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Messages - slink

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151
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 19, 2012, 09:17:08 am »
I posted the lua file and instructions for its use.
Link?  Or hint?  I can't seem to find it.  :D

152
DF Dwarf Mode Discussion / Re: Dwarphanage?
« on: June 18, 2012, 12:42:13 pm »
Generate a world with an extinct Dwarven civilization.  Embark from that.  You will then get migrations of randomly generated unrelated Dwarves, similar to those we used to get.

153
DF Dwarf Mode Discussion / Re: Ding Dong The Wicked Witch Is Dead
« on: June 18, 2012, 11:32:39 am »
Well, truly dropping a house on her would have been more fitting to the title, but a 3x2 drawbridge is probably just as flattening.   :D

154
DF Dwarf Mode Discussion / Ding Dong The Wicked Witch Is Dead
« on: June 18, 2012, 09:06:43 am »
I just managed to kill the Human Law-Giver, who was an Amphibian Woman Fisherman Vampire.  I can certainly see how being amphibious would help a lot when fishing.  The Human civilization name is The Skinny Empires.  I guess everyone tried to stay thin to look less attractive to their king.  Anyway, I've always wanted to kill a Human ruler who arrived at my fortress in undead or demonic form but was never fast enough to activate anything for the purpose.  They seem to move very quickly.  This time I must have caught her with a raising drawbridge, as she wasn't visible when I went to check the area where I intended to trap her.  I thought she'd gotten through in time, but when the meeting never occurred I checked and she was deceased.  I was so elated that I forgot the Human caravan had arrived and failed to trade with them before they left.  I have erected a slab near the depot, commemorating the deliverance of the Human civilization from the so-called "Slayer of Humans" (actual kills: 372 Humans, 311 Goblins, and 1 Elf) in the year 280.  *grin*

155
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 18, 2012, 07:19:34 am »
I'm trying to modify the dwarfexport plugin to DFHack to also write preference and family data. Or maybe I'll do something with lua? Either way, it'll make it much easier to collaborate and collect data.

For now, if people could keep their saves that would be ideal. That way I won't have to manually type up everyone's screenshots.
That would be great!  It would make collecting geneaological data on a fortress so much easier.  Could it also collect the appearance data?

I'll keep the saves from this fortress specifically for this study.  Fortress Tradescorched on The Planet of Dawn, under 34.11.

Edit: In the year 280.

156
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 17, 2012, 08:48:02 pm »
I finished the families that have a child with eye color that doesn't match the parents, except I did not check any McAdams.

157
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 17, 2012, 12:16:56 pm »
Sure, and I will add hair color also.  It may take me a bit.  It's almost time to eat, here.  :)

Edit:  I've done jpg files of the descriptions of two of the families.  Let me know if any of the others interest you especially.  It's rather a grind making these files.   ;)

Edit#2: Four more done.  Going to rest before tackling McBooze.  :)

Edit#3: Ta-da!  I did not do the ones that had no surprises in eye color, nor, obviously, any McAdams.

McFood
Mother:aquamarine, grey hair with flecks of black
Father:bronze, grey hair with some pale chestnut
Daughter:ochre, clean-shaven hair with no color given
Daughter:aquamarine, black hair
Son:ochre, clean-shaven hair with no color given

jpg file at http://dffd.wimbli.com/file.php?id=6510

McGrub
Mother:cobalt, clean-shaven hair with no color given
Father:cobalt, grey hair with a touch of buff
Daughter:cobalt, clean-shaven hair with no color given
Daughter:rust, hair taupe
Daughter:cobalt, clean-shaven hair with no color given

jpg file at http://dffd.wimbli.com/file.php?id=6512

McHooch
Mother:aquamarine, clean-shaven hair with no color given
Father:bronze, clean-shaven hair with no color given
Son:bronze, clean-shaven hair with no color given
Son:emerald, clean-shaven hair with no color given
Daughter:aquamarine, clean-shaven hair with no color given

jpg file at http://dffd.wimbli.com/file.php?id=6514

McLiquor
Mother:emerald, clean-shaven hair with no color given
Father:aquamarine, hair grey mixed with ecru
Son:cobalt, hair goldenrod
Daughter:cobalt, hair goldenrod

jpg file at http://dffd.wimbli.com/file.php?id=6515

McQuiche
Mother:bronze, clean-shaven hair with no color given
Father:amethyst, hair pumpkin
Daughter: heliotrope, clean-shaven hair with no color given

