think parts of that picture are the planet being torn apart, the static is the undefined void we started with starting to itch for definition, and the fact that the planet's gone all multicolor is probably interaction between the Caged One's accidental psychic powers interacting with the mana crystals and the third magic system of souls that Derm designed, none of those magic systems ever being meant to mix - which may be the cause of this rift in the first place.))

6741
I would recommend a plan of escape Rem, to attempt ASAP when you wake up.

6742
"Balance is slowly achieved. The high and mighty rings have messed up more than their grand schemes allowed for, and all the major and minor gods are suffering for it."
As silver water burbles out of the minor god's mouth, it's upper jar slowly lowers a little, and it's flow lessens.
"If we want to keep this world from being destroyed, we will have to aid you in your efforts, but I'm starting to wonder if we shouldn't just start over and let your creation destroy you and all this and wipe the slate clean. Though the work of many others would be lost as well.
Very well, I will help."


Finish the work that was begun on the Administrators, but also make them able to break psychic bonds and subjugate the wild Spawn.

6743
Roll To Dodge / Re: 2D Tribe
« on: July 07, 2013, 05:36:33 pm »
That awkward moment when you have to say that the compliment was directed to GWG...
That sig-able text.

6744
Sweet. I'm definitely joining when I get a chance.
I'm actually wonder how base stats might get a (rare) chance to exceed their starting bounds, though, on a critical or something (Say 1, 2, 19, and 20 are crits, and then you roll a 1d6 to confirm (with a +1 to the roll for 1s and 20s); 1 or two fails to reach maximum value, 3 or four is maximum value, 5 and 6 exceed the value, and a 7 far exceeds it; Obviously 1s and 2s on the original 20 you replace maximum with minimum).
Such as 2 base dex + 7 base dex, roll of 20, Roll 1d6+1 to confirm crit, roll a 4+1, for 5, so the result is a 8 base dex.

Probably a bad idea, though. If your classes both have 1 base int, rolling a 1 then a 6 would probably result in a -1 base int. :P

Ooh, here's another BAD IDEA from me. What if certain classes had negative growth? Such as some sort of warlock having -0.5 int growth. Because of insanity, of course. Yeah, just ignore my input, I'm pretty crazy myself.  :P

6745
Hey, FFS, if we DO manage to reach a -255 penalty, somehow, can or will it become a bonus?
Seriously, not even kidding. I want to know.
Even though it would take 48 turns of diplomacy if we were to try it on THIS action.
It could be useful to know for later.

6746
So, let me see if I understand this alright.

If I took the closest thing I could to a Beastmaster, let's say the closest thing is a Ranger/Berserker blend. And the Summoner would be a squishy mage too.
HP would be mid/high for the first blending, and then made lower (to a sort of middle ground). The growths would be OK to good.
MP would be low for the Beastmaster, but then the Summoner would make it middle ground again. The growths would be kinda low.
Strength would be mid/high, but then drop a bit due to Summoner. Growths'd be fine.
Int wouldn't be bad, I don't think, though I assume growths'd be cr**.
Dex'd be right out low.
And probably move would be somewhat better then the average, but not great.

Am I doing that right?

6747
Roll To Dodge / Re: (Illustrated) Roll to Revive
« on: July 06, 2013, 10:27:24 pm »
I likey dem sprites.

6748
Cherish: Ask the Wisps if they want anything... food, electric shocks, etc in exchange for moving.
+1, if we also add:
Ciro: Discreetly slip Cherish the Ring of Sexiness first.

+1 to the conditional +1. Because damnit we should be able to talk our way out of a fight.
Yup. I +1 this as well.

6749
Sure, that sounds good enough.

So, the current OP as it's prepared:

Quote
There are many threats in this world. Many powerful monsters and beings stalk the known lands, and many more swim through the seas and the endless skies. Dangerous spirits and spiteful humans make even the safest of places risky at best.
To survive in the world, spirits called Wisps have formed a sort of bond with human companions. Humans have no innate magic of thier own, and wisps are fragile and cannot engage in combat without certain death. By channelling the powers of a wisp through a human, the two find perfect harmony - the human protects the wisp, and the wisp empowers the human.
Wisps use magic through collections of cards, often stolen from other wisps or more powerful spirits that can make them themselves. Their main form of magic is the Evocovation, which with the right cards can destroy mountains. They also use Enchantments, which can last forever under the right circumstances. As well, rare cards are Conjurations, which summon up non-magical things, but have limited use. But most important of all, the magic they can only use with the aid of a human companion, are Avatars, powerful spells that bind themselves to the human, encompassing him or her, and giving them powers much beyond what they could normally do.
When a human binds a wisp to himself (although it could be said that the wisp is binding the human to himself), the wisp becomes almost incorporeal, and cannot be harmed; although they die as soon as the bond is broken or upon the human's death. Not all humans have wisp companions, and wisps far outnumber humans, but it's not uncommon to meet a pair of them just walking in the streets.

Spoiler: Card Mechanics (click to show/hide)


Spoiler: Character Creations (click to show/hide)

I'll be accepting FIVE players. If more than five show up, then I'll pick the ones that get in randomly, and shuffle the others into a waitlist. Further players after the game starts, or players that died that want back in, will then be added to the end of the waitlist. I can and will reshuffle the waitlist if the waiting players hold a vote and decide they want me to, but I won't do it on my own.

The other most important thing I have that I'm willing to share that isn't in the OP is which elements are related to which colors.

Quote
Red   Fire   Destruction   Light
Yellow   Electricity   Light   Wealth
Blue   Electricity   Water   Unlife
Green   Water   Plant   Wealth
Purple   Destruction   Arcane   Wealth
Orange    Fire   Arcane   Earth
Black   Earth   Destruction   Unlife
White   Fire   Electricity   Wind
Brown   Plant   Earth   Unlife
Cyan   Water    Wind   Light
Pink   Wind   Arcane   Plant

Fire   Red   Orange   White
Destruction   Red   Purple   Black
Light   Red   Yellow   Cyan
Electricity   Yellow   Blue   White
Wealth   Yellow   Green   Purple
Water   Blue   Green   Cyan
Unlife   Blue   Black   Brown
Plant   Green   Brown   Pink
Arcane   Purple   Orange   Pink
Earth   Orange   Black   Brown
Wind   White   Cyan   Pink

6750
Is there not a Tip #52?
I haven't seen one yet. I'll add it as soon as one is located.

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