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136
DF Gameplay Questions / Re: Dwarves won't equip halberd
« on: June 24, 2012, 08:24:27 pm »
I believe that a halberd isn't a weapon that vanilla Dwarves can use not matter what size they are, because it isn't in the Dwarven entity weapon list.

   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_AXE_TRAINING]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
   [WEAPON:ITEM_WEAPON_SPEAR_TRAINING]

137
DF Dwarf Mode Discussion / Re: Challenge Forts
« on: June 24, 2012, 05:24:57 pm »
Well, I dumped my attempt to constructively renovate this fortress and tried just opening the gate as someone above did.  I put all of the military right behind the bridge.  All but two of those were killed.  The marvelous commander was of course one of the survivors.  The seige was broken with relatively few civilian lives lost (which part of the word lockdown did they not understand?).  The ensuing tantrum spiral, however, took half or more of the civilians.  I got a Dwarven bone bin out of that, but lost the bridge.  A small wave of migrants arrived, followed by the Elven caravan.  Goblin ambushes started popping up then, and I quit.  The only way I can see to improve life in that fortress is to lock the gate and spend a lot of time digging.

My comments on the fortress design:

IMO the barracks ought to be between the gate and the main stairwell, not behind the main stairwell.
If that is an archer's ledge above the bridge, it ought to be accessible from the Dwarven side rather than from the enemy side.
The use of the minecart to make a single humongous quantum stockpile was interesting, but makes it hard to find things at first.
Dumping all of the refuse in one pile, down a shaft, does contain the miasma but also removes potential moody Dwarf materials from circulation.

I felt cramped in this fortress, and I didn't understand the odd digging to nowhere off in the corners of the map.  I missed having magma workshops.

That military commander was amazing, though.   :D

138
DF Dwarf Mode Discussion / Re: Challenge Forts
« on: June 24, 2012, 01:56:50 pm »
A few clues to potential solvers.   :D

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

139
DF Dwarf Mode Discussion / Re: Challenge Forts
« on: June 24, 2012, 07:57:27 am »
It sound like fun, but could you please put it on the Dwarf Fortress File Depot site?  I don't seem to be able to download it from the place where you put it.  Thanks.   :)

http://dffd.wimbli.com/index.php

140
DF Gameplay Questions / Re: Can a dwarf dodge up
« on: June 22, 2012, 08:01:48 pm »
I have seen them dodge up, yes.  Usually from a raven, or similar flying attacker.

141
DF Dwarf Mode Discussion / Re: Queen consort is a what?
« on: June 21, 2012, 07:10:50 pm »
The Ink of Dwellers, Dwarves
 Worship List
  Utost the Earthen Diamond, deity: metals
  Kovest, deity: wealth
  Obur the Bold Brain, deity: fortresses, war
  Kadol, deity: jewels, minerals
  Oggez Cobaltochre the Gorge of Coal, deity: mountains, caverns
  Ud, deity: courage
  Teling, deity: scholarship, wisdom, coasts, lakes
 king List
 
  • Uzol Fliershot (b.??? d. 9, Reign Began: 1), *** Original Line, Never Married MALE DWARF

      No Children
      Worshipped Kadol (6%)
 
  • Dodok Paddledmurder (b.??? d. 23, Reign Began: 10), *** New Line, Never Married MALE DWARF

      No Children
      Worshipped Obur the Bold Brain (97%)
 
  • Kubuk Soldpillars (b.???, Reign Began: 24), *** New Line, Married (d. 26) FEMALE DWARF NECROMANCER

      9 Children -- Ages: 506 505 504 500 496 494 490 488 484
      Worships Teling (99%)
 
  • Bembul Chuckedcities (b.52 d. 278, Reign Began: 86), Inherited, Married (d. 140) MALE DWARF

      No Children
      Worshipped Teling (100%)
 
  • Zasit Boltpanted (b.167 d. 327, Reign Began: 189), *** New Line, Married (d. 330) FEMALE DWARF

      No Children
      Worshipped Oggez Cobaltochre the Gorge of Coal (10%)
 
  • Amost Paddledcharm (b.205 d. 364, Reign Began: 327), *** New Line, Married (d. 353) MALE DWARF

      No Children
      Worshipped Ud (74%)
 
  • Onol Hameboot (b.225 d. 375, Reign Began: 364), *** New Line, Married (d. 377) FEMALE DWARF

      No Children
 
  • Rigoth Canyonbean (b.278 d. 429, Reign Began: 375), *** New Line, Never Married FEMALE DWARF, DIED OLD AGE

      No Children
      Worshipped Ud (100%)
 
  • Dodok Mirroredpaddles (b.???, Reign Began: 429), *** New Line, Married MALE GOBLIN

      No Children
      Worships Teling (100%)

In 242 became a potter in Routbasements. MOUNTAIN HALL
In 249 began worshipping Teling. DWARVEN GOD - HAD GOBLINE WORSHIPPERS STARTING IN 106.
In 249 became a member of The Doctrines of Washing. DWARVEN RELIGION FORMED IN 182 - HAD MANY GOBLIN MEMBERS.
In 253 married Sodel Saintstaves.
In 429 became the king of The Ink of Dwellers.