jpg file at http://dffd.wimbli.com/file.php?id=6516

McChow
Mother:emerald, clean-shaven hair with no color given
Father:cobalt, clean-shaven hair with no color given
Daughter:cobalt, hair burnt sienna
   married
   Husband:brass, clean-shaven hair with no color given
   Son:brass, hair russet
   Son:brass, clean-shaven hair with no color given
   Son:copper, hair mahogany
   Daughter:brass, hair russet
Son:cobalt, clean-shaven hair with no color given
Son:cobalt, clean-shaven hair with no color given

jpg file at http://dffd.wimbli.com/file.php?id=6517

McBooze
Mother:aquamarine, hair grey with flecks of chestnut
Father:cobalt, clean-shaven hair with no color given
Daughter:aquamarine, hair mahogany
   married
   Husband:brass, clean-shaven hair with no color given
   Son:cobalt, hair buff
   Son:cobalt, clean-shaven hair with no color given
   Daughter:aquamarine, hair buff
Son:cobalt, hair mahogany
   married
   Wife:aquamarine (father's eyes were copper), clean-shaven hair with no color given (father's hair mahogany)
   Daughter:aquamarine, hair amber
Son:raw umber, clean-shaven hair with no color given
Daughter:cobalt, hair gold

jpg file at http://dffd.wimbli.com/file.php?id=6518

158
DF Dwarf Mode Discussion / Re: Heredity Science
« on: June 17, 2012, 12:10:58 pm »
all of my dwarves have dark peach skin and cobalt eyes, thats odd.
All Dwarves of one civ come in one race and that race alone. It's often overlooked.
All of mine in my current fortress have the same color skin, but not eyes.  I haven't sorted through the largest clan because it is quite large, but the eye colors all of the others with children are listed here.  They mostly seem to take after one parent or the other, but there are exceptions.
Spoiler (click to show/hide)

159
DF Dwarf Mode Discussion / Re: What do you name YOUR forts?
« on: June 16, 2012, 09:24:55 pm »
I felt that way about "Cryptwind", which was built on a site partially subject to rains that dissolved internal organs.  Many slabs were built in that fortress, for migrants who never made it across the map.  Such an appropriate name doesn't often come along.   :D

160
DF Dwarf Mode Discussion / Re: Military Engineer Core
« on: June 16, 2012, 01:42:32 pm »
Running away should be improved. I had a 3 tile wide tunnel once, fortress on one side, goblins on the other. Guess which way the dwarf in the middle ran?
The same way mine did, when confronted with a kobold gang under the same circumstances.   :(

161
DF Gameplay Questions / Re: Top 10 Myths about DF Gameplay?
« on: June 16, 2012, 12:16:56 pm »
Here is the man himself on the topic, in 2006.  It's the oldest mention I could find of melt yields, although one of the posts in this thread implies that there was an older post by him.

Yeah, it works in fractions.  There are no random calls within the procedure.  A goblet should produce 20% of a bar.  Each smelter stores the fractions separately by material.

As goblet size was said to be 2, this would have implied 1/10th bar per item-size to the readers.

http://www.bay12forums.com/smf/index.php?topic=8269.0

By 2008, the 1/10th bar per item-size was apparently already in the DFWiki.

http://www.bay12forums.com/smf/index.php?topic=23157.msg254280#msg254280

162
DF Gameplay Questions / Re: Tribal Dwarves
« on: June 16, 2012, 11:56:02 am »
Pigs would be good because they don't require pastures.  New Guinea tribes kept pigs, I think.

163
DF Dwarf Mode Discussion / Re: What do you name YOUR forts?
« on: June 15, 2012, 05:23:07 pm »
I usually use the RNG until I get names that both appeal to me and that do not contain special characters.  The latter is so that I can type the Dwarven version if I want to do so.  Very occasionally I have entered names that fit a specific theme, but these have usually worked out so poorly that I don't bother with that anymore.  Also, the vocabulary is too limited for most of the names that I have wanted to use.

164
DF Gameplay Questions / A really short answer
« on: June 15, 2012, 11:52:32 am »
No.

165
DF Gameplay Questions / Re: Tribal Dwarves
« on: June 15, 2012, 09:46:52 am »
Wooden training axes cut trees in 34.x also, but if you play a version after the clothing requirement was introduced you are going to have to either farm or raise animals.  There won't be enough leather from hunting to clothe everyone.  Also, I am uncertain what the status is these days on fishing and hunting, but I don't think you can live on just those as food supplies.  Nor might you have enough bone crafts to trade for food, leather, and cloth without animals domesticated.  I guess you could allow the eating of sentients and live on dead goblins.  Cannibal tribe!   :P

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