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1351
Critters who have ever killed one of your Dwarves are never trustworthy even if you tame them and they show as tame.  Maybe the same thing holds true for re-patriated captives from the goblins?

1352
DF Dwarf Mode Discussion / Re: I don't want to play anymore....
« on: January 09, 2010, 09:41:22 pm »
Also, magma pipes in mountain terrain are more likely to be either hidden or at least have a caldera.  Magma pipes in non-mountain terrain are usually exposed and flat all around.

1353
DF Gameplay Questions / Re: Consequences?
« on: January 09, 2010, 03:42:10 pm »
The one flaw in the method is that caged animals retain the wrong civilization.  Evidentally this gets changed when you purchase them, but changing ownership of the cage by demolishing the depot doesn't change the ownership of the animal inside the cage.

1354
On the other hand, if utter destruction of everything you have been building, otherwise known as "Fun" to a portion of the players, isn't your thing, avoid "Other Features".  ;)

1355
DF Dwarf Mode Discussion / Re: I don't want to play anymore....
« on: January 09, 2010, 02:21:30 pm »
Indeed, my own is the way to go.  :)  I am not opposed to freeloading from other people's work, though.  Why should I invent 30 kinds of fantasy plants when someone else already has?  I collected mods for a couple of weeks, then began collating.  Halfway through that, I began "correcting".  I put that in quotes because I feel I am on sound ground when I correct corn (aka maize) from a root crop to a grain crop.  I am on less sound ground when I make an executive decision about the properties of mithril.  Part of the pleasure for me is doing my own research, and if in the end I rewrite many parts, so much the better for my own entertainment.

I fully expect this project to take enough time that the new version will have been released before I am content.  :D  I can then run gleefully off to test the new version, and if it has major unplayability I can go back to my project until the problems are fixed.  If it has no such problems, well, neither will I.  Instead, I can look forward the conversion of my work to the new version, after I've tried the vanilla.  :)

If all else, fails, I can do some work on my NWN PW, or even, heavensforbid, clean the house.   :D

But the point is, I'm not holding back from playing for fear of becoming too bored.  What a thought.  :o  :D

1356
DF Dwarf Mode Discussion / Re: I don't want to play anymore....
« on: January 08, 2010, 10:09:49 pm »
I'm not holding my breath for the next version.  Tarn Adams will release it when he thinks it is ready, and as far as I can tell he has made no promises.  It could be next week.  It could be two months from now.  I want it as badly as anyone else, but I'm not planning my life around it.   :D

I am having more of a problem with trying to decide what mods to play with in the current version.  I was testing that Mega mod, and ended up trying to sort things out in a mix of my own.  It's been educational to deal with other people's perceptions of the natural world.  :D

1357
DF Gameplay Questions / Re: Caravan doesn't leave...
« on: January 08, 2010, 05:29:50 pm »
So it's not a one-way ramp problem.

How about a forbidden stone type?  Did you forbid any types of stones?  If the trade depot is made of a forbidden stone type, it won't be usable until the stones in it are claimed.

1358
DF Modding / Re: This sounds familiar...
« on: January 08, 2010, 04:15:28 pm »
So move it.  You can do that yourself.   :)

1359
DF Gameplay Questions / Re: Caravan doesn't leave...
« on: January 08, 2010, 01:33:34 pm »
Did they get where they are by way of a descending ramp?

1360
DF Gameplay Questions / Re: Smooth ice walls, do they melt?
« on: January 08, 2010, 01:30:03 pm »
Cheating is breaking the rules for something.  There are no rules for a single-player game other than those each player makes them for themselves.  In this case, it's not even hacking the game when the setting is right there in the init text file.   :)

1361
DF Modding / Re: Dark Fortress
« on: January 06, 2010, 10:20:22 pm »
Nevermind.  I figured it out.  Sorry for the resurrection.

1362
DF Gameplay Questions / Re: Wardog w/ broken bones, euthanasia or cure?
« on: January 06, 2010, 03:51:42 pm »
I will be interested to hear if your dog heals, because it never works that way for me.  I use Dwarf Companion to heal the animals.

1363
DF Gameplay Questions / Re: Lava and mass selling
« on: January 06, 2010, 09:29:46 am »
3 if so, would this allow me to have a place in my base to continually channle water to get rid of it?

I've heard that you can mine to the edge of the map, smooth and then engrave the last tile, and then flow water out of it indefinitely. I've not tested this though, so I might be missing subtleties of it. Probably best to do it deep to lessen chances of hitting an aquifer on the other side. Note that it apparently doesn't work for lava/magma.

This works unless you have an ocean on your site.  Then water flows in through the fortification.

1364
DF Gameplay Questions / Re: Farming soils?
« on: January 06, 2010, 09:27:36 am »
If the embark map says there is a type of soil in the site, then it will be there.  It won't say "soil" when you use "k" to examine the area, however.  It will say silt, peat, or some kind of clay, loam, or sand.  All of these are suitable for farming.

1365
The diagnostic version works for me.  I copied the default.txt over from the diagnostic version to the original version, and that still does not work.

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