Sodel Saintstaves
In 247 became a farmer in Strapmanors. MOUNTAIN HALL
In 253 married Sodel Saintstaves.
In 253 stopped being a farmer in Strapmanors.
In 253 settled in Routbasements.
In 253 became a gem cutter in Routbasements. MOUNTAIN HALL
In 297 began worshipping Teling.
In 297 became a member of The Doctrines of Washing.
In 304 began scouting the area around Routbasements.

Checking the map progression through history, The Inks of Dwellers came into conflict with The Midnight of Shade, a Goblin civilization.  The Dwarves were attacking Goblin Dark Fortresses, which are subsequently shown on the map as belonging to The Ink of Dwellers.  They first attacked in 110, and continued to fight off and on with peace agreements every decade or so.  This may be how the goblins in question became Dwarven citizens, even though they were among the first of their kind, but it does not explain how they got Dwarven names.

Edit:  I notice that this is a Large Region, with no culling of historical figures.  I believe there is a problem with these maps and their histories.  In particular, I have found them not be be reproducable from their parameters.  I also have seen some evidence that the histories are incomplete.  That is why I no longer play Large Regions, even though I prefer having more choices.  I want the history to be meaningful, at least as much as it can be with a game.  Although if you work much with real-life geneaology, you begin to think DF history is pretty reliable by comparision.  *laugh*

142
DF Gameplay Questions / Re: Tribal Dwarves
« on: June 21, 2012, 11:37:09 am »
I once embarked onto a site with a small cave, in which was living some kind of night-person.  It had a wooden door, which I locked before I even unpaused the game.  I didn't unlock it until several years later when I had a trained military.  RIP night-person.  It was not a very large cave.

143
DF Dwarf Mode Discussion / Re: Queen consort is a what?
« on: June 21, 2012, 08:04:01 am »
doesnt the 'has the appearance of someone 500 years old" thing usually mean its a vampire?

Immortal races have it. And elves+goblins CANNOT be vampires because they are immortal.
Untrue.  I have generated a world where the leader of a Dwarven civ was a goblin vampire.

Edit: Here is where I posted about it.  http://www.bay12forums.com/smf/index.php?topic=103697.msg3072345#msg3072345


144
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 20, 2012, 08:54:26 am »
It was useful enough as is that I was able to spot two WWid Dwarves who should have be labelled MomWid Dwarves.   :)  My data is from a 256-Dwarf fortress, by the way.

145
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 19, 2012, 09:18:25 pm »
I posted the lua file and instructions for its use.
Link?  Or hint?  I can't seem to find it.  :D

Found it. It's in the OP.

Oh, thank you!  :)

My output is at http://dffd.wimbli.com/file.php?id=6536

146
DF Dwarf Mode Discussion / Re: What do you do with all your stone?
« on: June 19, 2012, 03:56:37 pm »
I leave a lot of it unmined.   :D
The mined stone goes into stockpiles for shops, and into quantum stockpiles to make the floor nice.
The shops make blocks for construction, rock cabinets for bedrooms, rocks tables and chairs for offices and dining rooms, rock armor stands and weapon racks for nobles, rock coffins for dead people, rock hives and nests for livestock, rock mechanisms, one rock quern, any crafts required by nobles, and rock pots if I can't get much wood.  I make my masons keep working until all of the stone furniture is at least superior quality, and preferably better.  The lesser examples get sold to caravans.
Ore gets smelted.

147
I do embark with 7 unskilled Dwarves.  I take along 7 copper picks, and lately, 7 wooden training axes.  With the axes I am able to clear-cut a nice swath of land where the entrance to the fortress is to be, after which they all gather plants from the same area.  This gets me some wood and a few specimens of aboveground flora, hopefully edible ones.  Finally, the draft animals are pastured there and the Dwarves start digging.  They don't try to dig an entire fortress at once, that would be foolish.  Digging-out is done on a priority basis, with other tasks alternating.  They do have many other labors activated.  Not all, of course, but all of the ones I may want to have them do.  Hunting and fishing are not among those things.  They do all haul at the beginning.  It would make no sense to have just one Dwarf hauling in the contents of the wagon, when there may be marauding wildlife arriving any minute to steal the provisions.  As migrants arrive with inclinations towards labors where only one or two Dwarves are required, these labors are removed from the original 7.  Ideally they are relatively quickly left being miners, masons, and architects.  I explored shifting the mining onto the eventual large pool of haulers, and that was okay but did not really add anything.  For one thing, you need more picks and if you don't have both metal and magma readily at hand it is not so easy to make those.  For another, the original 7 get quite skilled at it and can go quickly enough that it does not greatly interfere with their advances as masons.

148
DF Dwarf Mode Discussion / Re: Storage for dwarves
« on: June 19, 2012, 12:20:23 pm »
They used to use chests for crafts they had bought or gathered, in 40d.  With no economy now, they don't do that.

149
DF Dwarf Mode Discussion / Re: Lesbian Horse gives birth
« on: June 19, 2012, 12:10:20 pm »
Has anyone read the second book of The Holdfast Chronicles?  It portrays a tribe of horse-herding lesbian women who had been genetically tailored to give birth by parthenogenosis, but only after it was triggered by mating with a stallion.  Just thought I'd add that to the mayhem in this thread.   :P

150
DF Dwarf Mode Discussion / Re: My fort has.... Insomnia
« on: June 19, 2012, 09:52:28 am »
Are you getting "cancels sleep" messages?  If so, what is the reason given?
Have you edited the Dwarven raw file in any way?

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